view base/AudioPlaySource.h @ 249:d3ac9f953ebf

* Fix #1672407 confused by plugin-named files in cwd (or home?) * Fix #1491848 crash when loading new file while transform plugin runs * Fix #1502287 Background remains black after spectrogram layer deleted * Fix #1604477 Replacing the main audio file silences secondary audio file * Fix failure to initialise property box layout to last preference on startup * Fix resample/wrong-rate display in Pane, ensure that right rate is chosen if all current models have an acceptable rate even if previous main model had a different one * Fix "global zoom" broken in previous commit * Some fixes to spectrogram cache area updating (makes spectrogram appear more quickly, previously it had a tendency to refresh with empty space) * Fixes to colour 3d plot normalization
author Chris Cannam
date Thu, 08 Mar 2007 16:53:08 +0000
parents d397ea0a79f5
children a1b6d2e33cab
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_PLAY_SOURCE_H_
#define _AUDIO_PLAY_SOURCE_H_

/**
 * Simple interface for audio playback.  This should be all that the
 * ViewManager needs to know about to synchronise with playback by
 * sample frame, but it doesn't provide enough to determine what is
 * actually being played or how.  See the audioio directory for a
 * concrete subclass.
 */

class AudioPlaySource
{
public:
    virtual ~AudioPlaySource() { }

    /**
     * Start playing from the given frame.  If playback is already
     * under way, reseek to the given frame and continue.
     */
    virtual void play(size_t startFrame) = 0;

    /**
     * Stop playback.
     */
    virtual void stop() = 0;

    /**
     * Return whether playback is currently supposed to be happening.
     */
    virtual bool isPlaying() const = 0;

    /**
     * Return the frame number that is currently expected to be coming
     * out of the speakers.  (i.e. compensating for playback latency.)
     */
    virtual size_t getCurrentPlayingFrame() = 0;

    /**
     * Return the current (or thereabouts) output levels in the range
     * 0.0 -> 1.0, for metering purposes.
     */
    virtual bool getOutputLevels(float &left, float &right) = 0;

    /**
     * Return the sample rate of the source material -- any material
     * that wants to play at a different rate will sound wrong.
     */
    virtual size_t getSourceSampleRate() const = 0;

    /**
     * Return the sample rate set by the target audio device (or the
     * source sample rate if the target hasn't set one).  If the
     * source and target sample rates differ, resampling will occur.
     */
    virtual size_t getTargetSampleRate() const = 0;
     
};

#endif