andrewm@0: /*
andrewm@0: TouchKeys: multi-touch musical keyboard control software
andrewm@0: Copyright (c) 2013 Andrew McPherson
andrewm@0:
andrewm@0: This program is free software: you can redistribute it and/or modify
andrewm@0: it under the terms of the GNU General Public License as published by
andrewm@0: the Free Software Foundation, either version 3 of the License, or
andrewm@0: (at your option) any later version.
andrewm@0:
andrewm@0: This program is distributed in the hope that it will be useful,
andrewm@0: but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0: GNU General Public License for more details.
andrewm@0:
andrewm@0: You should have received a copy of the GNU General Public License
andrewm@0: along with this program. If not, see .
andrewm@0:
andrewm@0: =====================================================================
andrewm@0:
andrewm@0: RawSensorDisplay.cpp: simple graph for showing raw TouchKeys sensor values
andrewm@0: */
andrewm@0:
andrewm@0: #include "RawSensorDisplay.h"
andrewm@27: #include "OpenGLJuceCanvas.h"
andrewm@0: #include
andrewm@0: #include
andrewm@0:
andrewm@0: // Class constants
andrewm@0: // Display margins
andrewm@0: const float RawSensorDisplay::kDisplaySideMargin = 0.5;
andrewm@0: const float RawSensorDisplay::kDisplayBottomMargin = 0.5;
andrewm@0: const float RawSensorDisplay::kDisplayTopMargin = 0.5;
andrewm@0:
andrewm@0: // Size of bar graphs and spacing
andrewm@0: const float RawSensorDisplay::kDisplayBarWidth = 0.5;
andrewm@0: const float RawSensorDisplay::kDisplayBarSpacing = 0.25;
andrewm@0: const float RawSensorDisplay::kDisplayBarHeight = 10.0;
andrewm@0:
andrewm@0:
andrewm@27: RawSensorDisplay::RawSensorDisplay() : canvas_(0),
andrewm@0: displayPixelWidth_(1.0), displayPixelHeight_(1.0), totalDisplayWidth_(1.0), totalDisplayHeight_(1.0),
andrewm@27: yMin_(-10), yMax_(256) {
andrewm@0: // Initialize OpenGL settings: 2D only
andrewm@0:
andrewm@0: //glMatrixMode(GL_PROJECTION);
andrewm@0: //glDisable(GL_DEPTH_TEST);
andrewm@0:
andrewm@0: totalDisplayWidth_ = kDisplaySideMargin*2 + kDisplayBarWidth;
andrewm@0: totalDisplayHeight_ = kDisplayTopMargin + kDisplayBottomMargin + kDisplayBarHeight;
andrewm@0: }
andrewm@0:
andrewm@27: // Tell the underlying canvas to repaint itself
andrewm@27: void RawSensorDisplay::tellCanvasToRepaint() {
andrewm@27: if(canvas_ != 0)
andrewm@27: canvas_->triggerRepaint();
andrewm@27: }
andrewm@27:
andrewm@0: void RawSensorDisplay::setDisplaySize(float width, float height) {
andrewm@0: ScopedLock sl(displayMutex_);
andrewm@0:
andrewm@0: displayPixelWidth_ = width;
andrewm@0: displayPixelHeight_ = height;
andrewm@0: refreshViewport();
andrewm@0: }
andrewm@0:
andrewm@0:
andrewm@0: // Render the keyboard display
andrewm@0:
andrewm@0: void RawSensorDisplay::render() {
andrewm@0: // Start with a light gray background
andrewm@0: glClearColor(0.8, 0.8, 0.8, 1.0);
andrewm@0: glClear(GL_COLOR_BUFFER_BIT);
andrewm@0: glLoadIdentity();
andrewm@0:
andrewm@0: float invAspectRatio = totalDisplayWidth_ / totalDisplayHeight_;
andrewm@0: float scaleValue = 2.0 / totalDisplayWidth_;
andrewm@0:
andrewm@0: glScalef(scaleValue, scaleValue * invAspectRatio, scaleValue);
andrewm@0: glTranslatef(-1.0 / scaleValue, -totalDisplayHeight_ / 2.0, 0);
andrewm@0: glTranslatef(0.0, kDisplayBottomMargin, 0.0);
andrewm@0:
andrewm@0: ScopedLock sl(displayMutex_);
andrewm@0:
andrewm@0: // Draw the line for zero value
andrewm@0: glColor3f(0.5, 0.5, 0.5);
andrewm@0: glBegin(GL_LINES);
andrewm@0: glVertex2f(0, graphToDisplayY(0.0));
andrewm@0: glVertex2f(totalDisplayWidth_, graphToDisplayY(0.0));
andrewm@0: glEnd();
andrewm@0:
andrewm@0: glTranslatef(kDisplaySideMargin, 0.0, 0.0);
andrewm@0:
andrewm@0: for(int i = 0; i < displayValues_.size(); i++) {
andrewm@0: // Draw each bar in sequence
andrewm@0: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
andrewm@0: glColor3f(1.0, 0.0, 0.0);
andrewm@0:
andrewm@0: glBegin(GL_POLYGON);
andrewm@0: glVertex2f(0, graphToDisplayY(0));
andrewm@0: glVertex2f(0, graphToDisplayY(displayValues_[i]));
andrewm@0: glVertex2f(kDisplayBarWidth, graphToDisplayY(displayValues_[i]));
andrewm@0: glVertex2f(kDisplayBarWidth, graphToDisplayY(0));
andrewm@0: glEnd();
andrewm@0:
andrewm@0: glTranslatef(kDisplayBarWidth + kDisplayBarSpacing, 0.0, 0.0);
andrewm@0: }
andrewm@0:
andrewm@0: glFlush();
andrewm@0: }
andrewm@0:
andrewm@0: // Copy new data into the display buffer
andrewm@0: void RawSensorDisplay::setDisplayData(std::vector const& values) {
andrewm@0: displayValues_ = values;
andrewm@0:
andrewm@0: // Update display width according to number of data points
andrewm@0: totalDisplayWidth_ = kDisplaySideMargin*2 + (kDisplayBarWidth + kDisplayBarSpacing) * displayValues_.size();
andrewm@0:
andrewm@27: tellCanvasToRepaint();
andrewm@0: }
andrewm@0:
andrewm@0: // Mouse interaction methods
andrewm@0:
andrewm@0: void RawSensorDisplay::mouseDown(float x, float y) {
andrewm@0: //Point mousePoint = {x, y};
andrewm@0: //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0: }
andrewm@0:
andrewm@0: void RawSensorDisplay::mouseDragged(float x, float y) {
andrewm@0: //Point mousePoint = {x, y};
andrewm@0: //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0: }
andrewm@0:
andrewm@0: void RawSensorDisplay::mouseUp(float x, float y) {
andrewm@0: //Point mousePoint = {x, y};
andrewm@0: //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0: }
andrewm@0:
andrewm@0: void RawSensorDisplay::rightMouseDown(float x, float y) {
andrewm@0: //Point mousePoint = {x, y};
andrewm@0: //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0: }
andrewm@0:
andrewm@0: void RawSensorDisplay::rightMouseDragged(float x, float y) {
andrewm@0: //Point mousePoint = {x, y};
andrewm@0: //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0: }
andrewm@0:
andrewm@0: void RawSensorDisplay::rightMouseUp(float x, float y) {
andrewm@0: //Point mousePoint = {x, y};
andrewm@0: //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0: }
andrewm@0:
andrewm@0: float RawSensorDisplay::graphToDisplayY(float y) {
andrewm@0: return kDisplayBarHeight*(y - yMin_)/(yMax_ - yMin_);
andrewm@0: }
andrewm@0:
andrewm@0: void RawSensorDisplay::refreshViewport() {
andrewm@0: glViewport(0, 0, displayPixelWidth_, displayPixelHeight_);
andrewm@0: }
andrewm@0:
andrewm@0: // Conversion from internal coordinate space to external pixel values and back
andrewm@0:
andrewm@0: // Pixel values go from 0,0 (lower left) to displayPixelWidth_, displayPixelHeight_ (upper right)
andrewm@0: // Internal values go from -totalDisplayWidth_/2, -totalDisplayHeight_/2 (lower left)
andrewm@0: // to totalDisplayWidth_/2, totalDisplayHeight_/2 (upper right)
andrewm@0:
andrewm@0: // Pixel value in --> OpenGL value out
andrewm@0: RawSensorDisplay::Point RawSensorDisplay::screenToInternal(Point& inPoint) {
andrewm@0: Point out;
andrewm@0:
andrewm@0: out.x = -totalDisplayWidth_*0.5 + (inPoint.x/displayPixelWidth_) * totalDisplayWidth_;
andrewm@0: out.y = -totalDisplayHeight_*0.5 + (inPoint.y/displayPixelHeight_) * totalDisplayHeight_;
andrewm@0:
andrewm@0: return out;
andrewm@0: }
andrewm@0:
andrewm@0: // OpenGL value in --> Pixel value out
andrewm@0: RawSensorDisplay::Point RawSensorDisplay::internalToScreen(Point& inPoint) {
andrewm@0: Point out;
andrewm@0:
andrewm@0: out.x = ((inPoint.x + totalDisplayWidth_*0.5)/totalDisplayWidth_) * displayPixelWidth_;
andrewm@0: out.y = ((inPoint.y + totalDisplayHeight_*0.5)/totalDisplayHeight_) * displayPixelHeight_;
andrewm@0:
andrewm@0: return out;
andrewm@0: }