annotate base/AudioPlaySource.h @ 308:14e0f60435b8

* Make it possible to drop audio files, layer files, session files and images onto SV panes. Need to do a bit more work on where we expect the dropped file to go, particularly in the case of audio files -- at the moment they're always opened in new panes, but it may be better to by default replace whatever is in the target pane.
author Chris Cannam
date Wed, 10 Oct 2007 15:18:02 +0000
parents d3ac9f953ebf
children a1b6d2e33cab
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_PLAY_SOURCE_H_
Chris@0 17 #define _AUDIO_PLAY_SOURCE_H_
Chris@0 18
Chris@0 19 /**
Chris@0 20 * Simple interface for audio playback. This should be all that the
Chris@0 21 * ViewManager needs to know about to synchronise with playback by
Chris@0 22 * sample frame, but it doesn't provide enough to determine what is
Chris@0 23 * actually being played or how. See the audioio directory for a
Chris@0 24 * concrete subclass.
Chris@0 25 */
Chris@0 26
Chris@0 27 class AudioPlaySource
Chris@0 28 {
Chris@0 29 public:
Chris@27 30 virtual ~AudioPlaySource() { }
Chris@27 31
Chris@0 32 /**
Chris@0 33 * Start playing from the given frame. If playback is already
Chris@0 34 * under way, reseek to the given frame and continue.
Chris@0 35 */
Chris@0 36 virtual void play(size_t startFrame) = 0;
Chris@0 37
Chris@0 38 /**
Chris@0 39 * Stop playback.
Chris@0 40 */
Chris@0 41 virtual void stop() = 0;
Chris@0 42
Chris@0 43 /**
Chris@0 44 * Return whether playback is currently supposed to be happening.
Chris@0 45 */
Chris@0 46 virtual bool isPlaying() const = 0;
Chris@0 47
Chris@0 48 /**
Chris@0 49 * Return the frame number that is currently expected to be coming
Chris@0 50 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 51 */
Chris@0 52 virtual size_t getCurrentPlayingFrame() = 0;
Chris@0 53
Chris@0 54 /**
Chris@0 55 * Return the current (or thereabouts) output levels in the range
Chris@0 56 * 0.0 -> 1.0, for metering purposes.
Chris@0 57 */
Chris@0 58 virtual bool getOutputLevels(float &left, float &right) = 0;
Chris@40 59
Chris@40 60 /**
Chris@249 61 * Return the sample rate of the source material -- any material
Chris@249 62 * that wants to play at a different rate will sound wrong.
Chris@249 63 */
Chris@249 64 virtual size_t getSourceSampleRate() const = 0;
Chris@249 65
Chris@249 66 /**
Chris@40 67 * Return the sample rate set by the target audio device (or the
Chris@249 68 * source sample rate if the target hasn't set one). If the
Chris@249 69 * source and target sample rates differ, resampling will occur.
Chris@40 70 */
Chris@40 71 virtual size_t getTargetSampleRate() const = 0;
Chris@249 72
Chris@0 73 };
Chris@0 74
Chris@0 75 #endif