annotate base/AudioPlaySource.h @ 123:0f37e92e1782

* 1502816 file export is too slow and memory-hungry Use text stream when writing to file instead of accumulating into a string. * 1500625 Auto-align in MIDI layer confusing Make value extents convert to Hz in return value * 1494623: Duplicate display of frame 0 from vamp plugin output
author Chris Cannam
date Thu, 15 Jun 2006 15:48:05 +0000
parents d397ea0a79f5
children d3ac9f953ebf
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_PLAY_SOURCE_H_
Chris@0 17 #define _AUDIO_PLAY_SOURCE_H_
Chris@0 18
Chris@0 19 /**
Chris@0 20 * Simple interface for audio playback. This should be all that the
Chris@0 21 * ViewManager needs to know about to synchronise with playback by
Chris@0 22 * sample frame, but it doesn't provide enough to determine what is
Chris@0 23 * actually being played or how. See the audioio directory for a
Chris@0 24 * concrete subclass.
Chris@0 25 */
Chris@0 26
Chris@0 27 class AudioPlaySource
Chris@0 28 {
Chris@0 29 public:
Chris@27 30 virtual ~AudioPlaySource() { }
Chris@27 31
Chris@0 32 /**
Chris@0 33 * Start playing from the given frame. If playback is already
Chris@0 34 * under way, reseek to the given frame and continue.
Chris@0 35 */
Chris@0 36 virtual void play(size_t startFrame) = 0;
Chris@0 37
Chris@0 38 /**
Chris@0 39 * Stop playback.
Chris@0 40 */
Chris@0 41 virtual void stop() = 0;
Chris@0 42
Chris@0 43 /**
Chris@0 44 * Return whether playback is currently supposed to be happening.
Chris@0 45 */
Chris@0 46 virtual bool isPlaying() const = 0;
Chris@0 47
Chris@0 48 /**
Chris@0 49 * Return the frame number that is currently expected to be coming
Chris@0 50 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 51 */
Chris@0 52 virtual size_t getCurrentPlayingFrame() = 0;
Chris@0 53
Chris@0 54 /**
Chris@0 55 * Return the current (or thereabouts) output levels in the range
Chris@0 56 * 0.0 -> 1.0, for metering purposes.
Chris@0 57 */
Chris@0 58 virtual bool getOutputLevels(float &left, float &right) = 0;
Chris@40 59
Chris@40 60 /**
Chris@40 61 * Return the sample rate set by the target audio device (or the
Chris@40 62 * source sample rate if the target hasn't set one).
Chris@40 63 */
Chris@40 64 virtual size_t getTargetSampleRate() const = 0;
Chris@0 65 };
Chris@0 66
Chris@0 67 #endif