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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
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17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <QObject>
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25 #include <QMutex>
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26 #include <QWaitCondition>
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27
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28 #include "base/Thread.h"
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29 #include "base/RealTime.h"
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30
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31 #include <samplerate.h>
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32
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33 #include <set>
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34 #include <map>
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35
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36 namespace RubberBand {
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37 class RubberBandStretcher;
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38 }
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39
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40 class Model;
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41 class NoteModel;
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42 class ViewManagerBase;
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43 class AudioGenerator;
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44 class PlayParameters;
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45 class RealTimePluginInstance;
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46 class AudioCallbackPlayTarget;
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47
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48 /**
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49 * AudioCallbackPlaySource manages audio data supply to callback-based
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50 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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51 * per channel, filled during playback by a non-realtime thread, and
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52 * provides a method for a realtime thread to pick up the latest
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53 * available sample data from these buffers.
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54 */
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55 class AudioCallbackPlaySource : public QObject,
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56 public AudioPlaySource
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57 {
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58 Q_OBJECT
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59
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60 public:
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61 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
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62 virtual ~AudioCallbackPlaySource();
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63
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64 /**
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65 * Add a data model to be played from. The source can mix
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66 * playback from a number of sources including dense and sparse
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67 * models. The models must match in sample rate, but they don't
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68 * have to have identical numbers of channels.
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69 */
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70 virtual void addModel(Model *model);
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71
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72 /**
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73 * Remove a model.
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74 */
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75 virtual void removeModel(Model *model);
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76
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77 /**
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78 * Remove all models. (Silence will ensue.)
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79 */
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80 virtual void clearModels();
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81
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82 /**
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83 * Start making data available in the ring buffers for playback,
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84 * from the given frame. If playback is already under way, reseek
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85 * to the given frame and continue.
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86 */
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87 virtual void play(size_t startFrame);
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88
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89 /**
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90 * Stop playback and ensure that no more data is returned.
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91 */
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92 virtual void stop();
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93
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94 /**
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95 * Return whether playback is currently supposed to be happening.
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96 */
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97 virtual bool isPlaying() const { return m_playing; }
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98
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99 /**
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100 * Return the frame number that is currently expected to be coming
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101 * out of the speakers. (i.e. compensating for playback latency.)
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102 */
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103 virtual size_t getCurrentPlayingFrame();
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104
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105 /**
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106 * Return the last frame that would come out of the speakers if we
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107 * stopped playback right now.
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108 */
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109 virtual size_t getCurrentBufferedFrame();
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110
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111 /**
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112 * Return the frame at which playback is expected to end (if not looping).
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113 */
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114 virtual size_t getPlayEndFrame() { return m_lastModelEndFrame; }
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115
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116 /**
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117 * Set the target and the block size of the target audio device.
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118 * This should be called by the target class.
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119 */
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120 void setTarget(AudioCallbackPlayTarget *, size_t blockSize);
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121
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122 /**
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123 * Get the block size of the target audio device. This may be an
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124 * estimate or upper bound, if the target has a variable block
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125 * size; the source should behave itself even if this value turns
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126 * out to be inaccurate.
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127 */
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128 size_t getTargetBlockSize() const;
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129
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130 /**
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131 * Set the playback latency of the target audio device, in frames
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132 * at the target sample rate. This is the difference between the
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133 * frame currently "leaving the speakers" and the last frame (or
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134 * highest last frame across all channels) requested via
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135 * getSamples(). The default is zero.
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136 */
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137 void setTargetPlayLatency(size_t);
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138
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139 /**
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140 * Get the playback latency of the target audio device.
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141 */
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142 size_t getTargetPlayLatency() const;
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143
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144 /**
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145 * Specify that the target audio device has a fixed sample rate
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146 * (i.e. cannot accommodate arbitrary sample rates based on the
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147 * source). If the target sets this to something other than the
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148 * source sample rate, this class will resample automatically to
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149 * fit.
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150 */
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151 void setTargetSampleRate(size_t);
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152
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153 /**
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154 * Return the sample rate set by the target audio device (or the
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155 * source sample rate if the target hasn't set one).
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156 */
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157 virtual size_t getTargetSampleRate() const;
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158
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159 /**
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160 * Set the current output levels for metering (for call from the
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161 * target)
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162 */
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163 void setOutputLevels(float left, float right);
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164
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165 /**
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166 * Return the current (or thereabouts) output levels in the range
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167 * 0.0 -> 1.0, for metering purposes.
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168 */
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169 virtual bool getOutputLevels(float &left, float &right);
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170
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171 /**
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172 * Get the number of channels of audio that in the source models.
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173 * This may safely be called from a realtime thread. Returns 0 if
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174 * there is no source yet available.
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175 */
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176 size_t getSourceChannelCount() const;
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177
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178 /**
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179 * Get the number of channels of audio that will be provided
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180 * to the play target. This may be more than the source channel
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181 * count: for example, a mono source will provide 2 channels
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182 * after pan.
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183 * This may safely be called from a realtime thread. Returns 0 if
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184 * there is no source yet available.
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185 */
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186 size_t getTargetChannelCount() const;
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187
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188 /**
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189 * Get the actual sample rate of the source material. This may
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190 * safely be called from a realtime thread. Returns 0 if there is
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191 * no source yet available.
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192 */
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193 virtual size_t getSourceSampleRate() const;
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194
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195 /**
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196 * Get "count" samples (at the target sample rate) of the mixed
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197 * audio data, in all channels. This may safely be called from a
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198 * realtime thread.
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199 */
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200 size_t getSourceSamples(size_t count, float **buffer);
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201
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202 /**
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203 * Set the time stretcher factor (i.e. playback speed).
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204 */
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205 void setTimeStretch(float factor);
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206
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207 /**
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208 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
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209 * highest quality.
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210 */
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211 void setResampleQuality(int q);
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212
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213 /**
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214 * Set a single real-time plugin as a processing effect for
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215 * auditioning during playback.
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216 *
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217 * The plugin must have been initialised with
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218 * getTargetChannelCount() channels and a getTargetBlockSize()
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219 * sample frame processing block size.
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220 *
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221 * This playback source takes ownership of the plugin, which will
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222 * be deleted at some point after the following call to
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223 * setAuditioningEffect (depending on real-time constraints).
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224 *
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225 * Pass a null pointer to remove the current auditioning plugin,
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226 * if any.
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227 */
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228 void setAuditioningEffect(Auditionable *plugin);
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229
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230 /**
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231 * Request spontaneous playback of a single short note of the
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232 * given pitch.
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233 */
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234 void queueExampleNote(int midiPitch);
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235
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236 /**
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237 * Specify that only the given set of models should be played.
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238 */
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239 void setSoloModelSet(std::set<Model *>s);
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240
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241 /**
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242 * Specify that all models should be played as normal (if not
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243 * muted).
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244 */
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245 void clearSoloModelSet();
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246
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247 QString getClientName() const { return m_clientName; }
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248
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249 signals:
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250 void modelReplaced();
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251
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252 void playStatusChanged(bool isPlaying);
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253
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254 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
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255
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256 void audioOverloadPluginDisabled();
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257 void audioTimeStretchMultiChannelDisabled();
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258
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259 void activity(QString);
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260
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261 public slots:
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262 void audioProcessingOverload();
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263
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264 protected slots:
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265 void selectionChanged();
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266 void playLoopModeChanged();
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267 void playSelectionModeChanged();
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268 void playParametersChanged(PlayParameters *);
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269 void preferenceChanged(PropertyContainer::PropertyName);
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270 void modelChanged(size_t startFrame, size_t endFrame);
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271
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272 protected:
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273 ViewManagerBase *m_viewManager;
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274 AudioGenerator *m_audioGenerator;
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275 QString m_clientName;
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276
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277 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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278 public:
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279 virtual ~RingBufferVector() {
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280 while (!empty()) {
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281 delete *begin();
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282 erase(begin());
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283 }
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284 }
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285 };
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286
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287 std::set<Model *> m_models;
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288 RingBufferVector *m_readBuffers;
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289 RingBufferVector *m_writeBuffers;
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290 size_t m_readBufferFill;
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291 size_t m_writeBufferFill;
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292 Scavenger<RingBufferVector> m_bufferScavenger;
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293 size_t m_sourceChannelCount;
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294 size_t m_blockSize;
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295 size_t m_sourceSampleRate;
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296 size_t m_targetSampleRate;
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297 size_t m_playLatency;
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298 AudioCallbackPlayTarget *m_target;
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299 double m_lastRetrievalTimestamp;
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300 size_t m_lastRetrievedBlockSize;
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301 bool m_trustworthyTimestamps;
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302 size_t m_lastCurrentFrame;
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303 bool m_playing;
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304 bool m_exiting;
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305 size_t m_lastModelEndFrame;
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306 size_t m_ringBufferSize;
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307 float m_outputLeft;
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308 float m_outputRight;
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309 RealTimePluginInstance *m_auditioningPlugin;
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310 bool m_auditioningPluginBypassed;
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311 Scavenger<RealTimePluginInstance> m_pluginScavenger;
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312 size_t m_playStartFrame;
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313 bool m_playStartFramePassed;
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314 RealTime m_playStartedAt;
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315 NoteModel *m_exampleNotes;
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316 size_t m_examplePlaybackFrame;
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317
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318 RingBuffer<float> *getWriteRingBuffer(size_t c) {
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319 if (m_writeBuffers && c < m_writeBuffers->size()) {
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320 return (*m_writeBuffers)[c];
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321 } else {
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322 return 0;
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323 }
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324 }
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325
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326 RingBuffer<float> *getReadRingBuffer(size_t c) {
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327 RingBufferVector *rb = m_readBuffers;
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328 if (rb && c < rb->size()) {
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329 return (*rb)[c];
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330 } else {
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331 return 0;
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332 }
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333 }
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334
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335 void clearRingBuffers(bool haveLock = false, size_t count = 0);
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336 void unifyRingBuffers();
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337
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338 RubberBand::RubberBandStretcher *m_timeStretcher;
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339 RubberBand::RubberBandStretcher *m_monoStretcher;
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340 float m_stretchRatio;
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341 bool m_stretchMono;
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342
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343 size_t m_stretcherInputCount;
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344 float **m_stretcherInputs;
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345 size_t *m_stretcherInputSizes;
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346
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347 // Called from fill thread, m_playing true, mutex held
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348 // Return true if work done
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349 bool fillBuffers();
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350
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351 // Called from fillBuffers. Return the number of frames written,
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352 // which will be count or fewer. Return in the frame argument the
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353 // new buffered frame position (which may be earlier than the
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354 // frame argument passed in, in the case of looping).
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355 size_t mixModels(size_t &frame, size_t count, float **buffers);
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356
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357 // Called from getSourceSamples, thus in play thread rather than
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358 // fill thread. Return the number of frames written, which will
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359 // be count or fewer.
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360 size_t mixExampleModel(size_t count, float **buffers);
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361
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362 // Called from getSourceSamples.
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363 void applyAuditioningEffect(size_t count, float **buffers);
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364
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365 // Ranges of current selections, if play selection is active
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366 std::vector<RealTime> m_rangeStarts;
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367 std::vector<RealTime> m_rangeDurations;
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368 void rebuildRangeLists();
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369
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370 size_t getCurrentFrame(RealTime outputLatency);
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371
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372 class FillThread : public Thread
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373 {
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374 public:
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375 FillThread(AudioCallbackPlaySource &source) :
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376 Thread(Thread::NonRTThread),
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377 m_source(source) { }
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378
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379 virtual void run();
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380
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381 protected:
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382 AudioCallbackPlaySource &m_source;
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383 };
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384
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385 QMutex m_mutex;
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386 QWaitCondition m_condition;
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387 FillThread *m_fillThread;
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388 SRC_STATE *m_converter;
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389 SRC_STATE *m_crapConverter; // for use when playing very fast
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390 int m_resampleQuality;
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391 void initialiseConverter();
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392 };
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393
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394 #endif
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395
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396
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