Mercurial > hg > svcore
view base/Layer.cpp @ 30:a6ef94ecbe74
* As previous commit
author | Chris Cannam |
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date | Fri, 17 Feb 2006 18:11:08 +0000 |
parents | 8460b3bf8f04 |
children | 5e28cbb431d0 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "Layer.h" #include "View.h" #include <iostream> #include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ? #include "PlayParameterRepository.h" Layer::Layer(View *w) : m_dormant(false) { m_view = w; // Subclass must call this: // w->addLayer(this); } Layer::~Layer() { m_view->removeLayer(this); } QString Layer::getPropertyContainerIconName() const { return LayerFactory::instance()->getLayerIconName (LayerFactory::instance()->getLayerType(this)); } void Layer::setObjectName(const QString &name) { QObject::setObjectName(name); emit layerNameChanged(); } int Layer::getXForFrame(long frame) const { if (m_view) return m_view->getXForFrame(frame); else return 0; } long Layer::getFrameForX(int x) const { if (m_view) return m_view->getFrameForX(x); else return 0; } QString Layer::toXmlString(QString indent, QString extraAttributes) const { QString s; s += indent; s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n") .arg(LayerFactory::instance()->getLayerTypeName (LayerFactory::instance()->getLayerType(this))) .arg(getObjectExportId(this)) .arg(objectName()) .arg(getObjectExportId(getModel())) .arg(extraAttributes); return s; } PlayParameters * Layer::getPlayParameters() { std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl; const Model *model = getModel(); if (model) { return PlayParameterRepository::instance()->getPlayParameters(model); } return 0; } void Layer::showLayer(bool show) { setLayerDormant(!show); emit layerParametersChanged(); } #ifdef INCLUDE_MOCFILES #include "Layer.moc.cpp" #endif