changeset 232:108f67eca61c

Add CHANGELOG
author Chris Cannam
date Wed, 12 Mar 2014 09:13:16 +0000
parents 135e0f1fd1ee
children ac08764bc5c7
files CHANGELOG
diffstat 1 files changed, 50 insertions(+), 0 deletions(-) [+]
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/CHANGELOG	Wed Mar 12 09:13:16 2014 +0000
@@ -0,0 +1,50 @@
+
+Changes in Tony 0.4 since the previous release 0.3:
+
+ * The main pitch tracker (pYIN) now uses a non-FFT Yin method in
+   order to produce unbiased timestamps
+
+ * Pitch estimation within a constrained frequency range now uses a
+   harmonic spectrum plugin (CHP) that tracks peaks within the range
+   in a way more in line with user expectations than pYIN
+
+ * The layer show/hide controls have been merged into the layer type
+   icons, saving toolbar space
+
+ * Adjustment of the displayed frequency range has been crudely added
+
+ * Fix crash on loading a second file and inability to export pitch
+   track after using selection strip
+
+Changes in Tony 0.3 since the previous release 0.2:
+
+ * Key shortcuts for editing have been revised to be more consistent
+   on OS/X and across different Qt versions
+
+ * Reduce visual clutter in selection areas
+
+ * Fixes to OS/X deployment
+
+Changes in Tony 0.2 since the previous release 0.1:
+
+ * Waveform is now displayed in a shadow layer at bottom of main pane
+
+ * A selection strip has been added at the bottom of the window, so
+   selections can be made without changing tool mode
+
+ * Double-click in selection strip now selects a region associated
+   with a single note
+
+ * Pitches can be moved up and down by octaves, and to different pitch
+   candidates, within the selected area
+
+ * Cancelling a selection by hitting Esc restores the pre-selection
+   pitch track
+
+ * A frequency range can be selected with shift-click in the main
+   window to prompt the pitch tracker to run only within that range
+
+ * Arbitrary-frequency playback and pitch track resynthesis now supported
+
+ * Layers can now be hidden, and playback toggled, individually, and
+   there are now gain and pain controls for each playable layer type