Mercurial > hg > svcore
diff base/Layer.cpp @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
  that in many cases it can be done inaudibly.  Still gets it wrong when
  playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
  individual pixels in the cache (should be unnecessary there) -- there's
  still an issue here as we need a lock when reading from the model in
  case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
  running in an RT mode with mlockall() active
| author | Chris Cannam | 
|---|---|
| date | Fri, 17 Feb 2006 18:04:26 +0000 | 
| parents | 4b16526b011b | 
| children | a6ef94ecbe74 | 
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--- a/base/Layer.cpp Wed Feb 15 17:58:35 2006 +0000 +++ b/base/Layer.cpp Fri Feb 17 18:04:26 2006 +0000 @@ -15,7 +15,8 @@ #include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ? #include "PlayParameterRepository.h" -Layer::Layer(View *w) +Layer::Layer(View *w) : + m_dormant(false) { m_view = w; @@ -75,8 +76,9 @@ } PlayParameters * -Layer::getPlayParameters() const +Layer::getPlayParameters() { + std::cerr << "Layer (" << this << ")::getPlayParameters: model is "<< getModel() << std::endl; const Model *model = getModel(); if (model) { return PlayParameterRepository::instance()->getPlayParameters(model); @@ -84,6 +86,12 @@ return 0; } +void +Layer::showLayer(bool show) +{ + setLayerDormant(!show); + emit layerParametersChanged(); +} #ifdef INCLUDE_MOCFILES
