annotate audioio/AudioPulseAudioTarget.cpp @ 298:e22642bcb07b tonioni

Merge branch tonioni_multi_transform
author Chris Cannam
date Mon, 02 Dec 2013 15:47:16 +0000
parents 068235cf5bf7
children 0876ea394902
rev   line source
Chris@117 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@117 2
Chris@117 3 /*
Chris@117 4 Sonic Visualiser
Chris@117 5 An audio file viewer and annotation editor.
Chris@117 6 Centre for Digital Music, Queen Mary, University of London.
Chris@117 7 This file copyright 2008 QMUL.
Chris@117 8
Chris@117 9 This program is free software; you can redistribute it and/or
Chris@117 10 modify it under the terms of the GNU General Public License as
Chris@117 11 published by the Free Software Foundation; either version 2 of the
Chris@117 12 License, or (at your option) any later version. See the file
Chris@117 13 COPYING included with this distribution for more information.
Chris@117 14 */
Chris@117 15
Chris@117 16 #ifdef HAVE_LIBPULSE
Chris@117 17
Chris@117 18 #include "AudioPulseAudioTarget.h"
Chris@117 19 #include "AudioCallbackPlaySource.h"
Chris@117 20
Chris@117 21 #include <QMutexLocker>
Chris@117 22
Chris@117 23 #include <iostream>
Chris@117 24 #include <cassert>
Chris@117 25 #include <cmath>
Chris@117 26
Chris@195 27 #define DEBUG_AUDIO_PULSE_AUDIO_TARGET 1
Chris@195 28 //#define DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY 1
Chris@117 29
Chris@117 30 AudioPulseAudioTarget::AudioPulseAudioTarget(AudioCallbackPlaySource *source) :
Chris@117 31 AudioCallbackPlayTarget(source),
Chris@117 32 m_mutex(QMutex::Recursive),
Chris@117 33 m_loop(0),
Chris@117 34 m_api(0),
Chris@117 35 m_context(0),
Chris@117 36 m_stream(0),
Chris@117 37 m_loopThread(0),
Chris@117 38 m_bufferSize(0),
Chris@117 39 m_sampleRate(0),
Chris@117 40 m_latency(0),
Chris@117 41 m_done(false)
Chris@117 42 {
Chris@117 43 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 44 cerr << "AudioPulseAudioTarget: Initialising for PulseAudio" << endl;
Chris@117 45 #endif
Chris@117 46
Chris@117 47 m_loop = pa_mainloop_new();
Chris@117 48 if (!m_loop) {
Chris@293 49 cerr << "ERROR: AudioPulseAudioTarget: Failed to create main loop" << endl;
Chris@117 50 return;
Chris@117 51 }
Chris@117 52
Chris@117 53 m_api = pa_mainloop_get_api(m_loop);
Chris@117 54
Chris@117 55 //!!! handle signals how?
Chris@117 56
Chris@118 57 m_bufferSize = 20480;
Chris@117 58 m_sampleRate = 44100;
Chris@117 59 if (m_source && (m_source->getSourceSampleRate() != 0)) {
Chris@117 60 m_sampleRate = m_source->getSourceSampleRate();
Chris@117 61 }
Chris@117 62 m_spec.rate = m_sampleRate;
Chris@117 63 m_spec.channels = 2;
Chris@117 64 m_spec.format = PA_SAMPLE_FLOAT32NE;
Chris@117 65
Chris@195 66 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 67 cerr << "AudioPulseAudioTarget: Creating context" << endl;
Chris@195 68 #endif
Chris@195 69
Chris@117 70 m_context = pa_context_new(m_api, source->getClientName().toLocal8Bit().data());
Chris@117 71 if (!m_context) {
Chris@293 72 cerr << "ERROR: AudioPulseAudioTarget: Failed to create context object" << endl;
Chris@117 73 return;
Chris@117 74 }
Chris@117 75
Chris@117 76 pa_context_set_state_callback(m_context, contextStateChangedStatic, this);
Chris@117 77
Chris@195 78 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 79 cerr << "AudioPulseAudioTarget: Connecting to default server..." << endl;
Chris@195 80 #endif
Chris@195 81
Chris@195 82 pa_context_connect(m_context, 0, // default server
Chris@195 83 (pa_context_flags_t)PA_CONTEXT_NOAUTOSPAWN, 0);
Chris@195 84
Chris@195 85 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 86 cerr << "AudioPulseAudioTarget: Starting main loop" << endl;
Chris@195 87 #endif
Chris@117 88
Chris@117 89 m_loopThread = new MainLoopThread(m_loop);
Chris@117 90 m_loopThread->start();
Chris@117 91
Chris@117 92 #ifdef DEBUG_PULSE_AUDIO_TARGET
Chris@293 93 cerr << "AudioPulseAudioTarget: initialised OK" << endl;
Chris@117 94 #endif
Chris@117 95 }
Chris@117 96
Chris@117 97 AudioPulseAudioTarget::~AudioPulseAudioTarget()
Chris@117 98 {
Chris@233 99 SVDEBUG << "AudioPulseAudioTarget::~AudioPulseAudioTarget()" << endl;
Chris@117 100
Chris@117 101 if (m_source) {
Chris@117 102 m_source->setTarget(0, m_bufferSize);
Chris@117 103 }
Chris@117 104
Chris@117 105 shutdown();
Chris@117 106
Chris@117 107 QMutexLocker locker(&m_mutex);
Chris@117 108
Chris@117 109 if (m_stream) pa_stream_unref(m_stream);
Chris@117 110
Chris@117 111 if (m_context) pa_context_unref(m_context);
Chris@117 112
Chris@117 113 if (m_loop) {
Chris@117 114 pa_signal_done();
Chris@117 115 pa_mainloop_free(m_loop);
Chris@117 116 }
Chris@117 117
Chris@117 118 m_stream = 0;
Chris@117 119 m_context = 0;
Chris@117 120 m_loop = 0;
Chris@117 121
Chris@233 122 SVDEBUG << "AudioPulseAudioTarget::~AudioPulseAudioTarget() done" << endl;
Chris@117 123 }
Chris@117 124
Chris@117 125 void
Chris@117 126 AudioPulseAudioTarget::shutdown()
Chris@117 127 {
Chris@117 128 m_done = true;
Chris@117 129 }
Chris@117 130
Chris@117 131 bool
Chris@117 132 AudioPulseAudioTarget::isOK() const
Chris@117 133 {
Chris@117 134 return (m_context != 0);
Chris@117 135 }
Chris@117 136
Chris@117 137 double
Chris@117 138 AudioPulseAudioTarget::getCurrentTime() const
Chris@117 139 {
Chris@117 140 if (!m_stream) return 0.0;
Chris@118 141
Chris@118 142 pa_usec_t usec = 0;
Chris@118 143 pa_stream_get_time(m_stream, &usec);
Chris@118 144 return usec / 1000000.f;
Chris@117 145 }
Chris@117 146
Chris@117 147 void
Chris@117 148 AudioPulseAudioTarget::sourceModelReplaced()
Chris@117 149 {
Chris@117 150 m_source->setTargetSampleRate(m_sampleRate);
Chris@117 151 }
Chris@117 152
Chris@117 153 void
Chris@117 154 AudioPulseAudioTarget::streamWriteStatic(pa_stream *stream,
Chris@117 155 size_t length,
Chris@117 156 void *data)
Chris@117 157 {
Chris@117 158 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@117 159
Chris@117 160 assert(stream == target->m_stream);
Chris@117 161
Chris@117 162 target->streamWrite(length);
Chris@117 163 }
Chris@117 164
Chris@117 165 void
Chris@120 166 AudioPulseAudioTarget::streamWrite(size_t requested)
Chris@117 167 {
Chris@195 168 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@293 169 cout << "AudioPulseAudioTarget::streamWrite(" << requested << ")" << endl;
Chris@117 170 #endif
Chris@117 171 if (m_done) return;
Chris@117 172
Chris@117 173 QMutexLocker locker(&m_mutex);
Chris@117 174
Chris@193 175 pa_usec_t latency = 0;
Chris@193 176 int negative = 0;
Chris@193 177 if (!pa_stream_get_latency(m_stream, &latency, &negative)) {
Chris@193 178 int latframes = (latency / 1000000.f) * float(m_sampleRate);
Chris@193 179 if (latframes > 0) m_source->setTargetPlayLatency(latframes);
Chris@118 180 }
Chris@118 181
Chris@117 182 static float *output = 0;
Chris@117 183 static float **tmpbuf = 0;
Chris@117 184 static size_t tmpbufch = 0;
Chris@117 185 static size_t tmpbufsz = 0;
Chris@117 186
Chris@117 187 size_t sourceChannels = m_source->getSourceChannelCount();
Chris@117 188
Chris@117 189 // Because we offer pan, we always want at least 2 channels
Chris@117 190 if (sourceChannels < 2) sourceChannels = 2;
Chris@117 191
Chris@120 192 size_t nframes = requested / (sourceChannels * sizeof(float));
Chris@120 193
Chris@120 194 if (nframes > m_bufferSize) {
Chris@293 195 cerr << "WARNING: AudioPulseAudioTarget::streamWrite: nframes " << nframes << " > m_bufferSize " << m_bufferSize << endl;
Chris@120 196 }
Chris@120 197
Chris@195 198 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@293 199 cout << "AudioPulseAudioTarget::streamWrite: nframes = " << nframes << endl;
Chris@120 200 #endif
Chris@120 201
Chris@117 202 if (!tmpbuf || tmpbufch != sourceChannels || int(tmpbufsz) < nframes) {
Chris@117 203
Chris@117 204 if (tmpbuf) {
Chris@117 205 for (size_t i = 0; i < tmpbufch; ++i) {
Chris@117 206 delete[] tmpbuf[i];
Chris@117 207 }
Chris@117 208 delete[] tmpbuf;
Chris@117 209 }
Chris@117 210
Chris@117 211 if (output) {
Chris@117 212 delete[] output;
Chris@117 213 }
Chris@117 214
Chris@117 215 tmpbufch = sourceChannels;
Chris@117 216 tmpbufsz = nframes;
Chris@117 217 tmpbuf = new float *[tmpbufch];
Chris@117 218
Chris@117 219 for (size_t i = 0; i < tmpbufch; ++i) {
Chris@117 220 tmpbuf[i] = new float[tmpbufsz];
Chris@117 221 }
Chris@117 222
Chris@117 223 output = new float[tmpbufsz * tmpbufch];
Chris@117 224 }
Chris@117 225
Chris@117 226 size_t received = m_source->getSourceSamples(nframes, tmpbuf);
Chris@117 227
Chris@195 228 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@293 229 cerr << "requested " << nframes << ", received " << received << endl;
Chris@120 230
Chris@119 231 if (received < nframes) {
Chris@293 232 cerr << "*** WARNING: Wrong number of frames received" << endl;
Chris@119 233 }
Chris@120 234 #endif
Chris@119 235
Chris@117 236 float peakLeft = 0.0, peakRight = 0.0;
Chris@117 237
Chris@117 238 for (size_t ch = 0; ch < 2; ++ch) {
Chris@117 239
Chris@117 240 float peak = 0.0;
Chris@117 241
Chris@117 242 if (ch < sourceChannels) {
Chris@117 243
Chris@117 244 // PulseAudio samples are interleaved
Chris@117 245 for (size_t i = 0; i < nframes; ++i) {
Chris@117 246 if (i < received) {
Chris@117 247 output[i * 2 + ch] = tmpbuf[ch][i] * m_outputGain;
Chris@117 248 float sample = fabsf(output[i * 2 + ch]);
Chris@117 249 if (sample > peak) peak = sample;
Chris@117 250 } else {
Chris@117 251 output[i * 2 + ch] = 0;
Chris@117 252 }
Chris@117 253 }
Chris@117 254
Chris@117 255 } else if (ch == 1 && sourceChannels == 1) {
Chris@117 256
Chris@117 257 for (size_t i = 0; i < nframes; ++i) {
Chris@117 258 if (i < received) {
Chris@117 259 output[i * 2 + ch] = tmpbuf[0][i] * m_outputGain;
Chris@117 260 float sample = fabsf(output[i * 2 + ch]);
Chris@117 261 if (sample > peak) peak = sample;
Chris@117 262 } else {
Chris@117 263 output[i * 2 + ch] = 0;
Chris@117 264 }
Chris@117 265 }
Chris@117 266
Chris@117 267 } else {
Chris@117 268 for (size_t i = 0; i < nframes; ++i) {
Chris@117 269 output[i * 2 + ch] = 0;
Chris@117 270 }
Chris@117 271 }
Chris@117 272
Chris@117 273 if (ch == 0) peakLeft = peak;
Chris@117 274 if (ch > 0 || sourceChannels == 1) peakRight = peak;
Chris@117 275 }
Chris@117 276
Chris@195 277 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@233 278 SVDEBUG << "calling pa_stream_write with "
Chris@229 279 << nframes * tmpbufch * sizeof(float) << " bytes" << endl;
Chris@120 280 #endif
Chris@120 281
Chris@117 282 pa_stream_write(m_stream, output, nframes * tmpbufch * sizeof(float),
Chris@117 283 0, 0, PA_SEEK_RELATIVE);
Chris@117 284
Chris@117 285 m_source->setOutputLevels(peakLeft, peakRight);
Chris@117 286
Chris@117 287 return;
Chris@117 288 }
Chris@117 289
Chris@117 290 void
Chris@117 291 AudioPulseAudioTarget::streamStateChangedStatic(pa_stream *stream,
Chris@117 292 void *data)
Chris@117 293 {
Chris@117 294 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@117 295
Chris@117 296 assert(stream == target->m_stream);
Chris@117 297
Chris@117 298 target->streamStateChanged();
Chris@117 299 }
Chris@117 300
Chris@117 301 void
Chris@117 302 AudioPulseAudioTarget::streamStateChanged()
Chris@117 303 {
Chris@117 304 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@233 305 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged" << endl;
Chris@117 306 #endif
Chris@117 307 QMutexLocker locker(&m_mutex);
Chris@117 308
Chris@117 309 switch (pa_stream_get_state(m_stream)) {
Chris@117 310
Chris@117 311 case PA_STREAM_CREATING:
Chris@117 312 case PA_STREAM_TERMINATED:
Chris@117 313 break;
Chris@117 314
Chris@117 315 case PA_STREAM_READY:
Chris@191 316 {
Chris@233 317 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged: Ready" << endl;
Chris@191 318
Chris@191 319 pa_usec_t latency = 0;
Chris@191 320 int negative = 0;
Chris@191 321 if (pa_stream_get_latency(m_stream, &latency, &negative)) {
Chris@293 322 cerr << "AudioPulseAudioTarget::streamStateChanged: Failed to query latency" << endl;
Chris@191 323 }
Chris@293 324 cerr << "Latency = " << latency << " usec" << endl;
Chris@191 325 int latframes = (latency / 1000000.f) * float(m_sampleRate);
Chris@293 326 cerr << "that's " << latframes << " frames" << endl;
Chris@191 327
Chris@191 328 const pa_buffer_attr *attr;
Chris@191 329 if (!(attr = pa_stream_get_buffer_attr(m_stream))) {
Chris@233 330 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged: Cannot query stream buffer attributes" << endl;
Chris@191 331 m_source->setTarget(this, m_bufferSize);
Chris@191 332 m_source->setTargetSampleRate(m_sampleRate);
Chris@193 333 if (latframes != 0) m_source->setTargetPlayLatency(latframes);
Chris@191 334 } else {
Chris@193 335 int targetLength = attr->tlength;
Chris@233 336 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged: stream target length = " << targetLength << endl;
Chris@193 337 m_source->setTarget(this, targetLength);
Chris@191 338 m_source->setTargetSampleRate(m_sampleRate);
Chris@193 339 if (latframes == 0) latframes = targetLength;
Chris@293 340 cerr << "latency = " << latframes << endl;
Chris@191 341 m_source->setTargetPlayLatency(latframes);
Chris@191 342 }
Chris@191 343 }
Chris@117 344 break;
Chris@117 345
Chris@117 346 case PA_STREAM_FAILED:
Chris@117 347 default:
Chris@293 348 cerr << "AudioPulseAudioTarget::streamStateChanged: Error: "
Chris@293 349 << pa_strerror(pa_context_errno(m_context)) << endl;
Chris@117 350 //!!! do something...
Chris@117 351 break;
Chris@117 352 }
Chris@117 353 }
Chris@117 354
Chris@117 355 void
Chris@117 356 AudioPulseAudioTarget::contextStateChangedStatic(pa_context *context,
Chris@117 357 void *data)
Chris@117 358 {
Chris@117 359 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@117 360
Chris@117 361 assert(context == target->m_context);
Chris@117 362
Chris@117 363 target->contextStateChanged();
Chris@117 364 }
Chris@117 365
Chris@117 366 void
Chris@117 367 AudioPulseAudioTarget::contextStateChanged()
Chris@117 368 {
Chris@117 369 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@233 370 SVDEBUG << "AudioPulseAudioTarget::contextStateChanged" << endl;
Chris@117 371 #endif
Chris@117 372 QMutexLocker locker(&m_mutex);
Chris@117 373
Chris@117 374 switch (pa_context_get_state(m_context)) {
Chris@117 375
Chris@117 376 case PA_CONTEXT_CONNECTING:
Chris@117 377 case PA_CONTEXT_AUTHORIZING:
Chris@117 378 case PA_CONTEXT_SETTING_NAME:
Chris@117 379 break;
Chris@117 380
Chris@117 381 case PA_CONTEXT_READY:
Chris@233 382 SVDEBUG << "AudioPulseAudioTarget::contextStateChanged: Ready"
Chris@229 383 << endl;
Chris@117 384
Chris@117 385 m_stream = pa_stream_new(m_context, "stream", &m_spec, 0);
Chris@117 386 assert(m_stream); //!!!
Chris@117 387
Chris@117 388 pa_stream_set_state_callback(m_stream, streamStateChangedStatic, this);
Chris@117 389 pa_stream_set_write_callback(m_stream, streamWriteStatic, this);
Chris@120 390 pa_stream_set_overflow_callback(m_stream, streamOverflowStatic, this);
Chris@120 391 pa_stream_set_underflow_callback(m_stream, streamUnderflowStatic, this);
Chris@118 392 if (pa_stream_connect_playback
Chris@118 393 (m_stream, 0, 0,
Chris@118 394 pa_stream_flags_t(PA_STREAM_INTERPOLATE_TIMING |
Chris@118 395 PA_STREAM_AUTO_TIMING_UPDATE),
Chris@118 396 0, 0)) { //??? return value
Chris@293 397 cerr << "AudioPulseAudioTarget: Failed to connect playback stream" << endl;
Chris@117 398 }
Chris@117 399
Chris@117 400 break;
Chris@117 401
Chris@117 402 case PA_CONTEXT_TERMINATED:
Chris@233 403 SVDEBUG << "AudioPulseAudioTarget::contextStateChanged: Terminated" << endl;
Chris@117 404 //!!! do something...
Chris@117 405 break;
Chris@117 406
Chris@117 407 case PA_CONTEXT_FAILED:
Chris@117 408 default:
Chris@293 409 cerr << "AudioPulseAudioTarget::contextStateChanged: Error: "
Chris@293 410 << pa_strerror(pa_context_errno(m_context)) << endl;
Chris@117 411 //!!! do something...
Chris@117 412 break;
Chris@117 413 }
Chris@117 414 }
Chris@117 415
Chris@120 416 void
Chris@120 417 AudioPulseAudioTarget::streamOverflowStatic(pa_stream *, void *)
Chris@120 418 {
Chris@233 419 SVDEBUG << "AudioPulseAudioTarget::streamOverflowStatic: Overflow!" << endl;
Chris@120 420 }
Chris@120 421
Chris@120 422 void
Chris@130 423 AudioPulseAudioTarget::streamUnderflowStatic(pa_stream *, void *data)
Chris@120 424 {
Chris@233 425 SVDEBUG << "AudioPulseAudioTarget::streamUnderflowStatic: Underflow!" << endl;
Chris@130 426 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@130 427 if (target && target->m_source) {
Chris@130 428 target->m_source->audioProcessingOverload();
Chris@130 429 }
Chris@120 430 }
Chris@120 431
Chris@117 432 #endif /* HAVE_PULSEAUDIO */
Chris@117 433