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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "TimeRulerLayer.h"
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17
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18 #include "LayerFactory.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/RealTime.h"
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22 #include "ColourDatabase.h"
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23 #include "view/View.h"
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24
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25 #include <QPainter>
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26
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27 #include <iostream>
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28 #include <cmath>
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29
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30 //#define DEBUG_TIME_RULER_LAYER 1
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31
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32 using std::cerr;
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33 using std::endl;
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34
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35 TimeRulerLayer::TimeRulerLayer() :
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36 SingleColourLayer(),
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37 m_model(0),
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38 m_labelHeight(LabelTop)
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39 {
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40
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41 }
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42
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43 void
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44 TimeRulerLayer::setModel(Model *model)
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45 {
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46 if (m_model == model) return;
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47 m_model = model;
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48 emit modelReplaced();
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49 }
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50
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51 bool
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52 TimeRulerLayer::snapToFeatureFrame(View *v, int &frame,
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53 size_t &resolution, SnapType snap) const
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54 {
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55 if (!m_model) {
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56 resolution = 1;
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57 return false;
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58 }
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59
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60 bool q;
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61 int tick = getMajorTickSpacing(v, q);
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62 RealTime rtick = RealTime::fromMilliseconds(tick);
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63 int rate = m_model->getSampleRate();
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64
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65 RealTime rt = RealTime::frame2RealTime(frame, rate);
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66 double ratio = rt / rtick;
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67
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68 int rounded = int(ratio);
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69 RealTime rdrt = rtick * rounded;
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70
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71 int left = RealTime::realTime2Frame(rdrt, rate);
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72 resolution = RealTime::realTime2Frame(rtick, rate);
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73 int right = left + resolution;
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74
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75 // SVDEBUG << "TimeRulerLayer::snapToFeatureFrame: type "
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76 // << int(snap) << ", frame " << frame << " (time "
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77 // << rt << ", tick " << rtick << ", rounded " << rdrt << ") ";
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78
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79 switch (snap) {
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80
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81 case SnapLeft:
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82 frame = left;
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83 break;
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84
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85 case SnapRight:
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86 frame = right;
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87 break;
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88
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89 case SnapNearest:
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90 {
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91 if (abs(frame - left) > abs(right - frame)) {
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92 frame = right;
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93 } else {
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94 frame = left;
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95 }
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96 break;
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97 }
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98
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99 case SnapNeighbouring:
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100 {
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101 int dl = -1, dr = -1;
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102 int x = v->getXForFrame(frame);
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103
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104 if (left > v->getStartFrame() &&
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105 left < v->getEndFrame()) {
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106 dl = abs(v->getXForFrame(left) - x);
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107 }
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108
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109 if (right > v->getStartFrame() &&
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110 right < v->getEndFrame()) {
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111 dr = abs(v->getXForFrame(right) - x);
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112 }
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113
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114 int fuzz = 2;
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115
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116 if (dl >= 0 && dr >= 0) {
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117 if (dl < dr) {
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118 if (dl <= fuzz) {
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119 frame = left;
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120 }
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121 } else {
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122 if (dr < fuzz) {
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123 frame = right;
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124 }
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125 }
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126 } else if (dl >= 0) {
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127 if (dl <= fuzz) {
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128 frame = left;
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129 }
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130 } else if (dr >= 0) {
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131 if (dr <= fuzz) {
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132 frame = right;
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133 }
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134 }
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135 }
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136 }
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137
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138 // SVDEBUG << " -> " << frame << " (resolution = " << resolution << ")" << endl;
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139
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140 return true;
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141 }
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142
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143 int
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144 TimeRulerLayer::getMajorTickSpacing(View *v, bool &quarterTicks) const
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145 {
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146 // return value is in milliseconds
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147
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148 if (!m_model || !v) return 1000;
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149
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150 int sampleRate = m_model->getSampleRate();
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151 if (!sampleRate) return 1000;
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152
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153 long startFrame = v->getStartFrame();
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154 long endFrame = v->getEndFrame();
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155
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156 int minPixelSpacing = 50;
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157
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158 RealTime rtStart = RealTime::frame2RealTime(startFrame, sampleRate);
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159 RealTime rtEnd = RealTime::frame2RealTime(endFrame, sampleRate);
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160
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161 int count = v->width() / minPixelSpacing;
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162 if (count < 1) count = 1;
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163 RealTime rtGap = (rtEnd - rtStart) / count;
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164
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165 int incms;
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166 quarterTicks = false;
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167
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168 if (rtGap.sec > 0) {
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169 incms = 1000;
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170 int s = rtGap.sec;
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171 if (s > 0) { incms *= 5; s /= 5; }
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172 if (s > 0) { incms *= 2; s /= 2; }
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173 if (s > 0) { incms *= 6; s /= 6; quarterTicks = true; }
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174 if (s > 0) { incms *= 5; s /= 5; quarterTicks = false; }
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175 if (s > 0) { incms *= 2; s /= 2; }
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176 if (s > 0) { incms *= 6; s /= 6; quarterTicks = true; }
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177 while (s > 0) {
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178 incms *= 10;
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179 s /= 10;
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180 quarterTicks = false;
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181 }
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182 } else {
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183 incms = 1;
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184 int ms = rtGap.msec();
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185 if (ms > 0) { incms *= 10; ms /= 10; }
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186 if (ms > 0) { incms *= 10; ms /= 10; }
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187 if (ms > 0) { incms *= 5; ms /= 5; }
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188 if (ms > 0) { incms *= 2; ms /= 2; }
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189 }
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190
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191 return incms;
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192 }
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193
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194 void
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195 TimeRulerLayer::paint(View *v, QPainter &paint, QRect rect) const
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196 {
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197 #ifdef DEBUG_TIME_RULER_LAYER
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198 SVDEBUG << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y()
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199 << ") [" << rect.width() << "x" << rect.height() << "]" << endl;
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200 #endif
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201
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202 if (!m_model || !m_model->isOK()) return;
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203
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204 int sampleRate = m_model->getSampleRate();
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205 if (!sampleRate) return;
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206
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207 long startFrame = v->getFrameForX(rect.x() - 50);
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208
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209 #ifdef DEBUG_TIME_RULER_LAYER
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210 std::cerr << "start frame = " << startFrame << std::endl;
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211 #endif
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212
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213 bool quarter = false;
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214 int incms = getMajorTickSpacing(v, quarter);
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215
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216 int ms = lrint(1000.0 * (double(startFrame) / double(sampleRate)));
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217 ms = (ms / incms) * incms - incms;
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218
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219 #ifdef DEBUG_TIME_RULER_LAYER
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220 std::cerr << "start ms = " << ms << " at step " << incms << std::endl;
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221 #endif
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222
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223 // Calculate the number of ticks per increment -- approximate
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224 // values for x and frame counts here will do, no rounding issue.
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225 // We always use the exact incms in our calculations for where to
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226 // draw the actual ticks or lines.
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227
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228 int minPixelSpacing = 50;
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229 long incFrame = (incms * sampleRate) / 1000;
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230 int incX = incFrame / v->getZoomLevel();
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231 int ticks = 10;
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232 if (incX < minPixelSpacing * 2) {
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233 ticks = quarter ? 4 : 5;
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234 }
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235
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236 QColor greyColour = getPartialShades(v)[1];
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237
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238 paint.save();
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239
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240 while (1) {
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241
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242 // frame is used to determine where to draw the lines, so it
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243 // needs to correspond to an exact pixel (so that we don't get
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244 // a different pixel when scrolling a small amount and
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245 // re-drawing with a different start frame).
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246
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247 double dms = ms;
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248 long frame = lrint((dms * sampleRate) / 1000.0);
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249 frame /= v->getZoomLevel();
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250 frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel
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251
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252 int x = v->getXForFrame(frame);
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253
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254 #ifdef DEBUG_TIME_RULER_LAYER
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255 SVDEBUG << "Considering frame = " << frame << ", x = " << x << endl;
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256 #endif
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257
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258 if (x >= rect.x() + rect.width() + 50) {
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259 #ifdef DEBUG_TIME_RULER_LAYER
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260 std::cerr << "X well out of range, ending here" << std::endl;
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261 #endif
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262 break;
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263 }
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264
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265 if (x >= rect.x() - 50) {
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266
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267 RealTime rt = RealTime::fromMilliseconds(ms);
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268
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269 #ifdef DEBUG_TIME_RULER_LAYER
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270 std::cerr << "X in range, drawing line here for time " << rt.toText() << std::endl;
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271 #endif
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272
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273 QString text(QString::fromStdString(rt.toText()));
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274 QFontMetrics metrics = paint.fontMetrics();
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275 int tw = metrics.width(text);
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276
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277 if (tw < 50 &&
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278 (x < rect.x() - tw/2 ||
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279 x >= rect.x() + rect.width() + tw/2)) {
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280 #ifdef DEBUG_TIME_RULER_LAYER
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281 std::cerr << "hm, maybe X isn't in range after all (x = " << x << ", tw = " << tw << ", rect.x() = " << rect.x() << ", rect.width() = " << rect.width() << ")" << std::endl;
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282 #endif
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283 }
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284
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285 paint.setPen(greyColour);
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286 paint.drawLine(x, 0, x, v->height());
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287
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288 paint.setPen(getBaseQColor());
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289 paint.drawLine(x, 0, x, 5);
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290 paint.drawLine(x, v->height() - 6, x, v->height() - 1);
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291
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292 int y;
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293 switch (m_labelHeight) {
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294 default:
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295 case LabelTop:
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296 y = 6 + metrics.ascent();
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297 break;
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298 case LabelMiddle:
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299 y = v->height() / 2 - metrics.height() / 2 + metrics.ascent();
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300 break;
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301 case LabelBottom:
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302 y = v->height() - metrics.height() + metrics.ascent() - 6;
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303 }
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304
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305 if (v->getViewManager() && v->getViewManager()->getOverlayMode() !=
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306 ViewManager::NoOverlays) {
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307
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308 if (v->getLayer(0) == this) {
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309 // backmost layer, don't worry about outlining the text
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310 paint.drawText(x+2 - tw/2, y, text);
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311 } else {
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312 v->drawVisibleText(paint, x+2 - tw/2, y, text, View::OutlinedText);
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313 }
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314 }
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315 }
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316
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317 paint.setPen(greyColour);
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318
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319 for (int i = 1; i < ticks; ++i) {
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320
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321 dms = ms + (i * double(incms)) / ticks;
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322 frame = lrint((dms * sampleRate) / 1000.0);
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323 frame /= v->getZoomLevel();
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324 frame *= v->getZoomLevel(); // exact pixel as above
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325
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326 x = v->getXForFrame(frame);
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327
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328 if (x < rect.x() || x >= rect.x() + rect.width()) {
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329 #ifdef DEBUG_TIME_RULER_LAYER
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330 // std::cerr << "tick " << i << ": X out of range, going on to next tick" << std::endl;
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331 #endif
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332 continue;
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333 }
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334
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335 #ifdef DEBUG_TIME_RULER_LAYER
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336 std::cerr << "tick " << i << " in range, drawing at " << x << std::endl;
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337 #endif
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338
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339 int sz = 5;
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340 if (ticks == 10) {
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341 if ((i % 2) == 1) {
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342 if (i == 5) {
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343 paint.drawLine(x, 0, x, v->height());
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344 } else sz = 3;
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345 } else {
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346 sz = 7;
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347 }
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348 }
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349 paint.drawLine(x, 0, x, sz);
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350 paint.drawLine(x, v->height() - sz - 1, x, v->height() - 1);
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351 }
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352
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353 ms += incms;
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354 }
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355
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356 paint.restore();
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357 }
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358
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359 int
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360 TimeRulerLayer::getDefaultColourHint(bool darkbg, bool &impose)
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361 {
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362 impose = true;
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363 return ColourDatabase::getInstance()->getColourIndex
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364 (QString(darkbg ? "White" : "Black"));
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365 }
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366
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367 QString TimeRulerLayer::getLayerPresentationName() const
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368 {
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369 LayerFactory *factory = LayerFactory::getInstance();
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370 QString layerName = factory->getLayerPresentationName
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371 (factory->getLayerType(this));
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372 return layerName;
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373 }
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374
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Chris@316
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375 void
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Chris@316
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376 TimeRulerLayer::toXml(QTextStream &stream,
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Chris@316
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377 QString indent, QString extraAttributes) const
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Chris@6
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378 {
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379 SingleColourLayer::toXml(stream, indent, extraAttributes);
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Chris@6
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380 }
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381
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382 void
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Chris@11
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383 TimeRulerLayer::setProperties(const QXmlAttributes &attributes)
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Chris@11
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384 {
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Chris@287
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385 SingleColourLayer::setProperties(attributes);
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Chris@11
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386 }
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Chris@11
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387
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