Mercurial > hg > svgui
view layer/Colour3DPlotLayer.h @ 333:e74b56f07c73
* Some work on correct alignment when moving panes during playback
* Overhaul alignment for playback frame values (view manager now always
refers to reference-timeline values, only the play source deals in
playback model timeline values)
* When making a selection, ensure the selection regions shown in other
panes (and used for playback constraints if appropriate) are aligned
correctly. This may be the coolest feature ever implemented in any
program ever.
author | Chris Cannam |
---|---|
date | Thu, 22 Nov 2007 14:17:19 +0000 |
parents | c0b9eec70639 |
children | 8f01867cc191 0895517bb2d1 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _COLOUR_3D_PLOT_H_ #define _COLOUR_3D_PLOT_H_ #include "SliceableLayer.h" #include "data/model/DenseThreeDimensionalModel.h" class View; class QPainter; class QImage; /** * This is a view that displays dense 3-D data (time, some sort of * binned y-axis range, value) as a colour plot with value mapped to * colour range. Its source is a DenseThreeDimensionalModel. * * This was the original implementation for the spectrogram view, but * it was replaced with a more efficient implementation that derived * the spectrogram itself from a DenseTimeValueModel instead of using * a three-dimensional model. This class is retained in case it * becomes useful, but it will probably need some cleaning up if it's * ever actually used. */ class Colour3DPlotLayer : public SliceableLayer { Q_OBJECT public: Colour3DPlotLayer(); ~Colour3DPlotLayer(); virtual const ZoomConstraint *getZoomConstraint() const { return m_model ? m_model->getZoomConstraint() : 0; } virtual const Model *getModel() const { return m_model; } virtual void paint(View *v, QPainter &paint, QRect rect) const; virtual int getVerticalScaleWidth(View *v, QPainter &) const; virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const; virtual QString getFeatureDescription(View *v, QPoint &) const; virtual bool snapToFeatureFrame(View *v, int &frame, size_t &resolution, SnapType snap) const; virtual bool isLayerScrollable(const View *v) const; virtual ColourSignificance getLayerColourSignificance() const { return ColourHasMeaningfulValue; } void setModel(const DenseThreeDimensionalModel *model); virtual int getCompletion(View *) const { return m_model->getCompletion(); } virtual bool getValueExtents(float &, float &, bool &, QString &) const { return false; } virtual PropertyList getProperties() const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual QString getPropertyLabel(const PropertyName &) const; virtual QString getPropertyGroupName(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual void setProperty(const PropertyName &, int value); virtual void setProperties(const QXmlAttributes &); enum ColourScale { LinearScale, LogScale, PlusMinusOneScale }; void setColourScale(ColourScale); ColourScale getColourScale() const { return m_colourScale; } void setColourMap(int map); int getColourMap() const; void setNormalizeColumns(bool n); bool getNormalizeColumns() const; void setNormalizeVisibleArea(bool n); bool getNormalizeVisibleArea() const; virtual const Model *getSliceableModel() const { return m_model; } virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; protected slots: void cacheInvalid(); void cacheInvalid(size_t startFrame, size_t endFrame); protected: const DenseThreeDimensionalModel *m_model; // I do not own this mutable QImage *m_cache; mutable size_t m_cacheStart; ColourScale m_colourScale; int m_colourMap; bool m_normalizeColumns; bool m_normalizeVisibleArea; void getColumn(size_t col, DenseThreeDimensionalModel::Column &) const; virtual int getColourScaleWidth(QPainter &) const; virtual void fillCache(size_t firstBin, size_t lastBin) const; virtual void paintDense(View *v, QPainter &paint, QRect rect) const; }; #endif