Mercurial > hg > svgui
view layer/Colour3DPlotRenderer.h @ 1075:2e1d6c2ed3ee spectrogram-minor-refactor
Another tiny bit
author | Chris Cannam |
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date | Wed, 29 Jun 2016 15:13:54 +0100 |
parents | cb4c9fb37ddc |
children | e536dfc6b250 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2016 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef COLOUR_3D_PLOT_RENDERER_H #define COLOUR_3D_PLOT_RENDERER_H #include "ColourScale.h" #include "ScrollableImageCache.h" #include "base/ColumnOp.h" #include "base/MagnitudeRange.h" #include <QRect> #include <QPainter> #include <QImage> class LayerGeometryProvider; class DenseThreeDimensionalModel; class Dense3DModelPeakCache; class FFTModel; class Colour3DPlotRenderer { public: enum BinDisplay { AllBins, PeakBins, PeakFrequencies }; enum BinScale { LinearBinScale, LogBinScale }; struct Sources { Sources() : geometryProvider(0), source(0), peaks(0), fft(0) { } // These must all outlive this class LayerGeometryProvider *geometryProvider; // always DenseThreeDimensionalModel *source; // always Dense3DModelPeakCache *peaks; // optionally FFTModel *fft; // optionally }; struct Parameters { Parameters() : colourScale(ColourScale::Parameters()), normalization(ColumnOp::NoNormalization), binDisplay(AllBins), binScale(LinearBinScale), alwaysOpaque(false), interpolate(false), invertVertical(false) { } ColourScale colourScale; // complete ColourScale object by value ColumnOp::Normalization normalization; BinDisplay binDisplay; BinScale binScale; bool alwaysOpaque; bool interpolate; bool invertVertical; }; Colour3DPlotRenderer(Sources sources, Parameters parameters) : m_sources(sources), m_params(parameters), m_bufferResolution(PixelResolution) { } struct RenderResult { /** * The rect that was actually rendered. May be equal to the * rect that was requested to render, or may be smaller if * time ran out and the complete flag was not set. */ QRect rendered; /** * The magnitude range of the data in the rendered area. */ MagnitudeRange range; }; /** * Render the requested area using the given painter, obtaining * geometry (e.g. start frame) from the stored * LayerGeometryProvider. * * If complete is false, as much of the rect will be rendered as * can be managed given internal time constraints. The returned * QRect (the rendered field in the RenderResult struct) will * contain the area that was rendered. Note that we always render * the full requested height, it's only width that is * time-constrained. * * If complete is true, the whole rect will be rendered and the * returned QRect will be equal to the passed QRect. * * If the model to render from is not ready, this will throw a * std::logic_error exception. The model must be ready and the * layer requesting the render must not be dormant in its view, so * that the LayerGeometryProvider returns valid results; it is the * caller's responsibility to ensure these. */ RenderResult render(QPainter &paint, QRect rect, bool complete); private: Sources m_sources; Parameters m_params; // Draw buffer is the target of each partial repaint. It is always // at view height (not model height) and is cleared and repainted // on each fragment render. The only reason it's stored as a data // member is to avoid reallocation. QImage m_drawBuffer; // Indicates whether the draw buffer is rendered at bin resolution // or at pixel resolution. Pixel resolution is used when the zoom // level is such that each pixel is backed by more than one bin; // bin resolution is used when the zoom level is such that each // bin is drawn to more than one pixel. enum BufferResolution { BinResolution, PixelResolution }; BufferResolution m_bufferResolution; // Image cache is our persistent record of the visible area. It is // always the same size as the view (i.e. the paint size reported // by the LayerGeometryProvider) and is scrolled and partially // repainted internally as appropriate. A render request is // carried out by repainting to cache (via the draw buffer) any // area that is being requested but is not valid in the cache, and // then repainting from cache to the requested painter. ScrollableImageCache m_cache; //!!! fft model scaling? //!!! should we own the Dense3DModelPeakCache here? or should it persist }; #endif