view base/PlayParameterRepository.cpp @ 33:51e158b505da

* Rearrange spectrogram cacheing so that gain, normalization, instantaneous frequency calculations etc can be done from the cached data (increasing the size of the cache, but also the usability).
author Chris Cannam
date Thu, 23 Feb 2006 18:01:31 +0000
parents a6ef94ecbe74
children 39ae3dee27b9
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#include "PlayParameterRepository.h"
#include "PlayParameters.h"

//!!! shouldn't be including this here -- restructure needed
#include "audioio/AudioGenerator.h"

#include <iostream>

PlayParameterRepository *
PlayParameterRepository::m_instance = new PlayParameterRepository;

PlayParameterRepository *
PlayParameterRepository::instance()
{
    return m_instance;
}

PlayParameterRepository::~PlayParameterRepository()
{
}

void
PlayParameterRepository::addModel(const Model *model)
{
    if (!getPlayParameters(model)) {

	// Give all models the same type of play parameters for the
	// moment, provided they can be played at all

	if (AudioGenerator::canPlay(model)) {

	    std::cerr << "PlayParameterRepository: Adding play parameters for " << model << std::endl;

	    m_playParameters[model] = new PlayParameters;

	    connect(m_playParameters[model], SIGNAL(playParametersChanged()),
		    this, SLOT(playParametersChanged()));

	} else {

	    std::cerr << "PlayParameterRepository: Model " << model << " not playable" <<  std::endl;
	}	    
    }
}    

void
PlayParameterRepository::removeModel(const Model *model)
{
    delete m_playParameters[model];
    m_playParameters.erase(model);
}

PlayParameters *
PlayParameterRepository::getPlayParameters(const Model *model) const
{
    if (m_playParameters.find(model) == m_playParameters.end()) return 0;
    return m_playParameters.find(model)->second;
}

void
PlayParameterRepository::playParametersChanged()
{
    emit playParametersChanged(dynamic_cast<PlayParameters *>(sender()));
}

void
PlayParameterRepository::clear()
{
    std::cerr << "PlayParameterRepository: PlayParameterRepository::clear" << std::endl;
    while (!m_playParameters.empty()) {
	delete m_playParameters.begin()->second;
	m_playParameters.erase(m_playParameters.begin());
    }
}