annotate base/PlayParameters.cpp @ 6:44bbf5793d84

* Rework handling of layer properties in file I/O -- we now get the individual layers to load and save them rather than doing it via generic property lists in the base class, so as to ensure we read and write meaningful values rather than generic int values requiring conversion.
author Chris Cannam
date Thu, 19 Jan 2006 12:54:38 +0000
parents d86891498eef
children 8460b3bf8f04
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "PlayParameters.h"
Chris@0 11
Chris@0 12 void
Chris@0 13 PlayParameters::setPlayMuted(bool muted)
Chris@0 14 {
Chris@0 15 m_playMuted = muted;
Chris@0 16 emit playParametersChanged();
Chris@0 17 }
Chris@0 18
Chris@0 19
Chris@0 20 void
Chris@0 21 PlayParameters::setPlayPan(float pan)
Chris@0 22 {
Chris@0 23 m_playPan = pan;
Chris@0 24 emit playParametersChanged();
Chris@0 25 }
Chris@0 26
Chris@0 27
Chris@0 28 void
Chris@0 29 PlayParameters::setPlayGain(float gain)
Chris@0 30 {
Chris@0 31 m_playGain = gain;
Chris@0 32 emit playParametersChanged();
Chris@0 33 }
Chris@0 34
Chris@0 35