Mercurial > hg > svapp
diff audio/AudioCallbackPlaySource.cpp @ 741:6508d9d216c7 audio-source-refactor
Comments & tidying
author | Chris Cannam |
---|---|
date | Mon, 23 Mar 2020 14:14:20 +0000 |
parents | 846970dbef17 |
children | 1c6c10cc5f73 |
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--- a/audio/AudioCallbackPlaySource.cpp Fri Mar 20 16:31:58 2020 +0000 +++ b/audio/AudioCallbackPlaySource.cpp Mon Mar 23 14:14:20 2020 +0000 @@ -612,8 +612,6 @@ void AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target) { - //!!! This should go, we should be using the ApplicationPlaybackSource callbacks - if (target == nullptr) { // reset target-related facts and figures m_deviceSampleRate = 0; @@ -625,16 +623,16 @@ void AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size) { - cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl; + SVDEBUG << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl; if (size != 0) { m_blockSize = size; } if (size * 4 > m_ringBufferSize) { #ifdef DEBUG_AUDIO_PLAY_SOURCE - cout << "AudioCallbackPlaySource::setTarget: Buffer size " - << size << " > a quarter of ring buffer size " - << m_ringBufferSize << ", calling for more ring buffer" - << endl; + SVCERR << "AudioCallbackPlaySource::setTarget: Buffer size " + << size << " > a quarter of ring buffer size " + << m_ringBufferSize << ", calling for more ring buffer" + << endl; #endif m_ringBufferSize = size * 4; if (m_writeBuffers && !m_writeBuffers->empty()) { @@ -721,17 +719,6 @@ RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate); - /*!!! - sv_frame_t stretchlat = 0; - double timeRatio = 1.0; - - if (m_timeStretcher) { - stretchlat = m_timeStretcher->getLatency(); - timeRatio = m_timeStretcher->getTimeRatio(); - } - - RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate); - */ // When the target has just requested a block from us, the last // sample it obtained was our buffer fill frame count minus the // amount of read space (converted back to source sample rate) @@ -785,7 +772,6 @@ if (m_rangeStarts.empty()) { // this code is only used in case of error in rebuildRangeLists RealTime playing_t = bufferedto_t -//!!! - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t - latency_t - lastretrieved_t - inbuffer_t + sincerequest_t; if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime; @@ -812,7 +798,6 @@ RealTime playing_t = bufferedto_t; playing_t = playing_t -//!!! - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t - latency_t - lastretrieved_t - inbuffer_t + sincerequest_t; @@ -831,9 +816,7 @@ if (playing_t < playstart_t) { // cout << "playing_t " << playing_t << " < playstart_t " // << playstart_t << endl; - if (/*!!! sincerequest_t > RealTime::zeroTime && */ -//!!! m_playStartedAt + latency_t + stretchlat_t < - m_playStartedAt + latency_t < + if (m_playStartedAt + latency_t < RealTime::fromSeconds(currentTime)) { // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl; m_playStartFramePassed = true;