Mercurial > hg > svgui
view layer/layer.pro @ 329:bbc9666cb961 spectrogram-cache-rejig
* First hack towards more efficient paint mechanism from cache filled
in a background thread. This doesn't work properly.
author | Chris Cannam |
---|---|
date | Wed, 14 Nov 2007 16:23:17 +0000 |
parents | 46faec7aae12 |
children | e1a9e478b7f2 |
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TEMPLATE = lib SV_UNIT_PACKAGES = fftw3f load(../sv.prf) CONFIG += sv staticlib qt thread warn_on stl rtti exceptions QT += xml TARGET = svlayer DEPENDPATH += . .. INCLUDEPATH += . .. OBJECTS_DIR = tmp_obj MOC_DIR = tmp_moc # Input HEADERS += Colour3DPlotLayer.h \ ImageLayer.h \ ImageRegionFinder.h \ Layer.h \ LayerFactory.h \ NoteLayer.h \ PaintAssistant.h \ SingleColourLayer.h \ SliceableLayer.h \ SliceLayer.h \ SpectrogramLayer.h \ SpectrumLayer.h \ TextLayer.h \ TimeInstantLayer.h \ TimeRulerLayer.h \ TimeValueLayer.h \ WaveformLayer.h SOURCES += Colour3DPlotLayer.cpp \ ImageLayer.cpp \ ImageRegionFinder.cpp \ Layer.cpp \ LayerFactory.cpp \ NoteLayer.cpp \ PaintAssistant.cpp \ SingleColourLayer.cpp \ SliceLayer.cpp \ SpectrogramLayer.cpp \ SpectrumLayer.cpp \ TextLayer.cpp \ TimeInstantLayer.cpp \ TimeRulerLayer.cpp \ TimeValueLayer.cpp \ WaveformLayer.cpp