annotate base/PlayParameterRepository.h @ 537:3cc4b7cd2aa5

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents 5858cc462d0a
children 1f98e28f70c6
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@28 2
Chris@28 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@28 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@28 14 */
Chris@28 15
Chris@28 16 #ifndef _PLAY_PARAMETER_REPOSITORY_H_
Chris@28 17 #define _PLAY_PARAMETER_REPOSITORY_H_
Chris@28 18
Chris@391 19 #include "PlayParameters.h"
Chris@391 20 #include "Command.h"
Chris@391 21
Chris@391 22 class Playable;
Chris@28 23
Chris@28 24 #include <map>
Chris@28 25
Chris@29 26 #include <QObject>
Chris@391 27 #include <QString>
Chris@29 28
Chris@29 29 class PlayParameterRepository : public QObject
Chris@28 30 {
Chris@29 31 Q_OBJECT
Chris@29 32
Chris@28 33 public:
Chris@145 34 static PlayParameterRepository *getInstance();
Chris@28 35
Chris@28 36 virtual ~PlayParameterRepository();
Chris@28 37
Chris@391 38 void addPlayable(const Playable *playable);
Chris@391 39 void removePlayable(const Playable *playable);
Chris@391 40 void copyParameters(const Playable *from, const Playable *to);
Chris@30 41
Chris@391 42 PlayParameters *getPlayParameters(const Playable *playable);
Chris@28 43
Chris@28 44 void clear();
Chris@28 45
Chris@391 46 class EditCommand : public Command
Chris@391 47 {
Chris@391 48 public:
Chris@391 49 EditCommand(PlayParameters *params);
Chris@391 50 void setPlayMuted(bool);
Chris@391 51 void setPlayAudible(bool);
Chris@391 52 void setPlayPan(float);
Chris@391 53 void setPlayGain(float);
Chris@391 54 void setPlayPluginId(QString);
Chris@391 55 void setPlayPluginConfiguration(QString);
Chris@391 56 void execute();
Chris@391 57 void unexecute();
Chris@391 58 QString getName() const;
Chris@391 59
Chris@391 60 protected:
Chris@391 61 PlayParameters *m_params;
Chris@391 62 PlayParameters m_from;
Chris@391 63 PlayParameters m_to;
Chris@391 64 };
Chris@391 65
Chris@29 66 signals:
Chris@29 67 void playParametersChanged(PlayParameters *);
Chris@391 68 void playPluginIdChanged(const Playable *, QString);
Chris@391 69 void playPluginConfigurationChanged(const Playable *, QString);
Chris@29 70
Chris@29 71 protected slots:
Chris@29 72 void playParametersChanged();
Chris@57 73 void playPluginIdChanged(QString);
Chris@57 74 void playPluginConfigurationChanged(QString);
Chris@29 75
Chris@28 76 protected:
Chris@391 77 typedef std::map<const Playable *, PlayParameters *> PlayableParameterMap;
Chris@391 78 PlayableParameterMap m_playParameters;
Chris@28 79
Chris@28 80 static PlayParameterRepository *m_instance;
Chris@28 81 };
Chris@28 82
Chris@28 83 #endif