Mercurial > hg > svgui
diff layer/Colour3DPlotRenderer.h @ 1073:cb4c9fb37ddc spectrogram-minor-refactor
More renderer stubbing
author | Chris Cannam |
---|---|
date | Wed, 29 Jun 2016 11:53:00 +0100 |
parents | 76b50b48e1e4 |
children | 2e1d6c2ed3ee |
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--- a/layer/Colour3DPlotRenderer.h Mon Jun 27 16:01:42 2016 +0100 +++ b/layer/Colour3DPlotRenderer.h Wed Jun 29 11:53:00 2016 +0100 @@ -17,15 +17,20 @@ #define COLOUR_3D_PLOT_RENDERER_H #include "ColourScale.h" +#include "ScrollableImageCache.h" #include "base/ColumnOp.h" +#include "base/MagnitudeRange.h" +#include <QRect> +#include <QPainter> +#include <QImage> + +class LayerGeometryProvider; class DenseThreeDimensionalModel; class Dense3DModelPeakCache; class FFTModel; -// We will have one of these per view, for each layer - class Colour3DPlotRenderer { public: @@ -39,19 +44,26 @@ LinearBinScale, LogBinScale }; - + + struct Sources { + Sources() : geometryProvider(0), source(0), peaks(0), fft(0) { } + + // These must all outlive this class + LayerGeometryProvider *geometryProvider; // always + DenseThreeDimensionalModel *source; // always + Dense3DModelPeakCache *peaks; // optionally + FFTModel *fft; // optionally + }; + struct Parameters { - Parameters() : - source(0), peaks(0), fft(0), colourScale(ColourScale::Parameters()), normalization(ColumnOp::NoNormalization), - binDisplay(AllBins), binScale(LinearBinScale), - alwaysOpaque(false), interpolate(false), invertVertical(false) { } - - DenseThreeDimensionalModel *source; // always - Dense3DModelPeakCache *peaks; // optionally - FFTModel *fft; // optionally + binDisplay(AllBins), + binScale(LinearBinScale), + alwaysOpaque(false), + interpolate(false), + invertVertical(false) { } ColourScale colourScale; // complete ColourScale object by value ColumnOp::Normalization normalization; @@ -61,17 +73,77 @@ bool interpolate; bool invertVertical; }; - - Colour3DPlotRenderer(Parameters parameters) : - m_params(parameters) + + Colour3DPlotRenderer(Sources sources, Parameters parameters) : + m_sources(sources), + m_params(parameters), + m_bufferResolution(PixelResolution) { } + struct RenderResult { + /** + * The rect that was actually rendered. May be equal to the + * rect that was requested to render, or may be smaller if + * time ran out and the complete flag was not set. + */ + QRect rendered; + + /** + * The magnitude range of the data in the rendered area. + */ + MagnitudeRange range; + }; + + /** + * Render the requested area using the given painter, obtaining + * geometry (e.g. start frame) from the stored + * LayerGeometryProvider. + * + * If complete is false, as much of the rect will be rendered as + * can be managed given internal time constraints. The returned + * QRect (the rendered field in the RenderResult struct) will + * contain the area that was rendered. Note that we always render + * the full requested height, it's only width that is + * time-constrained. + * + * If complete is true, the whole rect will be rendered and the + * returned QRect will be equal to the passed QRect. + */ + RenderResult render(QPainter &paint, + QRect rect, + bool complete); + private: + Sources m_sources; Parameters m_params; - //!!! we do not have the ScrollableImageCache here; in - //!!! SpectrogramLayer terms we render onto the draw buffer + // Draw buffer is the target of each partial repaint. It is always + // at view height (not model height) and is cleared and repainted + // on each fragment render. The only reason it's stored as a data + // member is to avoid reallocation. + QImage m_drawBuffer; + // Indicates whether the draw buffer is rendered at bin resolution + // or at pixel resolution. Pixel resolution is used when the zoom + // level is such that each pixel is backed by more than one bin; + // bin resolution is used when the zoom level is such that each + // bin is drawn to more than one pixel. + enum BufferResolution { + BinResolution, + PixelResolution + }; + BufferResolution m_bufferResolution; + + // Image cache is our persistent record of the visible area. It is + // always the same size as the view (i.e. the paint size reported + // by the LayerGeometryProvider) and is scrolled and partially + // repainted internally as appropriate. A render request is + // carried out by repainting to cache (via the draw buffer) any + // area that is being requested but is not valid in the cache, and + // then repainting from cache to the requested painter. + ScrollableImageCache m_cache; + + //!!! fft model scaling? //!!! should we own the Dense3DModelPeakCache here? or should it persist