view base/PlayParameters.h @ 10:ec6886f0e673

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents d86891498eef
children 4b16526b011b
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _PLAYABLE_H_
#define _PLAYABLE_H_

#include <QObject>

class PlayParameters : virtual public QObject
{
    Q_OBJECT

public:
    PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }

    virtual bool isPlayMuted() const { return m_playMuted; }
    virtual void setPlayMuted(bool muted);
    
    virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
    virtual void setPlayPan(float pan);
    
    virtual float getPlayGain() const { return m_playGain; }
    virtual void setPlayGain(float gain);

signals:
    void playParametersChanged();

protected:
    bool m_playMuted;
    float m_playPan;
    float m_playGain;
};

#endif