annotate base/PlayParameters.h @ 10:ec6886f0e673

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents d86891498eef
children 4b16526b011b
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _PLAYABLE_H_
Chris@0 11 #define _PLAYABLE_H_
Chris@0 12
Chris@0 13 #include <QObject>
Chris@0 14
Chris@0 15 class PlayParameters : virtual public QObject
Chris@0 16 {
Chris@0 17 Q_OBJECT
Chris@0 18
Chris@0 19 public:
Chris@0 20 PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }
Chris@0 21
Chris@0 22 virtual bool isPlayMuted() const { return m_playMuted; }
Chris@0 23 virtual void setPlayMuted(bool muted);
Chris@0 24
Chris@0 25 virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
Chris@0 26 virtual void setPlayPan(float pan);
Chris@0 27
Chris@0 28 virtual float getPlayGain() const { return m_playGain; }
Chris@0 29 virtual void setPlayGain(float gain);
Chris@0 30
Chris@0 31 signals:
Chris@0 32 void playParametersChanged();
Chris@0 33
Chris@0 34 protected:
Chris@0 35 bool m_playMuted;
Chris@0 36 float m_playPan;
Chris@0 37 float m_playGain;
Chris@0 38 };
Chris@0 39
Chris@0 40 #endif
Chris@0 41
Chris@0 42
Chris@0 43
Chris@0 44