Mercurial > hg > svapp
view audioio/AudioCoreAudioTarget.h @ 4:5865094175ea
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
---|---|
date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | df5923e33d01 |
children | c606d3ffa397 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _AUDIO_CORE_AUDIO_TARGET_H_ #define _AUDIO_CORE_AUDIO_TARGET_H_ #ifdef HAVE_COREAUDIO #include <jack/jack.h> #include <vector> #include <CoreAudio/CoreAudio.h> #include <CoreAudio/CoreAudioTypes.h> #include <AudioUnit/AUComponent.h> #include <AudioUnit/AudioUnitProperties.h> #include <AudioUnit/AudioUnitParameters.h> #include <AudioUnit/AudioOutputUnit.h> #include "AudioCallbackPlayTarget.h" class AudioCallbackPlaySource; class AudioCoreAudioTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioCoreAudioTarget(AudioCallbackPlaySource *source); ~AudioCoreAudioTarget(); virtual bool isOK() const; public slots: virtual void sourceModelReplaced(); protected: OSStatus process(void *data, AudioUnitRenderActionFlags *flags, const AudioTimeStamp *timestamp, unsigned int inbus, unsigned int inframes, AudioBufferList *ioData); int m_bufferSize; int m_sampleRate; int m_latency; }; #endif /* HAVE_COREAUDIO */ #endif