annotate audioio/AudioCoreAudioTarget.h @ 4:5865094175ea

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents df5923e33d01
children c606d3ffa397
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _AUDIO_CORE_AUDIO_TARGET_H_
Chris@0 11 #define _AUDIO_CORE_AUDIO_TARGET_H_
Chris@0 12
Chris@0 13 #ifdef HAVE_COREAUDIO
Chris@0 14
Chris@0 15 #include <jack/jack.h>
Chris@0 16 #include <vector>
Chris@0 17
Chris@0 18 #include <CoreAudio/CoreAudio.h>
Chris@0 19 #include <CoreAudio/CoreAudioTypes.h>
Chris@0 20 #include <AudioUnit/AUComponent.h>
Chris@0 21 #include <AudioUnit/AudioUnitProperties.h>
Chris@0 22 #include <AudioUnit/AudioUnitParameters.h>
Chris@0 23 #include <AudioUnit/AudioOutputUnit.h>
Chris@0 24
Chris@0 25 #include "AudioCallbackPlayTarget.h"
Chris@0 26
Chris@0 27 class AudioCallbackPlaySource;
Chris@0 28
Chris@0 29 class AudioCoreAudioTarget : public AudioCallbackPlayTarget
Chris@0 30 {
Chris@0 31 Q_OBJECT
Chris@0 32
Chris@0 33 public:
Chris@0 34 AudioCoreAudioTarget(AudioCallbackPlaySource *source);
Chris@0 35 ~AudioCoreAudioTarget();
Chris@0 36
Chris@0 37 virtual bool isOK() const;
Chris@0 38
Chris@0 39 public slots:
Chris@0 40 virtual void sourceModelReplaced();
Chris@0 41
Chris@0 42 protected:
Chris@0 43 OSStatus process(void *data,
Chris@0 44 AudioUnitRenderActionFlags *flags,
Chris@0 45 const AudioTimeStamp *timestamp,
Chris@0 46 unsigned int inbus,
Chris@0 47 unsigned int inframes,
Chris@0 48 AudioBufferList *ioData);
Chris@0 49
Chris@0 50 int m_bufferSize;
Chris@0 51 int m_sampleRate;
Chris@0 52 int m_latency;
Chris@0 53 };
Chris@0 54
Chris@0 55 #endif /* HAVE_COREAUDIO */
Chris@0 56
Chris@0 57 #endif
Chris@0 58