Mercurial > hg > svcore
comparison base/Selection.h @ 9:73d85d19919f
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
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date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | 214054a0d8b8 |
children | bb9291d84810 |
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8:214054a0d8b8 | 9:73d85d19919f |
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22 virtual ~Selection(); | 22 virtual ~Selection(); |
23 | 23 |
24 bool isEmpty() const; | 24 bool isEmpty() const; |
25 size_t getStartFrame() const; | 25 size_t getStartFrame() const; |
26 size_t getEndFrame() const; | 26 size_t getEndFrame() const; |
27 bool contains(size_t frame) const; | |
27 | 28 |
28 bool operator<(const Selection &) const; | 29 bool operator<(const Selection &) const; |
29 bool operator==(const Selection &) const; | 30 bool operator==(const Selection &) const; |
30 | 31 |
31 protected: | 32 protected: |