annotate audioio/AudioCallbackPlaySource.h @ 12:29b38a641d43

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 3a41ba527b4a
children 89bb89894ad6
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 11 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 12
Chris@0 13 #include "base/RingBuffer.h"
Chris@0 14 #include "base/AudioPlaySource.h"
Chris@0 15 #include "base/Scavenger.h"
Chris@0 16
Chris@0 17 #include <QObject>
Chris@0 18 #include <QMutex>
Chris@0 19 #include <QWaitCondition>
Chris@0 20 #include <QThread>
Chris@0 21
Chris@0 22 #include <samplerate.h>
Chris@0 23
Chris@0 24 #include <set>
Chris@0 25 #include <map>
Chris@0 26
Chris@0 27 class Model;
Chris@0 28 class ViewManager;
Chris@0 29 class AudioGenerator;
Chris@12 30 class PlayParameters;
Chris@0 31 class IntegerTimeStretcher;
Chris@0 32
Chris@0 33 /**
Chris@0 34 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@0 35 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@0 36 * per channel, filled during playback by a non-realtime thread, and
Chris@0 37 * provides a method for a realtime thread to pick up the latest
Chris@0 38 * available sample data from these buffers.
Chris@0 39 */
Chris@0 40 class AudioCallbackPlaySource : public virtual QObject,
Chris@0 41 public AudioPlaySource
Chris@0 42 {
Chris@0 43 Q_OBJECT
Chris@0 44
Chris@0 45 public:
Chris@0 46 AudioCallbackPlaySource(ViewManager *);
Chris@0 47 virtual ~AudioCallbackPlaySource();
Chris@0 48
Chris@0 49 /**
Chris@0 50 * Add a data model to be played from. The source can mix
Chris@0 51 * playback from a number of sources including dense and sparse
Chris@0 52 * models. The models must match in sample rate, but they don't
Chris@0 53 * have to have identical numbers of channels.
Chris@0 54 */
Chris@0 55 virtual void addModel(Model *model);
Chris@0 56
Chris@0 57 /**
Chris@0 58 * Remove a model.
Chris@0 59 */
Chris@0 60 virtual void removeModel(Model *model);
Chris@0 61
Chris@0 62 /**
Chris@0 63 * Remove all models. (Silence will ensue.)
Chris@0 64 */
Chris@0 65 virtual void clearModels();
Chris@0 66
Chris@0 67 /**
Chris@0 68 * Start making data available in the ring buffers for playback,
Chris@0 69 * from the given frame. If playback is already under way, reseek
Chris@0 70 * to the given frame and continue.
Chris@0 71 */
Chris@0 72 virtual void play(size_t startFrame);
Chris@0 73
Chris@0 74 /**
Chris@0 75 * Stop playback and ensure that no more data is returned.
Chris@0 76 */
Chris@0 77 virtual void stop();
Chris@0 78
Chris@0 79 /**
Chris@0 80 * Return whether playback is currently supposed to be happening.
Chris@0 81 */
Chris@0 82 virtual bool isPlaying() const { return m_playing; }
Chris@0 83
Chris@0 84 /**
Chris@0 85 * Return the frame number that is currently expected to be coming
Chris@0 86 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 87 */
Chris@0 88 virtual size_t getCurrentPlayingFrame();
Chris@0 89
Chris@0 90 /**
Chris@0 91 * Set the block size of the target audio device. This should
Chris@0 92 * be called by the target class.
Chris@0 93 */
Chris@0 94 void setTargetBlockSize(size_t);
Chris@0 95
Chris@0 96 /**
Chris@0 97 * Get the block size of the target audio device.
Chris@0 98 */
Chris@0 99 size_t getTargetBlockSize() const;
Chris@0 100
Chris@0 101 /**
Chris@0 102 * Set the playback latency of the target audio device, in frames
Chris@0 103 * at the target sample rate. This is the difference between the
Chris@0 104 * frame currently "leaving the speakers" and the last frame (or
Chris@0 105 * highest last frame across all channels) requested via
Chris@0 106 * getSamples(). The default is zero.
Chris@0 107 */
Chris@0 108 void setTargetPlayLatency(size_t);
Chris@0 109
Chris@0 110 /**
Chris@0 111 * Get the playback latency of the target audio device.
Chris@0 112 */
Chris@0 113 size_t getTargetPlayLatency() const;
Chris@0 114
Chris@0 115 /**
Chris@0 116 * Specify that the target audio device has a fixed sample rate
Chris@0 117 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@0 118 * source). If the target sets this to something other than the
Chris@0 119 * source sample rate, this class will resample automatically to
Chris@0 120 * fit.
Chris@0 121 */
Chris@0 122 void setTargetSampleRate(size_t);
Chris@0 123
Chris@0 124 /**
Chris@0 125 * Return the sample rate set by the target audio device (or the
Chris@0 126 * source sample rate if the target hasn't set one).
Chris@0 127 */
Chris@0 128 size_t getTargetSampleRate() const;
Chris@0 129
Chris@0 130 /**
Chris@0 131 * Set the current output levels for metering (for call from the
Chris@0 132 * target)
Chris@0 133 */
Chris@0 134 void setOutputLevels(float left, float right);
Chris@0 135
Chris@0 136 /**
Chris@0 137 * Return the current (or thereabouts) output levels in the range
Chris@0 138 * 0.0 -> 1.0, for metering purposes.
Chris@0 139 */
Chris@0 140 virtual bool getOutputLevels(float &left, float &right);
Chris@0 141
Chris@0 142 /**
Chris@0 143 * Get the number of channels of audio that will be available.
Chris@0 144 * This may safely be called from a realtime thread. Returns 0 if
Chris@0 145 * there is no source yet available.
Chris@0 146 */
Chris@0 147 size_t getSourceChannelCount() const;
Chris@0 148
Chris@0 149 /**
Chris@0 150 * Get the actual sample rate of the source material. This may
Chris@0 151 * safely be called from a realtime thread. Returns 0 if there is
Chris@0 152 * no source yet available.
Chris@0 153 */
Chris@0 154 size_t getSourceSampleRate() const;
Chris@0 155
Chris@0 156 /**
Chris@0 157 * Get "count" samples (at the target sample rate) of the mixed
Chris@0 158 * audio data, in all channels. This may safely be called from a
Chris@0 159 * realtime thread.
Chris@0 160 */
Chris@0 161 size_t getSourceSamples(size_t count, float **buffer);
Chris@0 162
Chris@0 163 void setSlowdownFactor(size_t factor);
Chris@0 164
Chris@0 165 signals:
Chris@0 166 void modelReplaced();
Chris@0 167
Chris@4 168 void playStatusChanged(bool isPlaying);
Chris@4 169
Chris@0 170 /// Just a warning
Chris@0 171 void sampleRateMismatch(size_t requested, size_t available);
Chris@0 172
Chris@3 173 protected slots:
Chris@3 174 void selectionChanged();
Chris@3 175 void playLoopModeChanged();
Chris@3 176 void playSelectionModeChanged();
Chris@12 177 void playParametersChanged(PlayParameters *);
Chris@3 178
Chris@0 179 protected:
Chris@0 180 ViewManager *m_viewManager;
Chris@0 181 AudioGenerator *m_audioGenerator;
Chris@0 182
Chris@6 183 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@6 184 public:
Chris@6 185 virtual ~RingBufferVector() {
Chris@6 186 while (!empty()) {
Chris@6 187 delete *begin();
Chris@6 188 erase(begin());
Chris@6 189 }
Chris@6 190 }
Chris@6 191 };
Chris@6 192
Chris@0 193 std::set<Model *> m_models;
Chris@6 194 RingBufferVector *m_readBuffers;
Chris@6 195 RingBufferVector *m_writeBuffers;
Chris@6 196 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@6 197 size_t m_sourceChannelCount;
Chris@0 198 size_t m_blockSize;
Chris@0 199 size_t m_sourceSampleRate;
Chris@0 200 size_t m_targetSampleRate;
Chris@0 201 size_t m_playLatency;
Chris@0 202 bool m_playing;
Chris@0 203 bool m_exiting;
Chris@0 204 size_t m_bufferedToFrame;
Chris@4 205 size_t m_lastModelEndFrame;
Chris@0 206 static const size_t m_ringBufferSize;
Chris@0 207 float m_outputLeft;
Chris@0 208 float m_outputRight;
Chris@0 209
Chris@6 210 RingBuffer<float> *getWriteRingBuffer(size_t c) {
Chris@6 211 if (m_writeBuffers && c < m_writeBuffers->size()) {
Chris@6 212 return (*m_writeBuffers)[c];
Chris@6 213 } else {
Chris@6 214 return 0;
Chris@6 215 }
Chris@0 216 }
Chris@0 217
Chris@6 218 RingBuffer<float> *getReadRingBuffer(size_t c) {
Chris@6 219 RingBufferVector *rb = m_readBuffers;
Chris@6 220 if (rb && c < rb->size()) {
Chris@6 221 return (*rb)[c];
Chris@6 222 } else {
Chris@6 223 return 0;
Chris@6 224 }
Chris@6 225 }
Chris@6 226
Chris@6 227 void clearRingBuffers(bool haveLock = false, size_t count = 0);
Chris@6 228
Chris@0 229 class TimeStretcherData
Chris@0 230 {
Chris@0 231 public:
Chris@0 232 TimeStretcherData(size_t channels, size_t factor, size_t blockSize);
Chris@0 233 ~TimeStretcherData();
Chris@0 234
Chris@0 235 size_t getFactor() const { return m_factor; }
Chris@0 236 IntegerTimeStretcher *getStretcher(size_t channel);
Chris@0 237 double *getOutputBuffer(size_t channel);
Chris@0 238 double *getInputBuffer();
Chris@0 239
Chris@0 240 void run(size_t channel);
Chris@0 241
Chris@0 242 protected:
Chris@0 243 TimeStretcherData(const TimeStretcherData &); // not provided
Chris@0 244 TimeStretcherData &operator=(const TimeStretcherData &); // not provided
Chris@0 245
Chris@0 246 typedef std::pair<IntegerTimeStretcher *, double *> StretcherBuffer;
Chris@0 247 std::map<size_t, StretcherBuffer> m_stretcher;
Chris@0 248 double *m_stretchInputBuffer;
Chris@0 249 size_t m_factor;
Chris@0 250 size_t m_blockSize;
Chris@0 251 };
Chris@0 252
Chris@0 253 size_t m_slowdownCounter;
Chris@0 254 TimeStretcherData *m_timeStretcher;
Chris@0 255 Scavenger<TimeStretcherData> m_timeStretcherScavenger;
Chris@0 256
Chris@4 257 // Called from fill thread, m_playing true, mutex held
Chris@7 258 // Return true if work done
Chris@7 259 bool fillBuffers();
Chris@4 260
Chris@6 261 // Called from fillBuffers. Return the number of frames written,
Chris@6 262 // which will be count or fewer. Return in the frame argument the
Chris@6 263 // new buffered frame position (which may be earlier than the
Chris@6 264 // frame argument passed in, in the case of looping).
Chris@6 265 size_t mixModels(size_t &frame, size_t count, float **buffers);
Chris@0 266
Chris@0 267 class AudioCallbackPlaySourceFillThread : public QThread
Chris@0 268 {
Chris@0 269 public:
Chris@0 270 AudioCallbackPlaySourceFillThread(AudioCallbackPlaySource &source) :
Chris@0 271 m_source(source) { }
Chris@0 272
Chris@0 273 virtual void run();
Chris@0 274
Chris@0 275 protected:
Chris@0 276 AudioCallbackPlaySource &m_source;
Chris@0 277 };
Chris@0 278
Chris@0 279 QMutex m_mutex;
Chris@0 280 QWaitCondition m_condition;
Chris@0 281 AudioCallbackPlaySourceFillThread *m_fillThread;
Chris@0 282 SRC_STATE *m_converter;
Chris@0 283 };
Chris@0 284
Chris@0 285 #endif
Chris@0 286
Chris@0 287