annotate base/RealTime.h @ 5:31c4ed2d5da6

* Hook up SV file i/o. You can now save and load sessions. Some problems -- gain is not reloaded correctly for waveforms, reloaded panes are not properly reconnected to the panner, and no doubt plenty of others.
author Chris Cannam
date Tue, 17 Jan 2006 17:45:55 +0000
parents d86891498eef
children 2fb933f88604
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 /*
Chris@0 11 This is a modified version of a source file from the
Chris@0 12 Rosegarden MIDI and audio sequencer and notation editor.
Chris@0 13 This file copyright 2000-2005 Chris Cannam.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _REAL_TIME_H_
Chris@0 17 #define _REAL_TIME_H_
Chris@0 18
Chris@0 19 #include <iostream>
Chris@0 20 #include <string>
Chris@0 21
Chris@0 22 /**
Chris@0 23 * RealTime represents time values to nanosecond precision
Chris@0 24 * with accurate arithmetic and frame-rate conversion functions.
Chris@0 25 */
Chris@0 26
Chris@0 27 struct RealTime
Chris@0 28 {
Chris@0 29 int sec;
Chris@0 30 int nsec;
Chris@0 31
Chris@0 32 int usec() const { return nsec / 1000; }
Chris@0 33 int msec() const { return nsec / 1000000; }
Chris@0 34
Chris@0 35 RealTime(): sec(0), nsec(0) {}
Chris@0 36 RealTime(int s, int n);
Chris@0 37
Chris@0 38 RealTime(const RealTime &r) :
Chris@0 39 sec(r.sec), nsec(r.nsec) { }
Chris@0 40
Chris@0 41 RealTime &operator=(const RealTime &r) {
Chris@0 42 sec = r.sec; nsec = r.nsec; return *this;
Chris@0 43 }
Chris@0 44
Chris@0 45 RealTime operator+(const RealTime &r) const {
Chris@0 46 return RealTime(sec + r.sec, nsec + r.nsec);
Chris@0 47 }
Chris@0 48 RealTime operator-(const RealTime &r) const {
Chris@0 49 return RealTime(sec - r.sec, nsec - r.nsec);
Chris@0 50 }
Chris@0 51 RealTime operator-() const {
Chris@0 52 return RealTime(-sec, -nsec);
Chris@0 53 }
Chris@0 54
Chris@0 55 bool operator <(const RealTime &r) const {
Chris@0 56 if (sec == r.sec) return nsec < r.nsec;
Chris@0 57 else return sec < r.sec;
Chris@0 58 }
Chris@0 59
Chris@0 60 bool operator >(const RealTime &r) const {
Chris@0 61 if (sec == r.sec) return nsec > r.nsec;
Chris@0 62 else return sec > r.sec;
Chris@0 63 }
Chris@0 64
Chris@0 65 bool operator==(const RealTime &r) const {
Chris@0 66 return (sec == r.sec && nsec == r.nsec);
Chris@0 67 }
Chris@0 68
Chris@0 69 bool operator!=(const RealTime &r) const {
Chris@0 70 return !(r == *this);
Chris@0 71 }
Chris@0 72
Chris@0 73 bool operator>=(const RealTime &r) const {
Chris@0 74 if (sec == r.sec) return nsec >= r.nsec;
Chris@0 75 else return sec >= r.sec;
Chris@0 76 }
Chris@0 77
Chris@0 78 bool operator<=(const RealTime &r) const {
Chris@0 79 if (sec == r.sec) return nsec <= r.nsec;
Chris@0 80 else return sec <= r.sec;
Chris@0 81 }
Chris@0 82
Chris@0 83 RealTime operator/(int d) const;
Chris@0 84
Chris@0 85 // Find the fractional difference between times
Chris@0 86 //
Chris@0 87 double operator/(const RealTime &r) const;
Chris@0 88
Chris@0 89 // Return a human-readable debug-type string to full precision
Chris@0 90 // (probably not a format to show to a user directly)
Chris@0 91 //
Chris@0 92 std::string toString() const;
Chris@0 93
Chris@0 94 // Return a user-readable string to the nearest millisecond
Chris@0 95 // in a form like HH:MM:SS.mmm
Chris@0 96 //
Chris@0 97 std::string toText(bool fixedDp = false) const;
Chris@0 98
Chris@0 99 // Convenience functions for handling sample frames
Chris@0 100 //
Chris@0 101 static long realTime2Frame(const RealTime &r, unsigned int sampleRate);
Chris@0 102 static RealTime frame2RealTime(long frame, unsigned int sampleRate);
Chris@0 103
Chris@0 104 static const RealTime zeroTime;
Chris@0 105 };
Chris@0 106
Chris@0 107 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
Chris@0 108
Chris@0 109 #endif