Mercurial > hg > sv-dependency-builds
diff src/capnproto-git-20161025/doc/encoding.md @ 133:1ac99bfc383d
Add Cap'n Proto source
author | Chris Cannam <cannam@all-day-breakfast.com> |
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date | Tue, 25 Oct 2016 11:17:01 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/capnproto-git-20161025/doc/encoding.md Tue Oct 25 11:17:01 2016 +0100 @@ -0,0 +1,400 @@ +--- +layout: page +title: Encoding Spec +--- + +# Encoding Spec + +## Organization + +### 64-bit Words + +For the purpose of Cap'n Proto, a "word" is defined as 8 bytes, or 64 bits. Since alignment of +data is important, all objects (structs, lists, and blobs) are aligned to word boundaries, and +sizes are usually expressed in terms of words. (Primitive values are aligned to a multiple of +their size within a struct or list.) + +### Messages + +The unit of communication in Cap'n Proto is a "message". A message is a tree of objects, with +the root always being a struct. + +Physically, messages may be split into several "segments", each of which is a flat blob of bytes. +Typically, a segment must be loaded into a contiguous block of memory before it can be accessed, +so that the relative pointers within the segment can be followed quickly. However, when a message +has multiple segments, it does not matter where those segments are located in memory relative to +each other; inter-segment pointers are encoded differently, as we'll see later. + +Ideally, every message would have only one segment. However, there are a few reasons why splitting +a message into multiple segments may be convenient: + +* It can be difficult to predict how large a message might be until you start writing it, and you + can't start writing it until you have a segment to write to. If it turns out the segment you + allocated isn't big enough, you can allocate additional segments without the need to relocate the + data you've already written. +* Allocating excessively large blocks of memory can make life difficult for memory allocators, + especially on 32-bit systems with limited address space. + +The first word of the first segment of the message is always a pointer pointing to the message's +root struct. + +### Objects + +Each segment in a message contains a series of objects. For the purpose of Cap'n Proto, an "object" +is any value which may have a pointer pointing to it. Pointers can only point to the beginning of +objects, not into the middle, and no more than one pointer can point at each object. Thus, objects +and the pointers connecting them form a tree, not a graph. An object is itself composed of +primitive data values and pointers, in a layout that depends on the kind of object. + +At the moment, there are three kinds of objects: structs, lists, and far-pointer landing pads. +Blobs might also be considered to be a kind of object, but are encoded identically to lists of +bytes. + +## Value Encoding + +### Primitive Values + +The built-in primitive types are encoded as follows: + +* `Void`: Not encoded at all. It has only one possible value thus carries no information. +* `Bool`: One bit. 1 = true, 0 = false. +* Integers: Encoded in little-endian format. Signed integers use two's complement. +* Floating-points: Encoded in little-endian IEEE-754 format. + +Primitive types must always be aligned to a multiple of their size. Note that since the size of +a `Bool` is one bit, this means eight `Bool` values can be encoded in a single byte -- this differs +from C++, where the `bool` type takes a whole byte. + +### Enums + +Enums are encoded the same as `UInt16`. + +## Object Encoding + +### Blobs + +The built-in blob types are encoded as follows: + +* `Data`: Encoded as a pointer, identical to `List(UInt8)`. +* `Text`: Like `Data`, but the content must be valid UTF-8, and the last byte of the content must + be zero. The encoding allows bytes other than the last to be zero, but some applications + (especially ones written in languages that use NUL-terminated strings) may truncate at the first + zero. If a particular text field is explicitly intended to support zero bytes, it should + document this, but otherwise senders should assume that zero bytes are not allowed to be safe. + Note that the NUL terminator is included in the size sent on the wire, but the runtime library + should not count it in any size reported to the application. + +### Structs + +A struct value is encoded as a pointer to its content. The content is split into two sections: +data and pointers, with the pointer section appearing immediately after the data section. This +split allows structs to be traversed (e.g., copied) without knowing their type. + +A struct pointer looks like this: + + lsb struct pointer msb + +-+-----------------------------+---------------+---------------+ + |A| B | C | D | + +-+-----------------------------+---------------+---------------+ + + A (2 bits) = 0, to indicate that this is a struct pointer. + B (30 bits) = Offset, in words, from the end of the pointer to the + start of the struct's data section. Signed. + C (16 bits) = Size of the struct's data section, in words. + D (16 bits) = Size of the struct's pointer section, in words. + +Fields are positioned within the struct according to an algorithm with the following principles: + +* The position of each field depends only on its definition and the definitions of lower-numbered + fields, never on the definitions of higher-numbered fields. This ensures backwards-compatibility + when new fields are added. +* Due to alignment requirements, fields in the data section may be separated by padding. However, + later-numbered fields may be positioned into the padding left between earlier-numbered fields. + Because of this, a struct will never contain more than 63 bits of padding. Since objects are + rounded up to a whole number of words anyway, padding never ends up wasting space. +* Unions and groups need not occupy contiguous memory. Indeed, they may have to be split into + multiple slots if new fields are added later on. + +Field offsets are computed by the Cap'n Proto compiler. The precise algorithm is too complicated +to describe here, but you need not implement it yourself, as the compiler can produce a compiled +schema format which includes offset information. + +### Lists + +A list value is encoded as a pointer to a flat array of values. + + lsb list pointer msb + +-+-----------------------------+--+----------------------------+ + |A| B |C | D | + +-+-----------------------------+--+----------------------------+ + + A (2 bits) = 1, to indicate that this is a list pointer. + B (30 bits) = Offset, in words, from the end of the pointer to the + start of the first element of the list. Signed. + C (3 bits) = Size of each element: + 0 = 0 (e.g. List(Void)) + 1 = 1 bit + 2 = 1 byte + 3 = 2 bytes + 4 = 4 bytes + 5 = 8 bytes (non-pointer) + 6 = 8 bytes (pointer) + 7 = composite (see below) + D (29 bits) = Number of elements in the list, except when C is 7 + (see below). + +The pointed-to values are tightly-packed. In particular, `Bool`s are packed bit-by-bit in +little-endian order (the first bit is the least-significant bit of the first byte). + +When C = 7, the elements of the list are fixed-width composite values -- usually, structs. In +this case, the list content is prefixed by a "tag" word that describes each individual element. +The tag has the same layout as a struct pointer, except that the pointer offset (B) instead +indicates the number of elements in the list. Meanwhile, section (D) of the list pointer -- which +normally would store this element count -- instead stores the total number of _words_ in the list +(not counting the tag word). The reason we store a word count in the pointer rather than an element +count is to ensure that the extents of the list's location can always be determined by inspecting +the pointer alone, without having to look at the tag; this may allow more-efficient prefetching in +some use cases. The reason we don't store struct lists as a list of pointers is because doing so +would take significantly more space (an extra pointer per element) and may be less cache-friendly. + +In the future, we could consider implementing matrixes using the "composite" element type, with the +elements being fixed-size lists rather than structs. In this case, the tag would look like a list +pointer rather than a struct pointer. As of this writing, no such feature has been implemented. + +A struct list must always be written using C = 7. However, a list of any element size (except +C = 1, i.e. 1-bit) may be *decoded* as a struct list, with each element being interpreted as being +a prefix of the struct data. For instance, a list of 2-byte values (C = 3) can be decoded as a +struct list where each struct has 2 bytes in their "data" section (and an empty pointer section). A +list of pointer values (C = 6) can be decoded as a struct list where each struct has a pointer +section with one pointer (and an empty data section). The purpose of this rule is to make it +possible to upgrade a list of primitives to a list of structs, as described under the +[protocol evolution rules](language.html#evolving-your-protocol). +(We make a special exception that boolean lists cannot be upgraded in this way due to the +unreasonable implementation burden.) Note that even though struct lists can be decoded from any +element size (except C = 1), it is NOT permitted to encode a struct list using any type other than +C = 7 because doing so would interfere with the [canonicalization algorithm](#canonicalization). + +#### Default Values + +A default struct is always all-zeros. To achieve this, fields in the data section are stored xor'd +with their defined default values. An all-zero pointer is considered "null" (such a pointer would +otherwise point to a zero-size struct, which might as well be considered null); accessor methods +for pointer fields check for null and return a pointer to their default value in this case. + +There are several reasons why this is desirable: + +* Cap'n Proto messages are often "packed" with a simple compression algorithm that deflates + zero-value bytes. +* Newly-allocated structs only need to be zero-initialized, which is fast and requires no knowledge + of the struct type except its size. +* If a newly-added field is placed in space that was previously padding, messages written by old + binaries that do not know about this field will still have its default value set correctly -- + because it is always zero. + +### Inter-Segment Pointers + +When a pointer needs to point to a different segment, offsets no longer work. We instead encode +the pointer as a "far pointer", which looks like this: + + lsb far pointer msb + +-+-+---------------------------+-------------------------------+ + |A|B| C | D | + +-+-+---------------------------+-------------------------------+ + + A (2 bits) = 2, to indicate that this is a far pointer. + B (1 bit) = 0 if the landing pad is one word, 1 if it is two words. + See explanation below. + C (29 bits) = Offset, in words, from the start of the target segment + to the location of the far-pointer landing-pad within that + segment. Unsigned. + D (32 bits) = ID of the target segment. (Segments are numbered + sequentially starting from zero.) + +If B == 0, then the "landing pad" of a far pointer is normally just another pointer, which in turn +points to the actual object. + +If B == 1, then the "landing pad" is itself another far pointer that is interpreted differently: +This far pointer (which always has B = 0) points to the start of the object's _content_, located in +some other segment. The landing pad is itself immediately followed by a tag word. The tag word +looks exactly like an intra-segment pointer to the target object would look, except that the offset +is always zero. + +The reason for the convoluted double-far convention is to make it possible to form a new pointer +to an object in a segment that is full. If you can't allocate even one word in the segment where +the target resides, then you will need to allocate a landing pad in some other segment, and use +this double-far approach. This should be exceedingly rare in practice since pointers are normally +set to point to new objects, not existing ones. + +### Capabilities (Interfaces) + +When using Cap'n Proto for [RPC](rpc.html), every message has an associated "capability table" +which is a flat list of all capabilities present in the message body. The details of what this +table contains and where it is stored are the responsibility of the RPC system; in some cases, the +table may not even be part of the message content. + +A capability pointer, then, simply contains an index into the separate capability table. + + lsb capability pointer msb + +-+-----------------------------+-------------------------------+ + |A| B | C | + +-+-----------------------------+-------------------------------+ + + A (2 bits) = 3, to indicate that this is an "other" pointer. + B (30 bits) = 0, to indicate that this is a capability pointer. + (All other values are reserved for future use.) + C (32 bits) = Index of the capability in the message's capability + table. + +In [rpc.capnp](https://github.com/sandstorm-io/capnproto/blob/master/c++/src/capnp/rpc.capnp), the +capability table is encoded as a list of `CapDescriptors`, appearing along-side the message content +in the `Payload` struct. However, some use cases may call for different approaches. A message +that is built and consumed within the same process need not encode the capability table at all +(it can just keep the table as a separate array). A message that is going to be stored to disk +would need to store a table of `SturdyRef`s instead of `CapDescriptor`s. + +## Serialization Over a Stream + +When transmitting a message, the segments must be framed in some way, i.e. to communicate the +number of segments and their sizes before communicating the actual data. The best framing approach +may differ depending on the medium -- for example, messages read via `mmap` or shared memory may +call for a different approach than messages sent over a socket or a pipe. Cap'n Proto does not +attempt to specify a framing format for every situation. However, since byte streams are by far +the most common transmission medium, Cap'n Proto does define and implement a recommended framing +format for them. + +When transmitting over a stream, the following should be sent. All integers are unsigned and +little-endian. + +* (4 bytes) The number of segments, minus one (since there is always at least one segment). +* (N * 4 bytes) The size of each segment, in words. +* (0 or 4 bytes) Padding up to the next word boundary. +* The content of each segment, in order. + +### Packing + +For cases where bandwidth usage matters, Cap'n Proto defines a simple compression scheme called +"packing". This scheme is based on the observation that Cap'n Proto messages contain lots of +zero bytes: padding bytes, unset fields, and high-order bytes of small-valued integers. + +In packed format, each word of the message is reduced to a tag byte followed by zero to eight +content bytes. The bits of the tag byte correspond to the bytes of the unpacked word, with the +least-significant bit corresponding to the first byte. Each zero bit indicates that the +corresponding byte is zero. The non-zero bytes are packed following the tag. + +For example, here is some typical Cap'n Proto data (a struct pointer (offset = 2, data size = 3, +pointer count = 2) followed by a text pointer (offset = 6, length = 53)) and its packed form: + + unpacked (hex): 08 00 00 00 03 00 02 00 19 00 00 00 aa 01 00 00 + packed (hex): 51 08 03 02 31 19 aa 01 + +In addition to the above, there are two tag values which are treated specially: 0x00 and 0xff. + +* 0x00: The tag is followed by a single byte which indicates a count of consecutive zero-valued + words, minus 1. E.g. if the tag 0x00 is followed by 0x05, the sequence unpacks to 6 words of + zero. + + Or, put another way: the tag is first decoded as if it were not special. Since none of the bits + are set, it is followed by no bytes and expands to a word full of zeros. After that, the next + byte is interpreted as a count of _additional_ words that are also all-zero. + +* 0xff: The tag is followed by the bytes of the word (as if it weren't special), but after those + bytes is another byte with value N. Following that byte is N unpacked words that should be copied + directly. These unpacked words may or may not contain zeros -- it is up to the compressor to + decide when to end the unpacked span and return to packing each word. The purpose of this rule + is to minimize the impact of packing on data that doesn't contain any zeros -- in particular, + long text blobs. Because of this rule, the worst-case space overhead of packing is 2 bytes per + 2 KiB of input (256 words = 2KiB). + +Examples: + + unpacked (hex): 00 (x 32 bytes) + packed (hex): 00 03 + + unpacked (hex): 8a (x 32 bytes) + packed (hex): ff 8a (x 8 bytes) 03 8a (x 24 bytes) + +Notice that both of the special cases begin by treating the tag as if it weren't special. This +is intentionally designed to make encoding faster: you can compute the tag value and encode the +bytes in a single pass through the input word. Only after you've finished with that word do you +need to check whether the tag ended up being 0x00 or 0xff. + +It is possible to write both an encoder and a decoder which only branch at the end of each word, +and only to handle the two special tags. It is not necessary to branch on every byte. See the +C++ reference implementation for an example. + +Packing is normally applied on top of the standard stream framing described in the previous +section. + +### Compression + +When Cap'n Proto messages may contain repetitive data (especially, large text blobs), it makes sense +to apply a standard compression algorithm in addition to packing. When CPU time is scarce, we +recommend [LZ4 compression](https://code.google.com/p/lz4/). Otherwise, [zlib](http://www.zlib.net) +is slower but will compress more. + +## Canonicalization + +Cap'n Proto messages have a well-defined canonical form. Cap'n Proto encoders are NOT required to +output messages in canonical form, and in fact they will almost never do so by default. However, +it is possible to write code which canonicalizes a Cap'n Proto message without knowing its schema. + +A canonical Cap'n Proto message must adhere to the following rules: + +* The object tree must be encoded in preorder (with respect to the order of the pointers within + each object). +* The message must be encoded as a single segment. (When signing or hashing a canonical Cap'n Proto + message, the segment table shall not be included, because it would be redundant.) +* Trailing zero-valued words in a struct's data or pointer segments must be truncated. Since zero + represents a default value, this does not change the struct's meaning. This rule is important + to ensure that adding a new field to a struct does not affect the canonical encoding of messages + that do not set that field. +* Similarly, for a struct list, if a trailing word in a section of all structs in the list is zero, + then it must be truncated from all structs in the list. (All structs in a struct list must have + equal sizes, hence a trailing zero can only be removed if it is zero in all elements.) +* Canonical messages are not packed. However, packing can still be applied for transmission + purposes; the message must simply be unpacked before checking signatures. + +Note that Cap'n Proto 0.5 introduced the rule that struct lists must always be encoded using +C = 7 in the [list pointer](#lists). Prior versions of Cap'n Proto allowed struct lists to be +encoded using any element size, so that small structs could be compacted to take less that a word +per element, and many encoders in fact implemented this. Unfortunately, this "optimization" made +canonicalization impossible without knowing the schema, which is a significant obstacle. Therefore, +the rules have been changed in 0.5, but data written by previous versions may not be possible to +canonicalize. + +## Security Considerations + +A naive implementation of a Cap'n Proto reader may be vulnerable to attacks based on various kinds +of malicious input. Implementations MUST guard against these. + +### Pointer Validation + +Cap'n Proto readers must validate pointers, e.g. to check that the target object is within the +bounds of its segment. To avoid an upfront scan of the message (which would defeat Cap'n Proto's +O(1) parsing performance), validation should occur lazily when the getter method for a pointer is +called, throwing an exception or returning a default value if the pointer is invalid. + +### Amplification attack + +A message containing cyclic (or even just overlapping) pointers can cause the reader to go into +an infinite loop while traversing the content. + +To defend against this, as the application traverses the message, each time a pointer is +dereferenced, a counter should be incremented by the size of the data to which it points. If this +counter goes over some limit, an error should be raised, and/or default values should be returned. We call this limit the "traversal limit" (or, sometimes, the "read limit"). + +The C++ implementation currently defaults to a limit of 64MiB, but allows the caller to set a +different limit if desired. Another reasonable strategy is to set the limit to some multiple of +the original message size; however, most applications should place limits on overall message sizes +anyway, so it makes sense to have one check cover both. + +**List amplification:** A list of `Void` values or zero-size structs can have a very large element count while taking constant space on the wire. If the receiving application expects a list of structs, it will see these zero-sized elements as valid structs set to their default values. If it iterates through the list processing each element, it could spend a large amount of CPU time or other resources despite the message being small. To defend against this, the "traversal limit" should count a list of zero-sized elements as if each element were one word instead. This rule was introduced in the C++ implementation in [commit 1048706](https://github.com/sandstorm-io/capnproto/commit/104870608fde3c698483fdef6b97f093fc15685d). + +### Stack overflow DoS attack + +A message with deeply-nested objects can cause a stack overflow in typical code which processes +messages recursively. + +To defend against this, as the application traverses the message, the pointer depth should be +tracked. If it goes over some limit, an error should be raised. The C++ implementation currently +defaults to a limit of 64 pointers, but allows the caller to set a different limit.