Mercurial > hg > svcore
annotate transform/BeatDetectionFunctionTransform.h @ 9:73d85d19919f
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
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date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | d86891498eef |
children | 39ae3dee27b9 |
rev | line source |
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Chris@0 | 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 A waveform viewer and audio annotation editor. |
Chris@2 | 5 Chris Cannam, Queen Mary University of London, 2005-2006 |
Chris@0 | 6 |
Chris@0 | 7 This is experimental software. Not for distribution. |
Chris@0 | 8 */ |
Chris@0 | 9 |
Chris@0 | 10 #ifndef _BEAT_DETECTION_FUNCTION_TRANSFORM_H_ |
Chris@0 | 11 #define _BEAT_DETECTION_FUNCTION_TRANSFORM_H_ |
Chris@0 | 12 |
Chris@0 | 13 #include "Transform.h" |
Chris@0 | 14 |
Chris@0 | 15 //!!! This should be replaced by a plugin, when we have a plugin |
Chris@0 | 16 // transform. But it's easier to start by testing concrete examples. |
Chris@0 | 17 |
Chris@0 | 18 class DenseTimeValueModel; |
Chris@0 | 19 class SparseTimeValueModel; |
Chris@0 | 20 |
Chris@0 | 21 class BeatDetectionFunctionTransform : public Transform |
Chris@0 | 22 { |
Chris@0 | 23 public: |
Chris@0 | 24 BeatDetectionFunctionTransform(Model *inputModel); |
Chris@0 | 25 virtual ~BeatDetectionFunctionTransform(); |
Chris@0 | 26 |
Chris@0 | 27 static TransformName getName(); |
Chris@0 | 28 |
Chris@0 | 29 protected: |
Chris@0 | 30 virtual void run(); |
Chris@0 | 31 |
Chris@0 | 32 // just casts |
Chris@0 | 33 DenseTimeValueModel *getInput(); |
Chris@0 | 34 SparseTimeValueModel *getOutput(); |
Chris@0 | 35 }; |
Chris@0 | 36 |
Chris@0 | 37 #endif |
Chris@0 | 38 |