view audioio/AudioCallbackPlayTarget.cpp @ 7:3a41ba527b4a

* Add command history class, and basic undo/redo menus. No actual commands to undo/redo yet. Selecting the placeholders sometimes seems to cause a crash, so this looks a little uncertain so far. * Add Rename Layer * Remove models from playback when their layers are removed (and ref counts hit zero) * Don't hang around waiting so much when there's work to be done in the audio buffer fill thread * Put more sensible names on layers generated from transforms * Add basic editing to time-value layer like existing editing in time-instants layer, and make both of them snap to the appropriate resolution during drag
author Chris Cannam
date Mon, 30 Jan 2006 17:51:56 +0000
parents df5923e33d01
children c606d3ffa397
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#include "AudioCallbackPlayTarget.h"
#include "AudioCallbackPlaySource.h"

#include <iostream>

AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) :
    m_source(source),
    m_outputGain(1.0)
{
    if (m_source) {
	connect(m_source, SIGNAL(modelReplaced()),
		this, SLOT(sourceModelReplaced()));
    }
}

AudioCallbackPlayTarget::~AudioCallbackPlayTarget()
{
}

void
AudioCallbackPlayTarget::setOutputGain(float gain)
{
    m_outputGain = gain;
}

#ifdef INCLUDE_MOCFILES
#ifdef INCLUDE_MOCFILES
#include "AudioCallbackPlayTarget.moc.cpp"
#endif
#endif