annotate audioio/AudioCallbackPlaySource.h @ 240:e8961a95b3d6 integration_library

Merge from the default branch
author mathieub <mathieu.barthet@eecs.qmul.ac.uk>
date Tue, 23 Aug 2011 12:03:55 +0100
parents 1fcee2a1c03e 5e1711be654d
children
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@43 17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@43 24 #include <QObject>
Chris@43 25 #include <QMutex>
Chris@43 26 #include <QWaitCondition>
Chris@43 27
Chris@43 28 #include "base/Thread.h"
Chris@93 29 #include "base/RealTime.h"
Chris@43 30
Chris@43 31 #include <samplerate.h>
Chris@43 32
Chris@43 33 #include <set>
Chris@43 34 #include <map>
Chris@43 35
Chris@91 36 namespace RubberBand {
Chris@91 37 class RubberBandStretcher;
Chris@91 38 }
Chris@62 39
Chris@43 40 class Model;
Chris@235 41 class NoteModel;
Chris@105 42 class ViewManagerBase;
Chris@43 43 class AudioGenerator;
Chris@43 44 class PlayParameters;
Chris@43 45 class RealTimePluginInstance;
Chris@91 46 class AudioCallbackPlayTarget;
Chris@43 47
Chris@43 48 /**
Chris@43 49 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 50 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 51 * per channel, filled during playback by a non-realtime thread, and
Chris@43 52 * provides a method for a realtime thread to pick up the latest
Chris@43 53 * available sample data from these buffers.
Chris@43 54 */
Chris@238 55 class AudioCallbackPlaySource : public QObject,
Chris@43 56 public AudioPlaySource
Chris@43 57 {
Chris@43 58 Q_OBJECT
Chris@43 59
Chris@43 60 public:
Chris@105 61 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
Chris@43 62 virtual ~AudioCallbackPlaySource();
Chris@43 63
Chris@43 64 /**
Chris@43 65 * Add a data model to be played from. The source can mix
Chris@43 66 * playback from a number of sources including dense and sparse
Chris@43 67 * models. The models must match in sample rate, but they don't
Chris@43 68 * have to have identical numbers of channels.
Chris@43 69 */
Chris@43 70 virtual void addModel(Model *model);
Chris@43 71
Chris@43 72 /**
Chris@43 73 * Remove a model.
Chris@43 74 */
Chris@43 75 virtual void removeModel(Model *model);
Chris@43 76
Chris@43 77 /**
Chris@43 78 * Remove all models. (Silence will ensue.)
Chris@43 79 */
Chris@43 80 virtual void clearModels();
Chris@43 81
Chris@43 82 /**
Chris@43 83 * Start making data available in the ring buffers for playback,
Chris@43 84 * from the given frame. If playback is already under way, reseek
Chris@43 85 * to the given frame and continue.
Chris@43 86 */
Chris@43 87 virtual void play(size_t startFrame);
Chris@43 88
Chris@43 89 /**
Chris@43 90 * Stop playback and ensure that no more data is returned.
Chris@43 91 */
Chris@43 92 virtual void stop();
Chris@43 93
Chris@43 94 /**
Chris@43 95 * Return whether playback is currently supposed to be happening.
Chris@43 96 */
Chris@43 97 virtual bool isPlaying() const { return m_playing; }
Chris@43 98
Chris@43 99 /**
Chris@43 100 * Return the frame number that is currently expected to be coming
Chris@43 101 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 102 */
Chris@43 103 virtual size_t getCurrentPlayingFrame();
Chris@93 104
Chris@93 105 /**
Chris@93 106 * Return the last frame that would come out of the speakers if we
Chris@93 107 * stopped playback right now.
Chris@93 108 */
Chris@93 109 virtual size_t getCurrentBufferedFrame();
Chris@43 110
Chris@43 111 /**
Chris@43 112 * Return the frame at which playback is expected to end (if not looping).
Chris@43 113 */
Chris@43 114 virtual size_t getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 115
Chris@43 116 /**
Chris@91 117 * Set the target and the block size of the target audio device.
Chris@91 118 * This should be called by the target class.
Chris@43 119 */
Chris@91 120 void setTarget(AudioCallbackPlayTarget *, size_t blockSize);
Chris@43 121
Chris@43 122 /**
Chris@91 123 * Get the block size of the target audio device. This may be an
Chris@91 124 * estimate or upper bound, if the target has a variable block
Chris@91 125 * size; the source should behave itself even if this value turns
Chris@91 126 * out to be inaccurate.
Chris@43 127 */
Chris@43 128 size_t getTargetBlockSize() const;
Chris@43 129
Chris@43 130 /**
Chris@43 131 * Set the playback latency of the target audio device, in frames
Chris@43 132 * at the target sample rate. This is the difference between the
Chris@43 133 * frame currently "leaving the speakers" and the last frame (or
Chris@43 134 * highest last frame across all channels) requested via
Chris@43 135 * getSamples(). The default is zero.
Chris@43 136 */
Chris@43 137 void setTargetPlayLatency(size_t);
Chris@43 138
Chris@43 139 /**
Chris@43 140 * Get the playback latency of the target audio device.
Chris@43 141 */
Chris@43 142 size_t getTargetPlayLatency() const;
Chris@43 143
Chris@43 144 /**
Chris@43 145 * Specify that the target audio device has a fixed sample rate
Chris@43 146 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 147 * source). If the target sets this to something other than the
Chris@43 148 * source sample rate, this class will resample automatically to
Chris@43 149 * fit.
Chris@43 150 */
Chris@43 151 void setTargetSampleRate(size_t);
Chris@43 152
Chris@43 153 /**
Chris@43 154 * Return the sample rate set by the target audio device (or the
Chris@43 155 * source sample rate if the target hasn't set one).
Chris@43 156 */
Chris@43 157 virtual size_t getTargetSampleRate() const;
Chris@43 158
Chris@43 159 /**
Chris@43 160 * Set the current output levels for metering (for call from the
Chris@43 161 * target)
Chris@43 162 */
Chris@43 163 void setOutputLevels(float left, float right);
Chris@43 164
Chris@43 165 /**
Chris@43 166 * Return the current (or thereabouts) output levels in the range
Chris@43 167 * 0.0 -> 1.0, for metering purposes.
Chris@43 168 */
Chris@43 169 virtual bool getOutputLevels(float &left, float &right);
Chris@43 170
Chris@43 171 /**
Chris@43 172 * Get the number of channels of audio that in the source models.
Chris@43 173 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 174 * there is no source yet available.
Chris@43 175 */
Chris@43 176 size_t getSourceChannelCount() const;
Chris@43 177
Chris@43 178 /**
Chris@43 179 * Get the number of channels of audio that will be provided
Chris@43 180 * to the play target. This may be more than the source channel
Chris@43 181 * count: for example, a mono source will provide 2 channels
Chris@43 182 * after pan.
Chris@43 183 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 184 * there is no source yet available.
Chris@43 185 */
Chris@43 186 size_t getTargetChannelCount() const;
Chris@43 187
Chris@43 188 /**
Chris@43 189 * Get the actual sample rate of the source material. This may
Chris@43 190 * safely be called from a realtime thread. Returns 0 if there is
Chris@43 191 * no source yet available.
Chris@43 192 */
Chris@43 193 virtual size_t getSourceSampleRate() const;
Chris@43 194
Chris@43 195 /**
Chris@43 196 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 197 * audio data, in all channels. This may safely be called from a
Chris@43 198 * realtime thread.
Chris@43 199 */
Chris@43 200 size_t getSourceSamples(size_t count, float **buffer);
Chris@43 201
Chris@43 202 /**
Chris@91 203 * Set the time stretcher factor (i.e. playback speed).
Chris@43 204 */
Chris@91 205 void setTimeStretch(float factor);
Chris@43 206
Chris@43 207 /**
Chris@43 208 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
Chris@43 209 * highest quality.
Chris@43 210 */
Chris@43 211 void setResampleQuality(int q);
Chris@43 212
Chris@43 213 /**
Chris@43 214 * Set a single real-time plugin as a processing effect for
Chris@43 215 * auditioning during playback.
Chris@43 216 *
Chris@43 217 * The plugin must have been initialised with
Chris@43 218 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 219 * sample frame processing block size.
Chris@43 220 *
Chris@43 221 * This playback source takes ownership of the plugin, which will
Chris@43 222 * be deleted at some point after the following call to
Chris@107 223 * setAuditioningEffect (depending on real-time constraints).
Chris@43 224 *
Chris@43 225 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 226 * if any.
Chris@43 227 */
Chris@107 228 void setAuditioningEffect(Auditionable *plugin);
Chris@43 229
Chris@43 230 /**
Chris@235 231 * Request spontaneous playback of a single short note of the
Chris@235 232 * given pitch.
Chris@235 233 */
Chris@235 234 void queueExampleNote(int midiPitch);
Chris@235 235
Chris@235 236 /**
Chris@43 237 * Specify that only the given set of models should be played.
Chris@43 238 */
Chris@43 239 void setSoloModelSet(std::set<Model *>s);
Chris@43 240
Chris@43 241 /**
Chris@43 242 * Specify that all models should be played as normal (if not
Chris@43 243 * muted).
Chris@43 244 */
Chris@43 245 void clearSoloModelSet();
Chris@43 246
Chris@57 247 QString getClientName() const { return m_clientName; }
Chris@57 248
Chris@43 249 signals:
Chris@43 250 void modelReplaced();
Chris@43 251
Chris@43 252 void playStatusChanged(bool isPlaying);
Chris@43 253
Chris@43 254 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
Chris@43 255
Chris@43 256 void audioOverloadPluginDisabled();
Chris@130 257 void audioTimeStretchMultiChannelDisabled();
Chris@43 258
Chris@158 259 void activity(QString);
Chris@158 260
Chris@43 261 public slots:
Chris@43 262 void audioProcessingOverload();
Chris@43 263
Chris@43 264 protected slots:
Chris@43 265 void selectionChanged();
Chris@43 266 void playLoopModeChanged();
Chris@43 267 void playSelectionModeChanged();
Chris@43 268 void playParametersChanged(PlayParameters *);
Chris@43 269 void preferenceChanged(PropertyContainer::PropertyName);
Chris@43 270 void modelChanged(size_t startFrame, size_t endFrame);
Chris@43 271
Chris@43 272 protected:
Chris@105 273 ViewManagerBase *m_viewManager;
Chris@57 274 AudioGenerator *m_audioGenerator;
Chris@57 275 QString m_clientName;
Chris@43 276
Chris@43 277 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 278 public:
Chris@43 279 virtual ~RingBufferVector() {
Chris@43 280 while (!empty()) {
Chris@43 281 delete *begin();
Chris@43 282 erase(begin());
Chris@43 283 }
Chris@43 284 }
Chris@43 285 };
Chris@43 286
Chris@43 287 std::set<Model *> m_models;
Chris@43 288 RingBufferVector *m_readBuffers;
Chris@43 289 RingBufferVector *m_writeBuffers;
Chris@43 290 size_t m_readBufferFill;
Chris@43 291 size_t m_writeBufferFill;
Chris@43 292 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@43 293 size_t m_sourceChannelCount;
Chris@43 294 size_t m_blockSize;
Chris@43 295 size_t m_sourceSampleRate;
Chris@43 296 size_t m_targetSampleRate;
Chris@43 297 size_t m_playLatency;
Chris@91 298 AudioCallbackPlayTarget *m_target;
Chris@91 299 double m_lastRetrievalTimestamp;
Chris@91 300 size_t m_lastRetrievedBlockSize;
Chris@102 301 bool m_trustworthyTimestamps;
Chris@102 302 size_t m_lastCurrentFrame;
Chris@43 303 bool m_playing;
Chris@43 304 bool m_exiting;
Chris@43 305 size_t m_lastModelEndFrame;
Chris@193 306 size_t m_ringBufferSize;
Chris@43 307 float m_outputLeft;
Chris@43 308 float m_outputRight;
Chris@43 309 RealTimePluginInstance *m_auditioningPlugin;
Chris@43 310 bool m_auditioningPluginBypassed;
Chris@43 311 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@94 312 size_t m_playStartFrame;
Chris@94 313 bool m_playStartFramePassed;
Chris@94 314 RealTime m_playStartedAt;
Chris@235 315 NoteModel *m_exampleNotes;
Chris@235 316 size_t m_examplePlaybackFrame;
Chris@43 317
Chris@43 318 RingBuffer<float> *getWriteRingBuffer(size_t c) {
Chris@43 319 if (m_writeBuffers && c < m_writeBuffers->size()) {
Chris@43 320 return (*m_writeBuffers)[c];
Chris@43 321 } else {
Chris@43 322 return 0;
Chris@43 323 }
Chris@43 324 }
Chris@43 325
Chris@43 326 RingBuffer<float> *getReadRingBuffer(size_t c) {
Chris@43 327 RingBufferVector *rb = m_readBuffers;
Chris@43 328 if (rb && c < rb->size()) {
Chris@43 329 return (*rb)[c];
Chris@43 330 } else {
Chris@43 331 return 0;
Chris@43 332 }
Chris@43 333 }
Chris@43 334
Chris@43 335 void clearRingBuffers(bool haveLock = false, size_t count = 0);
Chris@43 336 void unifyRingBuffers();
Chris@43 337
Chris@62 338 RubberBand::RubberBandStretcher *m_timeStretcher;
Chris@130 339 RubberBand::RubberBandStretcher *m_monoStretcher;
Chris@91 340 float m_stretchRatio;
Chris@130 341 bool m_stretchMono;
Chris@91 342
Chris@91 343 size_t m_stretcherInputCount;
Chris@91 344 float **m_stretcherInputs;
Chris@91 345 size_t *m_stretcherInputSizes;
Chris@43 346
Chris@43 347 // Called from fill thread, m_playing true, mutex held
Chris@43 348 // Return true if work done
Chris@43 349 bool fillBuffers();
Chris@43 350
Chris@43 351 // Called from fillBuffers. Return the number of frames written,
Chris@43 352 // which will be count or fewer. Return in the frame argument the
Chris@43 353 // new buffered frame position (which may be earlier than the
Chris@43 354 // frame argument passed in, in the case of looping).
Chris@43 355 size_t mixModels(size_t &frame, size_t count, float **buffers);
Chris@43 356
Chris@235 357 // Called from getSourceSamples, thus in play thread rather than
Chris@235 358 // fill thread. Return the number of frames written, which will
Chris@235 359 // be count or fewer.
Chris@235 360 size_t mixExampleModel(size_t count, float **buffers);
Chris@235 361
Chris@43 362 // Called from getSourceSamples.
Chris@43 363 void applyAuditioningEffect(size_t count, float **buffers);
Chris@43 364
Chris@93 365 // Ranges of current selections, if play selection is active
Chris@93 366 std::vector<RealTime> m_rangeStarts;
Chris@93 367 std::vector<RealTime> m_rangeDurations;
Chris@93 368 void rebuildRangeLists();
Chris@93 369
Chris@93 370 size_t getCurrentFrame(RealTime outputLatency);
Chris@93 371
Chris@43 372 class FillThread : public Thread
Chris@43 373 {
Chris@43 374 public:
Chris@43 375 FillThread(AudioCallbackPlaySource &source) :
Chris@43 376 Thread(Thread::NonRTThread),
Chris@43 377 m_source(source) { }
Chris@43 378
Chris@43 379 virtual void run();
Chris@43 380
Chris@43 381 protected:
Chris@43 382 AudioCallbackPlaySource &m_source;
Chris@43 383 };
Chris@43 384
Chris@43 385 QMutex m_mutex;
Chris@43 386 QWaitCondition m_condition;
Chris@43 387 FillThread *m_fillThread;
Chris@43 388 SRC_STATE *m_converter;
Chris@43 389 SRC_STATE *m_crapConverter; // for use when playing very fast
Chris@43 390 int m_resampleQuality;
Chris@43 391 void initialiseConverter();
Chris@43 392 };
Chris@43 393
Chris@43 394 #endif
Chris@43 395
Chris@43 396