Mercurial > hg > svgui
comparison layer/Colour3DPlotRenderer.h @ 1109:477521f95a84 spectrogram-minor-refactor
Start introducing translucent renderer
author | Chris Cannam |
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date | Mon, 18 Jul 2016 15:37:15 +0100 |
parents | 46cc4644206d |
children | d578b685d912 |
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1108:edbe229860ac | 1109:477521f95a84 |
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179 // carried out by repainting to cache (via the draw buffer) any | 179 // carried out by repainting to cache (via the draw buffer) any |
180 // area that is being requested but is not valid in the cache, and | 180 // area that is being requested but is not valid in the cache, and |
181 // then repainting from cache to the requested painter. | 181 // then repainting from cache to the requested painter. |
182 ScrollableImageCache m_cache; | 182 ScrollableImageCache m_cache; |
183 | 183 |
184 bool useBinResolutionForDrawBuffer(LayerGeometryProvider *) const; | |
185 | |
186 RenderResult render(LayerGeometryProvider *v, | 184 RenderResult render(LayerGeometryProvider *v, |
187 QPainter &paint, QRect rect, bool timeConstrained); | 185 QPainter &paint, QRect rect, bool timeConstrained); |
186 | |
187 void renderDirectTranslucent(LayerGeometryProvider *v, | |
188 QPainter &paint, QRect rect); | |
189 | |
188 void renderToCachePixelResolution(LayerGeometryProvider *v, int x0, | 190 void renderToCachePixelResolution(LayerGeometryProvider *v, int x0, |
189 int repaintWidth, bool rightToLeft, | 191 int repaintWidth, bool rightToLeft, |
190 bool timeConstrained); | 192 bool timeConstrained); |
193 | |
191 void renderToCacheBinResolution(LayerGeometryProvider *v, int x0, | 194 void renderToCacheBinResolution(LayerGeometryProvider *v, int x0, |
192 int repaintWidth); | 195 int repaintWidth); |
193 | 196 |
194 int renderDrawBuffer(int w, int h, | 197 int renderDrawBuffer(int w, int h, |
195 const std::vector<int> &binforx, | 198 const std::vector<int> &binforx, |
205 bool rightToLeft, | 208 bool rightToLeft, |
206 bool timeConstrained); | 209 bool timeConstrained); |
207 | 210 |
208 void recreateDrawBuffer(int w, int h); | 211 void recreateDrawBuffer(int w, int h); |
209 void clearDrawBuffer(int w, int h); | 212 void clearDrawBuffer(int w, int h); |
213 | |
214 enum RenderType { | |
215 DrawBufferPixelResolution, | |
216 DrawBufferBinResolution, | |
217 DirectTranslucent | |
218 }; | |
219 | |
220 RenderType decideRenderType(LayerGeometryProvider *) const; | |
210 }; | 221 }; |
211 | 222 |
212 #endif | 223 #endif |
213 | 224 |