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1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 A waveform viewer and audio annotation editor.
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5 Chris Cannam, Queen Mary University of London, 2005-2006
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6
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7 This is experimental software. Not for distribution.
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8 */
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9
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10 #ifndef _VIEW_MANAGER_H_
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11 #define _VIEW_MANAGER_H_
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12
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13 #include <QObject>
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14 #include <QTimer>
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15
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16 #include <map>
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17
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18 #include "Selection.h"
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19
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20 class AudioPlaySource;
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21 class Model;
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22
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23 /**
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24 * The ViewManager manages properties that may need to be synchronised
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25 * between separate Views. For example, it handles signals associated
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26 * with changes to the global pan and zoom. It also handles playback
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27 * properties and play synchronisation.
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28 *
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29 * Views should be implemented in such a way as to work
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30 * correctly whether they are supplied with a ViewManager or not.
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31 */
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32
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33 class ViewManager : public QObject
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34 {
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35 Q_OBJECT
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36
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37 public:
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38 ViewManager();
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39
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40 void setAudioPlaySource(AudioPlaySource *source);
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41
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42 bool isPlaying() const;
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43
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44 unsigned long getGlobalCentreFrame() const;
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45 unsigned long getGlobalZoom() const;
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46
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47 unsigned long getPlaybackFrame() const;
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48 void setPlaybackFrame(unsigned long frame);
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49
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50 bool haveInProgressSelection() const;
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51 const Selection &getInProgressSelection(bool &exclusive) const;
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52 void setInProgressSelection(const Selection &selection, bool exclusive);
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53 void clearInProgressSelection();
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54
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55 const MultiSelection &getSelection() const;
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56
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57 const MultiSelection::SelectionList &getSelections() const;
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58 void setSelection(const Selection &selection);
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59 void addSelection(const Selection &selection);
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60 void removeSelection(const Selection &selection);
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61 void clearSelections();
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62
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63 /**
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64 * Return the selection that contains a given frame.
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65 * If defaultToFollowing is true, and if the frame is not in a
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66 * selected area, return the next selection after the given frame.
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67 * Return the empty selection if no appropriate selection is found.
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68 */
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69 Selection getContainingSelection(size_t frame, bool defaultToFollowing) const;
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70
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71 enum ToolMode {
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72 NavigateMode,
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73 SelectMode,
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74 EditMode,
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75 DrawMode
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76 };
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77 ToolMode getToolMode() const { return m_toolMode; }
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78 void setToolMode(ToolMode mode);
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79
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80 bool getPlayLoopMode() const { return m_playLoopMode; }
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81 void setPlayLoopMode(bool on);
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82
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83 bool getPlaySelectionMode() const { return m_playSelectionMode; }
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84 void setPlaySelectionMode(bool on);
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85
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86 signals:
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87 /** Emitted when a widget pans. The originator identifies the widget. */
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88 void centreFrameChanged(void *originator, unsigned long frame, bool locked);
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89
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90 /** Emitted when a widget zooms. The originator identifies the widget. */
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91 void zoomLevelChanged(void *originator, unsigned long zoom, bool locked);
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92
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93 /** Emitted when the playback frame changes. */
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94 void playbackFrameChanged(unsigned long frame);
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95
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96 /** Emitted when the output levels change. Values in range 0.0 -> 1.0. */
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97 void outputLevelsChanged(float left, float right);
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98
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99 /** Emitted when the selection has changed. */
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100 void selectionChanged();
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101
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102 /** Emitted when the in-progress (rubberbanding) selection has changed. */
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103 void inProgressSelectionChanged();
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104
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105 /** Emitted when the tool mode has been changed. */
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106 void toolModeChanged();
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107
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108 /** Emitted when the play loop mode has been changed. */
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109 void playLoopModeChanged();
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110
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111 /** Emitted when the play selection mode has been changed. */
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112 void playSelectionModeChanged();
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113
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114 protected slots:
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115 void checkPlayStatus();
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116 void playStatusChanged(bool playing);
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117 void considerSeek(void *, unsigned long, bool);
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118 void considerZoomChange(void *, unsigned long, bool);
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119
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120 protected:
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121 AudioPlaySource *m_playSource;
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122 unsigned long m_globalCentreFrame;
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123 unsigned long m_globalZoom;
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124 mutable unsigned long m_playbackFrame;
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125
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126 float m_lastLeft;
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127 float m_lastRight;
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128
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129 MultiSelection m_selections;
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130 Selection m_inProgressSelection;
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131 bool m_inProgressExclusive;
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132
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133 ToolMode m_toolMode;
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134
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135 bool m_playLoopMode;
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136 bool m_playSelectionMode;
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137 };
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138
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139 #endif
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140
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