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1 /*
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2
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3 IMPORTANT! This file is auto-generated each time you save your
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4 project - if you alter its contents, your changes may be overwritten!
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5
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6 This is the header file that your files should include in order to get all the
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7 JUCE library headers. You should avoid including the JUCE headers directly in
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8 your own source files, because that wouldn't pick up the correct configuration
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9 options for your app.
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10
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11 */
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12
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13 #ifndef __APPHEADERFILE_IJU11L__
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14 #define __APPHEADERFILE_IJU11L__
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15
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16 #include "AppConfig.h"
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17 #include "modules/juce_audio_basics/juce_audio_basics.h"
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18 #include "modules/juce_audio_devices/juce_audio_devices.h"
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19 #include "modules/juce_audio_formats/juce_audio_formats.h"
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20 #include "modules/juce_core/juce_core.h"
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21 #include "modules/juce_data_structures/juce_data_structures.h"
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22 #include "modules/juce_events/juce_events.h"
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23 #include "modules/juce_graphics/juce_graphics.h"
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24 #include "modules/juce_gui_basics/juce_gui_basics.h"
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25 #include "modules/juce_gui_extra/juce_gui_extra.h"
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26 #include "modules/juce_opengl/juce_opengl.h"
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27 #include "BinaryData.h"
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28
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29 #if ! DONT_SET_USING_JUCE_NAMESPACE
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30 // If your code uses a lot of JUCE classes, then this will obviously save you
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31 // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
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32 using namespace juce;
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33 #endif
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34
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35 namespace ProjectInfo
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36 {
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37 const char* const projectName = "TouchKeys";
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38 const char* const versionString = "0.1.0";
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39 const int versionNumber = 0x100;
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40 }
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41
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42 #endif // __APPHEADERFILE_IJU11L__
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