Mercurial > hg > svcore
view base/PlayParameters.h @ 10:ec6886f0e673
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
---|---|
date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | d86891498eef |
children | 4b16526b011b |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _PLAYABLE_H_ #define _PLAYABLE_H_ #include <QObject> class PlayParameters : virtual public QObject { Q_OBJECT public: PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { } virtual bool isPlayMuted() const { return m_playMuted; } virtual void setPlayMuted(bool muted); virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0 virtual void setPlayPan(float pan); virtual float getPlayGain() const { return m_playGain; } virtual void setPlayGain(float gain); signals: void playParametersChanged(); protected: bool m_playMuted; float m_playPan; float m_playGain; }; #endif