Mercurial > hg > svcore
view base/PlayParameterRepository.h @ 537:3cc4b7cd2aa5
* Merge from one-fftdataserver-per-fftmodel branch. This bit of
reworking (which is not described very accurately by the title of
the branch) turns the MatrixFile object into something that either
reads or writes, but not both, and separates the FFT file cache
reader and writer implementations separately. This allows the
FFT data server to have a single thread owning writers and one reader
per "customer" thread, and for all locking to be vastly simplified
and concentrated in the data server alone (because none of the
classes it makes use of is used in more than one thread at a time).
The result is faster and more trustworthy code.
author | Chris Cannam |
---|---|
date | Tue, 27 Jan 2009 13:25:10 +0000 |
parents | 5858cc462d0a |
children | 1f98e28f70c6 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _PLAY_PARAMETER_REPOSITORY_H_ #define _PLAY_PARAMETER_REPOSITORY_H_ #include "PlayParameters.h" #include "Command.h" class Playable; #include <map> #include <QObject> #include <QString> class PlayParameterRepository : public QObject { Q_OBJECT public: static PlayParameterRepository *getInstance(); virtual ~PlayParameterRepository(); void addPlayable(const Playable *playable); void removePlayable(const Playable *playable); void copyParameters(const Playable *from, const Playable *to); PlayParameters *getPlayParameters(const Playable *playable); void clear(); class EditCommand : public Command { public: EditCommand(PlayParameters *params); void setPlayMuted(bool); void setPlayAudible(bool); void setPlayPan(float); void setPlayGain(float); void setPlayPluginId(QString); void setPlayPluginConfiguration(QString); void execute(); void unexecute(); QString getName() const; protected: PlayParameters *m_params; PlayParameters m_from; PlayParameters m_to; }; signals: void playParametersChanged(PlayParameters *); void playPluginIdChanged(const Playable *, QString); void playPluginConfigurationChanged(const Playable *, QString); protected slots: void playParametersChanged(); void playPluginIdChanged(QString); void playPluginConfigurationChanged(QString); protected: typedef std::map<const Playable *, PlayParameters *> PlayableParameterMap; PlayableParameterMap m_playParameters; static PlayParameterRepository *m_instance; }; #endif