Mercurial > hg > svgui
view layer/SpectrumLayer.h @ 333:e74b56f07c73
* Some work on correct alignment when moving panes during playback
* Overhaul alignment for playback frame values (view manager now always
refers to reference-timeline values, only the play source deals in
playback model timeline values)
* When making a selection, ensure the selection regions shown in other
panes (and used for playback constraints if appropriate) are aligned
correctly. This may be the coolest feature ever implemented in any
program ever.
author | Chris Cannam |
---|---|
date | Thu, 22 Nov 2007 14:17:19 +0000 |
parents | c0b9eec70639 |
children | 2f83b6e3b8ca 64e84e5efb76 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _SPECTRUM_LAYER_H_ #define _SPECTRUM_LAYER_H_ #include "SliceLayer.h" #include "base/Window.h" #include "data/model/DenseTimeValueModel.h" #include <QColor> class FFTModel; class SpectrumLayer : public SliceLayer { Q_OBJECT public: SpectrumLayer(); ~SpectrumLayer(); void setModel(DenseTimeValueModel *model); virtual const Model *getModel() const { return m_originModel; } virtual bool getCrosshairExtents(View *, QPainter &, QPoint cursorPos, std::vector<QRect> &extents) const; virtual void paintCrosshairs(View *, QPainter &, QPoint) const; virtual QString getFeatureDescription(View *v, QPoint &) const; virtual void paint(View *v, QPainter &paint, QRect rect) const; virtual VerticalPosition getPreferredFrameCountPosition() const { return PositionTop; } virtual PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual QString getPropertyGroupName(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual RangeMapper *getNewPropertyRangeMapper(const PropertyName &) const; virtual void setProperty(const PropertyName &, int value); virtual void setProperties(const QXmlAttributes &); virtual bool getValueExtents(float &min, float &max, bool &logarithmic, QString &unit) const; virtual bool getXScaleValue(const View *v, int x, float &value, QString &unit) const; virtual bool getYScaleValue(const View *, int y, float &value, QString &unit) const; virtual bool getYScaleDifference(const View *, int y0, int y1, float &diff, QString &unit) const; virtual bool isLayerScrollable(const View *) const { return false; } void setChannel(int); int getChannel() const { return m_channel; } void setWindowSize(size_t); size_t getWindowSize() const { return m_windowSize; } void setWindowHopLevel(size_t level); size_t getWindowHopLevel() const { return m_windowHopLevel; } void setWindowType(WindowType type); WindowType getWindowType() const { return m_windowType; } void setShowPeaks(bool); bool getShowPeaks() const { return m_showPeaks; } virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; protected slots: void preferenceChanged(PropertyContainer::PropertyName name); protected: // make this SliceLayer method unavailable to the general public // virtual void setModel(DenseThreeDimensionalModel *model) { // SliceLayer::setModel(model); // } DenseTimeValueModel *m_originModel; int m_channel; bool m_channelSet; size_t m_windowSize; WindowType m_windowType; size_t m_windowHopLevel; bool m_showPeaks; mutable bool m_newFFTNeeded; void setupFFT(); virtual void getBiasCurve(BiasCurve &) const; BiasCurve m_biasCurve; virtual float getXForBin(int bin, int totalBins, float w) const; virtual int getBinForX(float x, int totalBins, float w) const; float getFrequencyForX(float x, float w) const; float getXForFrequency(float freq, float w) const; size_t getWindowIncrement() const { if (m_windowHopLevel == 0) return m_windowSize; else if (m_windowHopLevel == 1) return (m_windowSize * 3) / 4; else return m_windowSize / (1 << (m_windowHopLevel - 1)); } }; #endif