Mercurial > hg > svcore
view base/Selection.h @ 9:73d85d19919f
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
---|---|
date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | 214054a0d8b8 |
children | bb9291d84810 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _SELECTION_H_ #define _SELECTION_H_ #include <cstddef> class Selection { public: Selection(); Selection(size_t startFrame, size_t endFrame); Selection(const Selection &); Selection &operator=(const Selection &); virtual ~Selection(); bool isEmpty() const; size_t getStartFrame() const; size_t getEndFrame() const; bool contains(size_t frame) const; bool operator<(const Selection &) const; bool operator==(const Selection &) const; protected: size_t m_startFrame; size_t m_endFrame; }; #endif