annotate audioio/AudioCallbackPlayTarget.cpp @ 7:3a41ba527b4a

* Add command history class, and basic undo/redo menus. No actual commands to undo/redo yet. Selecting the placeholders sometimes seems to cause a crash, so this looks a little uncertain so far. * Add Rename Layer * Remove models from playback when their layers are removed (and ref counts hit zero) * Don't hang around waiting so much when there's work to be done in the audio buffer fill thread * Put more sensible names on layers generated from transforms * Add basic editing to time-value layer like existing editing in time-instants layer, and make both of them snap to the appropriate resolution during drag
author Chris Cannam
date Mon, 30 Jan 2006 17:51:56 +0000
parents df5923e33d01
children c606d3ffa397
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "AudioCallbackPlayTarget.h"
Chris@0 11 #include "AudioCallbackPlaySource.h"
Chris@0 12
Chris@0 13 #include <iostream>
Chris@0 14
Chris@0 15 AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) :
Chris@0 16 m_source(source),
Chris@0 17 m_outputGain(1.0)
Chris@0 18 {
Chris@0 19 if (m_source) {
Chris@0 20 connect(m_source, SIGNAL(modelReplaced()),
Chris@0 21 this, SLOT(sourceModelReplaced()));
Chris@0 22 }
Chris@0 23 }
Chris@0 24
Chris@0 25 AudioCallbackPlayTarget::~AudioCallbackPlayTarget()
Chris@0 26 {
Chris@0 27 }
Chris@0 28
Chris@0 29 void
Chris@0 30 AudioCallbackPlayTarget::setOutputGain(float gain)
Chris@0 31 {
Chris@0 32 m_outputGain = gain;
Chris@0 33 }
Chris@0 34
Chris@0 35 #ifdef INCLUDE_MOCFILES
Chris@0 36 #ifdef INCLUDE_MOCFILES
Chris@0 37 #include "AudioCallbackPlayTarget.moc.cpp"
Chris@0 38 #endif
Chris@0 39 #endif
Chris@0 40