Mercurial > hg > svcore
annotate base/PlayParameters.h @ 10:ec6886f0e673
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
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date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | d86891498eef |
children | 4b16526b011b |
rev | line source |
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Chris@0 | 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 A waveform viewer and audio annotation editor. |
Chris@2 | 5 Chris Cannam, Queen Mary University of London, 2005-2006 |
Chris@0 | 6 |
Chris@0 | 7 This is experimental software. Not for distribution. |
Chris@0 | 8 */ |
Chris@0 | 9 |
Chris@0 | 10 #ifndef _PLAYABLE_H_ |
Chris@0 | 11 #define _PLAYABLE_H_ |
Chris@0 | 12 |
Chris@0 | 13 #include <QObject> |
Chris@0 | 14 |
Chris@0 | 15 class PlayParameters : virtual public QObject |
Chris@0 | 16 { |
Chris@0 | 17 Q_OBJECT |
Chris@0 | 18 |
Chris@0 | 19 public: |
Chris@0 | 20 PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { } |
Chris@0 | 21 |
Chris@0 | 22 virtual bool isPlayMuted() const { return m_playMuted; } |
Chris@0 | 23 virtual void setPlayMuted(bool muted); |
Chris@0 | 24 |
Chris@0 | 25 virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0 |
Chris@0 | 26 virtual void setPlayPan(float pan); |
Chris@0 | 27 |
Chris@0 | 28 virtual float getPlayGain() const { return m_playGain; } |
Chris@0 | 29 virtual void setPlayGain(float gain); |
Chris@0 | 30 |
Chris@0 | 31 signals: |
Chris@0 | 32 void playParametersChanged(); |
Chris@0 | 33 |
Chris@0 | 34 protected: |
Chris@0 | 35 bool m_playMuted; |
Chris@0 | 36 float m_playPan; |
Chris@0 | 37 float m_playGain; |
Chris@0 | 38 }; |
Chris@0 | 39 |
Chris@0 | 40 #endif |
Chris@0 | 41 |
Chris@0 | 42 |
Chris@0 | 43 |
Chris@0 | 44 |