Mercurial > hg > svcore
view base/PlayParameters.h @ 1886:f803d3c33f76 tip
Switch off copious debug in soft synth driving
author | Chris Cannam |
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date | Fri, 14 Aug 2020 10:44:44 +0100 |
parents | 52705a328b34 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_PLAY_PARAMETERS_H #define SV_PLAY_PARAMETERS_H #include <QObject> #include "XmlExportable.h" class PlayParameters : public QObject, public XmlExportable { Q_OBJECT public: PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { } virtual bool isPlayMuted() const { return m_playMuted; } virtual bool isPlayAudible() const { return !m_playMuted; } virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0 virtual float getPlayGain() const { return m_playGain; } virtual QString getPlayClipId() const { return m_playClipId; } virtual void copyFrom(const PlayParameters *); void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const override; public slots: virtual void setPlayMuted(bool muted); virtual void setPlayAudible(bool nonMuted); virtual void setPlayPan(float pan); virtual void setPlayGain(float gain); virtual void setPlayClipId(QString id); signals: void playParametersChanged(); void playMutedChanged(bool); void playAudibleChanged(bool); void playPanChanged(float); void playGainChanged(float); void playClipIdChanged(QString); protected: bool m_playMuted; float m_playPan; float m_playGain; QString m_playClipId; private: PlayParameters(const PlayParameters &); PlayParameters &operator=(const PlayParameters &); }; #endif