diff base/Layer.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 4b16526b011b
children a6ef94ecbe74
line wrap: on
line diff
--- a/base/Layer.cpp	Wed Feb 15 17:58:35 2006 +0000
+++ b/base/Layer.cpp	Fri Feb 17 18:04:26 2006 +0000
@@ -15,7 +15,8 @@
 #include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ?
 #include "PlayParameterRepository.h"
 
-Layer::Layer(View *w)
+Layer::Layer(View *w) :
+    m_dormant(false)
 {
     m_view = w;
 
@@ -75,8 +76,9 @@
 }
 
 PlayParameters *
-Layer::getPlayParameters() const
+Layer::getPlayParameters() 
 {
+    std::cerr << "Layer (" << this << ")::getPlayParameters: model is "<< getModel() << std::endl;
     const Model *model = getModel();
     if (model) {
 	return PlayParameterRepository::instance()->getPlayParameters(model);
@@ -84,6 +86,12 @@
     return 0;
 }
 
+void
+Layer::showLayer(bool show)
+{
+    setLayerDormant(!show);
+    emit layerParametersChanged();
+}
 
 
 #ifdef INCLUDE_MOCFILES