annotate layer/SpectrogramLayer.h @ 94:c7ade7ea3cfe

* It turns out we can be more efficient in the spectrogram repaints by marking the spectrogram layer as non-scrollable, and using the spectrogram cache alone instead of both spectrogram and view caches.
author Chris Cannam
date Tue, 09 May 2006 12:43:55 +0000
parents 23d1e37bbfb4
children 1b3996a86cfa
rev   line source
Chris@58 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@59 4 Sonic Visualiser
Chris@59 5 An audio file viewer and annotation editor.
Chris@59 6 Centre for Digital Music, Queen Mary, University of London.
Chris@59 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@59 9 This program is free software; you can redistribute it and/or
Chris@59 10 modify it under the terms of the GNU General Public License as
Chris@59 11 published by the Free Software Foundation; either version 2 of the
Chris@59 12 License, or (at your option) any later version. See the file
Chris@59 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@30 16 #ifndef _SPECTROGRAM_LAYER_H_
Chris@30 17 #define _SPECTROGRAM_LAYER_H_
Chris@0 18
Chris@0 19 #include "base/Layer.h"
Chris@0 20 #include "base/Window.h"
Chris@71 21 #include "base/RealTime.h"
Chris@92 22 #include "base/Thread.h"
Chris@0 23 #include "model/PowerOfSqrtTwoZoomConstraint.h"
Chris@0 24 #include "model/DenseTimeValueModel.h"
Chris@0 25
Chris@0 26 #include <QMutex>
Chris@0 27 #include <QWaitCondition>
Chris@0 28
Chris@0 29 #include <fftw3.h>
Chris@0 30
Chris@0 31 class View;
Chris@0 32 class QPainter;
Chris@0 33 class QImage;
Chris@0 34 class QPixmap;
Chris@0 35 class QTimer;
Chris@85 36 class FFTCacheBase;
Chris@0 37
Chris@0 38 /**
Chris@0 39 * SpectrogramLayer represents waveform data (obtained from a
Chris@0 40 * DenseTimeValueModel) in spectrogram form.
Chris@0 41 */
Chris@0 42
Chris@0 43 class SpectrogramLayer : public Layer,
Chris@31 44 public PowerOfSqrtTwoZoomConstraint
Chris@0 45 {
Chris@0 46 Q_OBJECT
Chris@0 47
Chris@0 48 public:
Chris@37 49 enum Configuration { FullRangeDb, MelodicRange, MelodicPeaks };
Chris@0 50
Chris@44 51 SpectrogramLayer(Configuration = FullRangeDb);
Chris@0 52 ~SpectrogramLayer();
Chris@0 53
Chris@0 54 virtual const ZoomConstraint *getZoomConstraint() const { return this; }
Chris@0 55 virtual const Model *getModel() const { return m_model; }
Chris@44 56 virtual void paint(View *v, QPainter &paint, QRect rect) const;
Chris@0 57
Chris@44 58 virtual int getVerticalScaleWidth(View *v, QPainter &) const;
Chris@44 59 virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const;
Chris@0 60
Chris@77 61 virtual bool getCrosshairExtents(View *, QPainter &, QPoint cursorPos,
Chris@77 62 std::vector<QRect> &extents) const;
Chris@77 63 virtual void paintCrosshairs(View *, QPainter &, QPoint) const;
Chris@77 64
Chris@44 65 virtual QString getFeatureDescription(View *v, QPoint &) const;
Chris@0 66
Chris@44 67 virtual bool snapToFeatureFrame(View *v, int &frame,
Chris@28 68 size_t &resolution,
Chris@28 69 SnapType snap) const;
Chris@13 70
Chris@0 71 void setModel(const DenseTimeValueModel *model);
Chris@0 72
Chris@0 73 virtual PropertyList getProperties() const;
Chris@87 74 virtual QString getPropertyLabel(const PropertyName &) const;
Chris@0 75 virtual PropertyType getPropertyType(const PropertyName &) const;
Chris@0 76 virtual QString getPropertyGroupName(const PropertyName &) const;
Chris@0 77 virtual int getPropertyRangeAndValue(const PropertyName &,
Chris@0 78 int *min, int *max) const;
Chris@0 79 virtual QString getPropertyValueLabel(const PropertyName &,
Chris@0 80 int value) const;
Chris@0 81 virtual void setProperty(const PropertyName &, int value);
Chris@0 82
Chris@0 83 /**
Chris@0 84 * Specify the channel to use from the source model.
Chris@0 85 * A value of -1 means to mix all available channels.
Chris@0 86 * The default is channel 0.
Chris@0 87 */
Chris@0 88 void setChannel(int);
Chris@0 89 int getChannel() const;
Chris@0 90
Chris@0 91 void setWindowSize(size_t);
Chris@0 92 size_t getWindowSize() const;
Chris@0 93
Chris@0 94 void setWindowOverlap(size_t percent);
Chris@0 95 size_t getWindowOverlap() const;
Chris@0 96
Chris@0 97 void setWindowType(WindowType type);
Chris@0 98 WindowType getWindowType() const;
Chris@0 99
Chris@0 100 /**
Chris@0 101 * Set the gain multiplier for sample values in this view prior to
Chris@0 102 * FFT calculation.
Chris@0 103 *
Chris@0 104 * The default is 1.0.
Chris@0 105 */
Chris@0 106 void setGain(float gain);
Chris@0 107 float getGain() const;
Chris@0 108
Chris@37 109 /**
Chris@37 110 * Set the threshold for sample values to be shown in the FFT,
Chris@37 111 * in voltage units.
Chris@37 112 *
Chris@37 113 * The default is 0.0.
Chris@37 114 */
Chris@37 115 void setThreshold(float threshold);
Chris@37 116 float getThreshold() const;
Chris@37 117
Chris@37 118 void setMinFrequency(size_t);
Chris@37 119 size_t getMinFrequency() const;
Chris@37 120
Chris@0 121 void setMaxFrequency(size_t); // 0 -> no maximum
Chris@0 122 size_t getMaxFrequency() const;
Chris@0 123
Chris@37 124 enum ColourScale {
Chris@37 125 LinearColourScale,
Chris@37 126 MeterColourScale,
Chris@37 127 dBColourScale,
Chris@37 128 PhaseColourScale
Chris@37 129 };
Chris@0 130
Chris@0 131 /**
Chris@0 132 * Specify the scale for sample levels. See WaveformLayer for
Chris@0 133 * details of meter and dB scaling. The default is dBColourScale.
Chris@0 134 */
Chris@0 135 void setColourScale(ColourScale);
Chris@0 136 ColourScale getColourScale() const;
Chris@0 137
Chris@35 138 enum FrequencyScale {
Chris@35 139 LinearFrequencyScale,
Chris@35 140 LogFrequencyScale
Chris@35 141 };
Chris@0 142
Chris@0 143 /**
Chris@0 144 * Specify the scale for the y axis.
Chris@0 145 */
Chris@0 146 void setFrequencyScale(FrequencyScale);
Chris@0 147 FrequencyScale getFrequencyScale() const;
Chris@0 148
Chris@37 149 enum BinDisplay {
Chris@37 150 AllBins,
Chris@37 151 PeakBins,
Chris@37 152 PeakFrequencies
Chris@35 153 };
Chris@35 154
Chris@35 155 /**
Chris@35 156 * Specify the processing of frequency bins for the y axis.
Chris@35 157 */
Chris@37 158 void setBinDisplay(BinDisplay);
Chris@37 159 BinDisplay getBinDisplay() const;
Chris@35 160
Chris@36 161 void setNormalizeColumns(bool n);
Chris@36 162 bool getNormalizeColumns() const;
Chris@36 163
Chris@0 164 enum ColourScheme { DefaultColours, WhiteOnBlack, BlackOnWhite,
Chris@71 165 RedOnBlue, YellowOnBlack, BlueOnBlack, Rainbow };
Chris@0 166
Chris@0 167 void setColourScheme(ColourScheme scheme);
Chris@0 168 ColourScheme getColourScheme() const;
Chris@0 169
Chris@9 170 /**
Chris@9 171 * Specify the colourmap rotation for the colour scale.
Chris@9 172 */
Chris@9 173 void setColourRotation(int);
Chris@9 174 int getColourRotation() const;
Chris@9 175
Chris@0 176 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 177 return PositionTop;
Chris@0 178 }
Chris@0 179
Chris@15 180 virtual bool isLayerOpaque() const { return true; }
Chris@15 181
Chris@44 182 float getYForFrequency(View *v, float frequency) const;
Chris@44 183 float getFrequencyForY(View *v, int y) const;
Chris@42 184
Chris@0 185 virtual int getCompletion() const;
Chris@0 186
Chris@79 187 virtual bool getValueExtents(float &min, float &max, QString &unit) const;
Chris@79 188
Chris@6 189 virtual QString toXmlString(QString indent = "",
Chris@6 190 QString extraAttributes = "") const;
Chris@6 191
Chris@11 192 void setProperties(const QXmlAttributes &attributes);
Chris@11 193
Chris@47 194 virtual void setLayerDormant(const View *v, bool dormant);
Chris@29 195
Chris@94 196 virtual bool isLayerScrollable(const View *v) const { return false; }
Chris@94 197
Chris@0 198 protected slots:
Chris@0 199 void cacheInvalid();
Chris@0 200 void cacheInvalid(size_t startFrame, size_t endFrame);
Chris@0 201
Chris@0 202 void fillTimerTimedOut();
Chris@0 203
Chris@0 204 protected:
Chris@0 205 const DenseTimeValueModel *m_model; // I do not own this
Chris@0 206
Chris@35 207 int m_channel;
Chris@35 208 size_t m_windowSize;
Chris@35 209 WindowType m_windowType;
Chris@35 210 size_t m_windowOverlap;
Chris@35 211 float m_gain;
Chris@37 212 float m_threshold;
Chris@35 213 int m_colourRotation;
Chris@37 214 size_t m_minFrequency;
Chris@35 215 size_t m_maxFrequency;
Chris@35 216 ColourScale m_colourScale;
Chris@35 217 ColourScheme m_colourScheme;
Chris@77 218 QColor m_crosshairColour;
Chris@35 219 FrequencyScale m_frequencyScale;
Chris@37 220 BinDisplay m_binDisplay;
Chris@36 221 bool m_normalizeColumns;
Chris@0 222
Chris@38 223 enum { NO_VALUE = 0 }; // colour index for unused pixels
Chris@38 224
Chris@86 225 class ColourMap
Chris@86 226 {
Chris@86 227 public:
Chris@86 228 QColor getColour(unsigned char index) const {
Chris@86 229 return m_colours[index];
Chris@86 230 }
Chris@86 231
Chris@86 232 void setColour(unsigned char index, QColor colour) {
Chris@86 233 m_colours[index] = colour;
Chris@86 234 }
Chris@86 235
Chris@86 236 private:
Chris@86 237 QColor m_colours[256];
Chris@86 238 };
Chris@86 239
Chris@86 240 ColourMap m_colourMap;
Chris@85 241 FFTCacheBase *m_cache;
Chris@86 242 FFTCacheBase *m_writeCache;
Chris@31 243 bool m_cacheInvalid;
Chris@31 244
Chris@92 245 class CacheFillThread : public Thread
Chris@0 246 {
Chris@0 247 public:
Chris@0 248 CacheFillThread(SpectrogramLayer &layer) :
Chris@0 249 m_layer(layer), m_fillExtent(0) { }
Chris@0 250
Chris@0 251 size_t getFillExtent() const { return m_fillExtent; }
Chris@0 252 size_t getFillCompletion() const { return m_fillCompletion; }
Chris@0 253 virtual void run();
Chris@0 254
Chris@0 255 protected:
Chris@0 256 SpectrogramLayer &m_layer;
Chris@0 257 size_t m_fillExtent;
Chris@0 258 size_t m_fillCompletion;
Chris@0 259 };
Chris@0 260
Chris@0 261 void fillCache();
Chris@0 262
Chris@0 263 mutable QPixmap *m_pixmapCache;
Chris@0 264 mutable bool m_pixmapCacheInvalid;
Chris@0 265 mutable long m_pixmapCacheStartFrame;
Chris@0 266 mutable size_t m_pixmapCacheZoomLevel;
Chris@0 267
Chris@0 268 QWaitCondition m_condition;
Chris@0 269 mutable QMutex m_mutex;
Chris@0 270
Chris@0 271 CacheFillThread *m_fillThread;
Chris@0 272 QTimer *m_updateTimer;
Chris@44 273 mutable size_t m_candidateFillStartFrame;
Chris@0 274 size_t m_lastFillExtent;
Chris@0 275 bool m_exiting;
Chris@0 276
Chris@90 277 void setColourmap();
Chris@90 278 void rotateColourmap(int distance);
Chris@0 279
Chris@38 280 void fillCacheColumn(int column,
Chris@0 281 double *inputBuffer,
Chris@0 282 fftw_complex *outputBuffer,
Chris@0 283 fftw_plan plan,
Chris@9 284 size_t windowSize,
Chris@9 285 size_t windowIncrement,
Chris@86 286 float *workbuffer,
Chris@38 287 const Window<double> &windower)
Chris@0 288 const;
Chris@0 289
Chris@38 290 static float calculateFrequency(size_t bin,
Chris@38 291 size_t windowSize,
Chris@38 292 size_t windowIncrement,
Chris@38 293 size_t sampleRate,
Chris@38 294 float previousPhase,
Chris@38 295 float currentPhase,
Chris@38 296 bool &steadyState);
Chris@38 297
Chris@38 298 unsigned char getDisplayValue(float input) const;
Chris@40 299 float getInputForDisplayValue(unsigned char uc) const;
Chris@40 300
Chris@40 301 int getColourScaleWidth(QPainter &) const;
Chris@40 302
Chris@40 303 float getEffectiveMinFrequency() const;
Chris@40 304 float getEffectiveMaxFrequency() const;
Chris@38 305
Chris@0 306 struct LayerRange {
Chris@0 307 long startFrame;
Chris@0 308 int zoomLevel;
Chris@0 309 size_t modelStart;
Chris@0 310 size_t modelEnd;
Chris@0 311 };
Chris@44 312 bool getXBinRange(View *v, int x, float &windowMin, float &windowMax) const;
Chris@44 313 bool getYBinRange(View *v, int y, float &freqBinMin, float &freqBinMax) const;
Chris@0 314
Chris@44 315 bool getYBinSourceRange(View *v, int y, float &freqMin, float &freqMax) const;
Chris@44 316 bool getAdjustedYBinSourceRange(View *v, int x, int y,
Chris@35 317 float &freqMin, float &freqMax,
Chris@35 318 float &adjFreqMin, float &adjFreqMax) const;
Chris@44 319 bool getXBinSourceRange(View *v, int x, RealTime &timeMin, RealTime &timeMax) const;
Chris@44 320 bool getXYBinSourceRange(View *v, int x, int y, float &min, float &max,
Chris@38 321 float &phaseMin, float &phaseMax) const;
Chris@0 322
Chris@0 323 size_t getWindowIncrement() const {
Chris@0 324 return m_windowSize - m_windowSize * m_windowOverlap / 100;
Chris@0 325 }
Chris@0 326 };
Chris@0 327
Chris@0 328 #endif