Mercurial > hg > svcore
view transform/BeatDetectionFunctionTransform.h @ 9:73d85d19919f
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
---|---|
date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | d86891498eef |
children | 39ae3dee27b9 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _BEAT_DETECTION_FUNCTION_TRANSFORM_H_ #define _BEAT_DETECTION_FUNCTION_TRANSFORM_H_ #include "Transform.h" //!!! This should be replaced by a plugin, when we have a plugin // transform. But it's easier to start by testing concrete examples. class DenseTimeValueModel; class SparseTimeValueModel; class BeatDetectionFunctionTransform : public Transform { public: BeatDetectionFunctionTransform(Model *inputModel); virtual ~BeatDetectionFunctionTransform(); static TransformName getName(); protected: virtual void run(); // just casts DenseTimeValueModel *getInput(); SparseTimeValueModel *getOutput(); }; #endif