comparison base/ViewManager.h @ 10:ec6886f0e673

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents 73d85d19919f
children bb9291d84810
comparison
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9:73d85d19919f 10:ec6886f0e673
115 /** Emitted when the play selection mode has been changed. */ 115 /** Emitted when the play selection mode has been changed. */
116 void playSelectionModeChanged(); 116 void playSelectionModeChanged();
117 117
118 protected slots: 118 protected slots:
119 void checkPlayStatus(); 119 void checkPlayStatus();
120 void playStatusChanged(bool playing);
120 void considerSeek(void *, unsigned long, bool); 121 void considerSeek(void *, unsigned long, bool);
121 void considerZoomChange(void *, unsigned long, bool); 122 void considerZoomChange(void *, unsigned long, bool);
122 123
123 protected: 124 protected:
124 AudioPlaySource *m_playSource; 125 AudioPlaySource *m_playSource;