annotate audioio/AudioCallbackPlaySource.h @ 6:f3d777b693f7

* Introduce potentially-separate read and write ring buffers, so we can swap in a new set when something changes -- thus allowing us to respond quickly when something changes during playback, without losing the long buffers * Some fixes for display & editing
author Chris Cannam
date Fri, 27 Jan 2006 18:04:07 +0000
parents 5865094175ea
children 3a41ba527b4a
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 11 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 12
Chris@0 13 #include "base/RingBuffer.h"
Chris@0 14 #include "base/AudioPlaySource.h"
Chris@0 15 #include "base/Scavenger.h"
Chris@0 16
Chris@0 17 #include <QObject>
Chris@0 18 #include <QMutex>
Chris@0 19 #include <QWaitCondition>
Chris@0 20 #include <QThread>
Chris@0 21
Chris@0 22 #include <samplerate.h>
Chris@0 23
Chris@0 24 #include <set>
Chris@0 25 #include <map>
Chris@0 26
Chris@0 27 class Model;
Chris@0 28 class ViewManager;
Chris@0 29 class AudioGenerator;
Chris@0 30 class IntegerTimeStretcher;
Chris@0 31
Chris@0 32 /**
Chris@0 33 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@0 34 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@0 35 * per channel, filled during playback by a non-realtime thread, and
Chris@0 36 * provides a method for a realtime thread to pick up the latest
Chris@0 37 * available sample data from these buffers.
Chris@0 38 */
Chris@0 39 class AudioCallbackPlaySource : public virtual QObject,
Chris@0 40 public AudioPlaySource
Chris@0 41 {
Chris@0 42 Q_OBJECT
Chris@0 43
Chris@0 44 public:
Chris@0 45 AudioCallbackPlaySource(ViewManager *);
Chris@0 46 virtual ~AudioCallbackPlaySource();
Chris@0 47
Chris@0 48 /**
Chris@0 49 * Add a data model to be played from. The source can mix
Chris@0 50 * playback from a number of sources including dense and sparse
Chris@0 51 * models. The models must match in sample rate, but they don't
Chris@0 52 * have to have identical numbers of channels.
Chris@0 53 */
Chris@0 54 virtual void addModel(Model *model);
Chris@0 55
Chris@0 56 /**
Chris@0 57 * Remove a model.
Chris@0 58 */
Chris@0 59 virtual void removeModel(Model *model);
Chris@0 60
Chris@0 61 /**
Chris@0 62 * Remove all models. (Silence will ensue.)
Chris@0 63 */
Chris@0 64 virtual void clearModels();
Chris@0 65
Chris@0 66 /**
Chris@0 67 * Start making data available in the ring buffers for playback,
Chris@0 68 * from the given frame. If playback is already under way, reseek
Chris@0 69 * to the given frame and continue.
Chris@0 70 */
Chris@0 71 virtual void play(size_t startFrame);
Chris@0 72
Chris@0 73 /**
Chris@0 74 * Stop playback and ensure that no more data is returned.
Chris@0 75 */
Chris@0 76 virtual void stop();
Chris@0 77
Chris@0 78 /**
Chris@0 79 * Return whether playback is currently supposed to be happening.
Chris@0 80 */
Chris@0 81 virtual bool isPlaying() const { return m_playing; }
Chris@0 82
Chris@0 83 /**
Chris@0 84 * Return the frame number that is currently expected to be coming
Chris@0 85 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 86 */
Chris@0 87 virtual size_t getCurrentPlayingFrame();
Chris@0 88
Chris@0 89 /**
Chris@0 90 * Set the block size of the target audio device. This should
Chris@0 91 * be called by the target class.
Chris@0 92 */
Chris@0 93 void setTargetBlockSize(size_t);
Chris@0 94
Chris@0 95 /**
Chris@0 96 * Get the block size of the target audio device.
Chris@0 97 */
Chris@0 98 size_t getTargetBlockSize() const;
Chris@0 99
Chris@0 100 /**
Chris@0 101 * Set the playback latency of the target audio device, in frames
Chris@0 102 * at the target sample rate. This is the difference between the
Chris@0 103 * frame currently "leaving the speakers" and the last frame (or
Chris@0 104 * highest last frame across all channels) requested via
Chris@0 105 * getSamples(). The default is zero.
Chris@0 106 */
Chris@0 107 void setTargetPlayLatency(size_t);
Chris@0 108
Chris@0 109 /**
Chris@0 110 * Get the playback latency of the target audio device.
Chris@0 111 */
Chris@0 112 size_t getTargetPlayLatency() const;
Chris@0 113
Chris@0 114 /**
Chris@0 115 * Specify that the target audio device has a fixed sample rate
Chris@0 116 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@0 117 * source). If the target sets this to something other than the
Chris@0 118 * source sample rate, this class will resample automatically to
Chris@0 119 * fit.
Chris@0 120 */
Chris@0 121 void setTargetSampleRate(size_t);
Chris@0 122
Chris@0 123 /**
Chris@0 124 * Return the sample rate set by the target audio device (or the
Chris@0 125 * source sample rate if the target hasn't set one).
Chris@0 126 */
Chris@0 127 size_t getTargetSampleRate() const;
Chris@0 128
Chris@0 129 /**
Chris@0 130 * Set the current output levels for metering (for call from the
Chris@0 131 * target)
Chris@0 132 */
Chris@0 133 void setOutputLevels(float left, float right);
Chris@0 134
Chris@0 135 /**
Chris@0 136 * Return the current (or thereabouts) output levels in the range
Chris@0 137 * 0.0 -> 1.0, for metering purposes.
Chris@0 138 */
Chris@0 139 virtual bool getOutputLevels(float &left, float &right);
Chris@0 140
Chris@0 141 /**
Chris@0 142 * Get the number of channels of audio that will be available.
Chris@0 143 * This may safely be called from a realtime thread. Returns 0 if
Chris@0 144 * there is no source yet available.
Chris@0 145 */
Chris@0 146 size_t getSourceChannelCount() const;
Chris@0 147
Chris@0 148 /**
Chris@0 149 * Get the actual sample rate of the source material. This may
Chris@0 150 * safely be called from a realtime thread. Returns 0 if there is
Chris@0 151 * no source yet available.
Chris@0 152 */
Chris@0 153 size_t getSourceSampleRate() const;
Chris@0 154
Chris@0 155 /**
Chris@0 156 * Get "count" samples (at the target sample rate) of the mixed
Chris@0 157 * audio data, in all channels. This may safely be called from a
Chris@0 158 * realtime thread.
Chris@0 159 */
Chris@0 160 size_t getSourceSamples(size_t count, float **buffer);
Chris@0 161
Chris@0 162 void setSlowdownFactor(size_t factor);
Chris@0 163
Chris@0 164 signals:
Chris@0 165 void modelReplaced();
Chris@0 166
Chris@4 167 void playStatusChanged(bool isPlaying);
Chris@4 168
Chris@0 169 /// Just a warning
Chris@0 170 void sampleRateMismatch(size_t requested, size_t available);
Chris@0 171
Chris@3 172 protected slots:
Chris@3 173 void selectionChanged();
Chris@3 174 void playLoopModeChanged();
Chris@3 175 void playSelectionModeChanged();
Chris@3 176
Chris@0 177 protected:
Chris@0 178 ViewManager *m_viewManager;
Chris@0 179 AudioGenerator *m_audioGenerator;
Chris@0 180
Chris@6 181 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@6 182 public:
Chris@6 183 virtual ~RingBufferVector() {
Chris@6 184 while (!empty()) {
Chris@6 185 delete *begin();
Chris@6 186 erase(begin());
Chris@6 187 }
Chris@6 188 }
Chris@6 189 };
Chris@6 190
Chris@0 191 std::set<Model *> m_models;
Chris@6 192 RingBufferVector *m_readBuffers;
Chris@6 193 RingBufferVector *m_writeBuffers;
Chris@6 194 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@6 195 size_t m_sourceChannelCount;
Chris@0 196 size_t m_blockSize;
Chris@0 197 size_t m_sourceSampleRate;
Chris@0 198 size_t m_targetSampleRate;
Chris@0 199 size_t m_playLatency;
Chris@0 200 bool m_playing;
Chris@0 201 bool m_exiting;
Chris@0 202 size_t m_bufferedToFrame;
Chris@4 203 size_t m_lastModelEndFrame;
Chris@0 204 static const size_t m_ringBufferSize;
Chris@0 205 float m_outputLeft;
Chris@0 206 float m_outputRight;
Chris@0 207
Chris@6 208 RingBuffer<float> *getWriteRingBuffer(size_t c) {
Chris@6 209 if (m_writeBuffers && c < m_writeBuffers->size()) {
Chris@6 210 return (*m_writeBuffers)[c];
Chris@6 211 } else {
Chris@6 212 return 0;
Chris@6 213 }
Chris@0 214 }
Chris@0 215
Chris@6 216 RingBuffer<float> *getReadRingBuffer(size_t c) {
Chris@6 217 RingBufferVector *rb = m_readBuffers;
Chris@6 218 if (rb && c < rb->size()) {
Chris@6 219 return (*rb)[c];
Chris@6 220 } else {
Chris@6 221 return 0;
Chris@6 222 }
Chris@6 223 }
Chris@6 224
Chris@6 225 void clearRingBuffers(bool haveLock = false, size_t count = 0);
Chris@6 226
Chris@0 227 class TimeStretcherData
Chris@0 228 {
Chris@0 229 public:
Chris@0 230 TimeStretcherData(size_t channels, size_t factor, size_t blockSize);
Chris@0 231 ~TimeStretcherData();
Chris@0 232
Chris@0 233 size_t getFactor() const { return m_factor; }
Chris@0 234 IntegerTimeStretcher *getStretcher(size_t channel);
Chris@0 235 double *getOutputBuffer(size_t channel);
Chris@0 236 double *getInputBuffer();
Chris@0 237
Chris@0 238 void run(size_t channel);
Chris@0 239
Chris@0 240 protected:
Chris@0 241 TimeStretcherData(const TimeStretcherData &); // not provided
Chris@0 242 TimeStretcherData &operator=(const TimeStretcherData &); // not provided
Chris@0 243
Chris@0 244 typedef std::pair<IntegerTimeStretcher *, double *> StretcherBuffer;
Chris@0 245 std::map<size_t, StretcherBuffer> m_stretcher;
Chris@0 246 double *m_stretchInputBuffer;
Chris@0 247 size_t m_factor;
Chris@0 248 size_t m_blockSize;
Chris@0 249 };
Chris@0 250
Chris@0 251 size_t m_slowdownCounter;
Chris@0 252 TimeStretcherData *m_timeStretcher;
Chris@0 253 Scavenger<TimeStretcherData> m_timeStretcherScavenger;
Chris@0 254
Chris@4 255 // Called from fill thread, m_playing true, mutex held
Chris@4 256 void fillBuffers();
Chris@4 257
Chris@6 258 // Called from fillBuffers. Return the number of frames written,
Chris@6 259 // which will be count or fewer. Return in the frame argument the
Chris@6 260 // new buffered frame position (which may be earlier than the
Chris@6 261 // frame argument passed in, in the case of looping).
Chris@6 262 size_t mixModels(size_t &frame, size_t count, float **buffers);
Chris@0 263
Chris@0 264 class AudioCallbackPlaySourceFillThread : public QThread
Chris@0 265 {
Chris@0 266 public:
Chris@0 267 AudioCallbackPlaySourceFillThread(AudioCallbackPlaySource &source) :
Chris@0 268 m_source(source) { }
Chris@0 269
Chris@0 270 virtual void run();
Chris@0 271
Chris@0 272 protected:
Chris@0 273 AudioCallbackPlaySource &m_source;
Chris@0 274 };
Chris@0 275
Chris@0 276 QMutex m_mutex;
Chris@0 277 QWaitCondition m_condition;
Chris@0 278 AudioCallbackPlaySourceFillThread *m_fillThread;
Chris@0 279 SRC_STATE *m_converter;
Chris@0 280 };
Chris@0 281
Chris@0 282 #endif
Chris@0 283
Chris@0 284