view base/PlayParameters.h @ 1742:52705a328b34 by-id

Rejig ById so as to put everything in a single pool, so that at the core you can go from numeric id (untyped) to anything the object can be dynamic_cast to. Useful for building other abstractions like PlayParameter-type registrations that don't know about e.g. Models. Probably some more tweaking needed. Also add tests
author Chris Cannam
date Fri, 28 Jun 2019 17:36:30 +0100
parents c01cbe41aeb5
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef SV_PLAY_PARAMETERS_H
#define SV_PLAY_PARAMETERS_H

#include <QObject>

#include "XmlExportable.h"

class PlayParameters : public QObject, public XmlExportable
{
    Q_OBJECT

public:
    PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }

    virtual bool isPlayMuted() const { return m_playMuted; }
    virtual bool isPlayAudible() const { return !m_playMuted; }
    virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
    virtual float getPlayGain() const { return m_playGain; }

    virtual QString getPlayClipId() const { return m_playClipId; }

    virtual void copyFrom(const PlayParameters *);

    void toXml(QTextStream &stream,
               QString indent = "",
               QString extraAttributes = "") const override;

public slots:
    virtual void setPlayMuted(bool muted);
    virtual void setPlayAudible(bool nonMuted);
    virtual void setPlayPan(float pan);
    virtual void setPlayGain(float gain);
    virtual void setPlayClipId(QString id);

signals:
    void playParametersChanged();
    void playMutedChanged(bool);
    void playAudibleChanged(bool);
    void playPanChanged(float);
    void playGainChanged(float);
    void playClipIdChanged(QString);

protected:
    bool m_playMuted;
    float m_playPan;
    float m_playGain;
    QString m_playClipId;

private:
    PlayParameters(const PlayParameters &);
    PlayParameters &operator=(const PlayParameters &);
};

#endif