annotate base/Layer.cpp @ 76:af2725b5d6fe

* Implement harmonic cursor in spectrogram * Implement layer export. This doesn't quite do the right thing for the SV XML layer export yet -- it doesn't include layer display information, so when imported, it only creates an invisible model. Could also do with fixing CSV file import so as to work correctly for note and text layers.
author Chris Cannam
date Mon, 10 Apr 2006 17:22:59 +0000
parents d397ea0a79f5
children 2beca8ddcdc3
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #include "Layer.h"
Chris@0 17 #include "View.h"
Chris@47 18 #include "Model.h"
Chris@0 19
Chris@0 20 #include <iostream>
Chris@0 21
Chris@3 22 #include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ?
Chris@28 23 #include "PlayParameterRepository.h"
Chris@3 24
Chris@39 25 Layer::Layer()
Chris@0 26 {
Chris@0 27 }
Chris@0 28
Chris@0 29 Layer::~Layer()
Chris@0 30 {
Chris@43 31 std::cerr << "Layer::~Layer(" << this << ")" << std::endl;
Chris@0 32 }
Chris@0 33
Chris@12 34 QString
Chris@12 35 Layer::getPropertyContainerIconName() const
Chris@12 36 {
Chris@12 37 return LayerFactory::instance()->getLayerIconName
Chris@12 38 (LayerFactory::instance()->getLayerType(this));
Chris@12 39 }
Chris@12 40
Chris@47 41 QString
Chris@47 42 Layer::getLayerPresentationName() const
Chris@47 43 {
Chris@47 44 QString layerName = objectName();
Chris@47 45 QString modelName;
Chris@47 46 if (getModel()) modelName = getModel()->objectName();
Chris@47 47
Chris@47 48 QString text;
Chris@47 49 if (modelName != "") {
Chris@47 50 text = QString("%1: %2").arg(modelName).arg(layerName);
Chris@47 51 } else {
Chris@47 52 text = layerName;
Chris@47 53 }
Chris@47 54
Chris@47 55 return text;
Chris@47 56 }
Chris@47 57
Chris@0 58 void
Chris@0 59 Layer::setObjectName(const QString &name)
Chris@0 60 {
Chris@0 61 QObject::setObjectName(name);
Chris@0 62 emit layerNameChanged();
Chris@0 63 }
Chris@15 64
Chris@3 65 QString
Chris@3 66 Layer::toXmlString(QString indent, QString extraAttributes) const
Chris@3 67 {
Chris@3 68 QString s;
Chris@3 69
Chris@3 70 s += indent;
Chris@3 71
Chris@6 72 s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n")
Chris@3 73 .arg(LayerFactory::instance()->getLayerTypeName
Chris@3 74 (LayerFactory::instance()->getLayerType(this)))
Chris@4 75 .arg(getObjectExportId(this))
Chris@3 76 .arg(objectName())
Chris@4 77 .arg(getObjectExportId(getModel()))
Chris@3 78 .arg(extraAttributes);
Chris@3 79
Chris@3 80 return s;
Chris@3 81 }
Chris@0 82
Chris@28 83 PlayParameters *
Chris@29 84 Layer::getPlayParameters()
Chris@28 85 {
Chris@32 86 // std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl;
Chris@28 87 const Model *model = getModel();
Chris@28 88 if (model) {
Chris@28 89 return PlayParameterRepository::instance()->getPlayParameters(model);
Chris@28 90 }
Chris@28 91 return 0;
Chris@28 92 }
Chris@28 93
Chris@29 94 void
Chris@36 95 Layer::showLayer(View *view, bool show)
Chris@29 96 {
Chris@36 97 setLayerDormant(view, !show);
Chris@29 98 emit layerParametersChanged();
Chris@29 99 }
Chris@28 100
Chris@28 101
Chris@0 102 #ifdef INCLUDE_MOCFILES
Chris@0 103 #include "Layer.moc.cpp"
Chris@0 104 #endif
Chris@0 105