comparison src/capnproto-git-20161025/doc/encoding.md @ 133:1ac99bfc383d

Add Cap'n Proto source
author Chris Cannam <cannam@all-day-breakfast.com>
date Tue, 25 Oct 2016 11:17:01 +0100
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1 ---
2 layout: page
3 title: Encoding Spec
4 ---
5
6 # Encoding Spec
7
8 ## Organization
9
10 ### 64-bit Words
11
12 For the purpose of Cap'n Proto, a "word" is defined as 8 bytes, or 64 bits. Since alignment of
13 data is important, all objects (structs, lists, and blobs) are aligned to word boundaries, and
14 sizes are usually expressed in terms of words. (Primitive values are aligned to a multiple of
15 their size within a struct or list.)
16
17 ### Messages
18
19 The unit of communication in Cap'n Proto is a "message". A message is a tree of objects, with
20 the root always being a struct.
21
22 Physically, messages may be split into several "segments", each of which is a flat blob of bytes.
23 Typically, a segment must be loaded into a contiguous block of memory before it can be accessed,
24 so that the relative pointers within the segment can be followed quickly. However, when a message
25 has multiple segments, it does not matter where those segments are located in memory relative to
26 each other; inter-segment pointers are encoded differently, as we'll see later.
27
28 Ideally, every message would have only one segment. However, there are a few reasons why splitting
29 a message into multiple segments may be convenient:
30
31 * It can be difficult to predict how large a message might be until you start writing it, and you
32 can't start writing it until you have a segment to write to. If it turns out the segment you
33 allocated isn't big enough, you can allocate additional segments without the need to relocate the
34 data you've already written.
35 * Allocating excessively large blocks of memory can make life difficult for memory allocators,
36 especially on 32-bit systems with limited address space.
37
38 The first word of the first segment of the message is always a pointer pointing to the message's
39 root struct.
40
41 ### Objects
42
43 Each segment in a message contains a series of objects. For the purpose of Cap'n Proto, an "object"
44 is any value which may have a pointer pointing to it. Pointers can only point to the beginning of
45 objects, not into the middle, and no more than one pointer can point at each object. Thus, objects
46 and the pointers connecting them form a tree, not a graph. An object is itself composed of
47 primitive data values and pointers, in a layout that depends on the kind of object.
48
49 At the moment, there are three kinds of objects: structs, lists, and far-pointer landing pads.
50 Blobs might also be considered to be a kind of object, but are encoded identically to lists of
51 bytes.
52
53 ## Value Encoding
54
55 ### Primitive Values
56
57 The built-in primitive types are encoded as follows:
58
59 * `Void`: Not encoded at all. It has only one possible value thus carries no information.
60 * `Bool`: One bit. 1 = true, 0 = false.
61 * Integers: Encoded in little-endian format. Signed integers use two's complement.
62 * Floating-points: Encoded in little-endian IEEE-754 format.
63
64 Primitive types must always be aligned to a multiple of their size. Note that since the size of
65 a `Bool` is one bit, this means eight `Bool` values can be encoded in a single byte -- this differs
66 from C++, where the `bool` type takes a whole byte.
67
68 ### Enums
69
70 Enums are encoded the same as `UInt16`.
71
72 ## Object Encoding
73
74 ### Blobs
75
76 The built-in blob types are encoded as follows:
77
78 * `Data`: Encoded as a pointer, identical to `List(UInt8)`.
79 * `Text`: Like `Data`, but the content must be valid UTF-8, and the last byte of the content must
80 be zero. The encoding allows bytes other than the last to be zero, but some applications
81 (especially ones written in languages that use NUL-terminated strings) may truncate at the first
82 zero. If a particular text field is explicitly intended to support zero bytes, it should
83 document this, but otherwise senders should assume that zero bytes are not allowed to be safe.
84 Note that the NUL terminator is included in the size sent on the wire, but the runtime library
85 should not count it in any size reported to the application.
86
87 ### Structs
88
89 A struct value is encoded as a pointer to its content. The content is split into two sections:
90 data and pointers, with the pointer section appearing immediately after the data section. This
91 split allows structs to be traversed (e.g., copied) without knowing their type.
92
93 A struct pointer looks like this:
94
95 lsb struct pointer msb
96 +-+-----------------------------+---------------+---------------+
97 |A| B | C | D |
98 +-+-----------------------------+---------------+---------------+
99
100 A (2 bits) = 0, to indicate that this is a struct pointer.
101 B (30 bits) = Offset, in words, from the end of the pointer to the
102 start of the struct's data section. Signed.
103 C (16 bits) = Size of the struct's data section, in words.
104 D (16 bits) = Size of the struct's pointer section, in words.
105
106 Fields are positioned within the struct according to an algorithm with the following principles:
107
108 * The position of each field depends only on its definition and the definitions of lower-numbered
109 fields, never on the definitions of higher-numbered fields. This ensures backwards-compatibility
110 when new fields are added.
111 * Due to alignment requirements, fields in the data section may be separated by padding. However,
112 later-numbered fields may be positioned into the padding left between earlier-numbered fields.
113 Because of this, a struct will never contain more than 63 bits of padding. Since objects are
114 rounded up to a whole number of words anyway, padding never ends up wasting space.
115 * Unions and groups need not occupy contiguous memory. Indeed, they may have to be split into
116 multiple slots if new fields are added later on.
117
118 Field offsets are computed by the Cap'n Proto compiler. The precise algorithm is too complicated
119 to describe here, but you need not implement it yourself, as the compiler can produce a compiled
120 schema format which includes offset information.
121
122 ### Lists
123
124 A list value is encoded as a pointer to a flat array of values.
125
126 lsb list pointer msb
127 +-+-----------------------------+--+----------------------------+
128 |A| B |C | D |
129 +-+-----------------------------+--+----------------------------+
130
131 A (2 bits) = 1, to indicate that this is a list pointer.
132 B (30 bits) = Offset, in words, from the end of the pointer to the
133 start of the first element of the list. Signed.
134 C (3 bits) = Size of each element:
135 0 = 0 (e.g. List(Void))
136 1 = 1 bit
137 2 = 1 byte
138 3 = 2 bytes
139 4 = 4 bytes
140 5 = 8 bytes (non-pointer)
141 6 = 8 bytes (pointer)
142 7 = composite (see below)
143 D (29 bits) = Number of elements in the list, except when C is 7
144 (see below).
145
146 The pointed-to values are tightly-packed. In particular, `Bool`s are packed bit-by-bit in
147 little-endian order (the first bit is the least-significant bit of the first byte).
148
149 When C = 7, the elements of the list are fixed-width composite values -- usually, structs. In
150 this case, the list content is prefixed by a "tag" word that describes each individual element.
151 The tag has the same layout as a struct pointer, except that the pointer offset (B) instead
152 indicates the number of elements in the list. Meanwhile, section (D) of the list pointer -- which
153 normally would store this element count -- instead stores the total number of _words_ in the list
154 (not counting the tag word). The reason we store a word count in the pointer rather than an element
155 count is to ensure that the extents of the list's location can always be determined by inspecting
156 the pointer alone, without having to look at the tag; this may allow more-efficient prefetching in
157 some use cases. The reason we don't store struct lists as a list of pointers is because doing so
158 would take significantly more space (an extra pointer per element) and may be less cache-friendly.
159
160 In the future, we could consider implementing matrixes using the "composite" element type, with the
161 elements being fixed-size lists rather than structs. In this case, the tag would look like a list
162 pointer rather than a struct pointer. As of this writing, no such feature has been implemented.
163
164 A struct list must always be written using C = 7. However, a list of any element size (except
165 C = 1, i.e. 1-bit) may be *decoded* as a struct list, with each element being interpreted as being
166 a prefix of the struct data. For instance, a list of 2-byte values (C = 3) can be decoded as a
167 struct list where each struct has 2 bytes in their "data" section (and an empty pointer section). A
168 list of pointer values (C = 6) can be decoded as a struct list where each struct has a pointer
169 section with one pointer (and an empty data section). The purpose of this rule is to make it
170 possible to upgrade a list of primitives to a list of structs, as described under the
171 [protocol evolution rules](language.html#evolving-your-protocol).
172 (We make a special exception that boolean lists cannot be upgraded in this way due to the
173 unreasonable implementation burden.) Note that even though struct lists can be decoded from any
174 element size (except C = 1), it is NOT permitted to encode a struct list using any type other than
175 C = 7 because doing so would interfere with the [canonicalization algorithm](#canonicalization).
176
177 #### Default Values
178
179 A default struct is always all-zeros. To achieve this, fields in the data section are stored xor'd
180 with their defined default values. An all-zero pointer is considered "null" (such a pointer would
181 otherwise point to a zero-size struct, which might as well be considered null); accessor methods
182 for pointer fields check for null and return a pointer to their default value in this case.
183
184 There are several reasons why this is desirable:
185
186 * Cap'n Proto messages are often "packed" with a simple compression algorithm that deflates
187 zero-value bytes.
188 * Newly-allocated structs only need to be zero-initialized, which is fast and requires no knowledge
189 of the struct type except its size.
190 * If a newly-added field is placed in space that was previously padding, messages written by old
191 binaries that do not know about this field will still have its default value set correctly --
192 because it is always zero.
193
194 ### Inter-Segment Pointers
195
196 When a pointer needs to point to a different segment, offsets no longer work. We instead encode
197 the pointer as a "far pointer", which looks like this:
198
199 lsb far pointer msb
200 +-+-+---------------------------+-------------------------------+
201 |A|B| C | D |
202 +-+-+---------------------------+-------------------------------+
203
204 A (2 bits) = 2, to indicate that this is a far pointer.
205 B (1 bit) = 0 if the landing pad is one word, 1 if it is two words.
206 See explanation below.
207 C (29 bits) = Offset, in words, from the start of the target segment
208 to the location of the far-pointer landing-pad within that
209 segment. Unsigned.
210 D (32 bits) = ID of the target segment. (Segments are numbered
211 sequentially starting from zero.)
212
213 If B == 0, then the "landing pad" of a far pointer is normally just another pointer, which in turn
214 points to the actual object.
215
216 If B == 1, then the "landing pad" is itself another far pointer that is interpreted differently:
217 This far pointer (which always has B = 0) points to the start of the object's _content_, located in
218 some other segment. The landing pad is itself immediately followed by a tag word. The tag word
219 looks exactly like an intra-segment pointer to the target object would look, except that the offset
220 is always zero.
221
222 The reason for the convoluted double-far convention is to make it possible to form a new pointer
223 to an object in a segment that is full. If you can't allocate even one word in the segment where
224 the target resides, then you will need to allocate a landing pad in some other segment, and use
225 this double-far approach. This should be exceedingly rare in practice since pointers are normally
226 set to point to new objects, not existing ones.
227
228 ### Capabilities (Interfaces)
229
230 When using Cap'n Proto for [RPC](rpc.html), every message has an associated "capability table"
231 which is a flat list of all capabilities present in the message body. The details of what this
232 table contains and where it is stored are the responsibility of the RPC system; in some cases, the
233 table may not even be part of the message content.
234
235 A capability pointer, then, simply contains an index into the separate capability table.
236
237 lsb capability pointer msb
238 +-+-----------------------------+-------------------------------+
239 |A| B | C |
240 +-+-----------------------------+-------------------------------+
241
242 A (2 bits) = 3, to indicate that this is an "other" pointer.
243 B (30 bits) = 0, to indicate that this is a capability pointer.
244 (All other values are reserved for future use.)
245 C (32 bits) = Index of the capability in the message's capability
246 table.
247
248 In [rpc.capnp](https://github.com/sandstorm-io/capnproto/blob/master/c++/src/capnp/rpc.capnp), the
249 capability table is encoded as a list of `CapDescriptors`, appearing along-side the message content
250 in the `Payload` struct. However, some use cases may call for different approaches. A message
251 that is built and consumed within the same process need not encode the capability table at all
252 (it can just keep the table as a separate array). A message that is going to be stored to disk
253 would need to store a table of `SturdyRef`s instead of `CapDescriptor`s.
254
255 ## Serialization Over a Stream
256
257 When transmitting a message, the segments must be framed in some way, i.e. to communicate the
258 number of segments and their sizes before communicating the actual data. The best framing approach
259 may differ depending on the medium -- for example, messages read via `mmap` or shared memory may
260 call for a different approach than messages sent over a socket or a pipe. Cap'n Proto does not
261 attempt to specify a framing format for every situation. However, since byte streams are by far
262 the most common transmission medium, Cap'n Proto does define and implement a recommended framing
263 format for them.
264
265 When transmitting over a stream, the following should be sent. All integers are unsigned and
266 little-endian.
267
268 * (4 bytes) The number of segments, minus one (since there is always at least one segment).
269 * (N * 4 bytes) The size of each segment, in words.
270 * (0 or 4 bytes) Padding up to the next word boundary.
271 * The content of each segment, in order.
272
273 ### Packing
274
275 For cases where bandwidth usage matters, Cap'n Proto defines a simple compression scheme called
276 "packing". This scheme is based on the observation that Cap'n Proto messages contain lots of
277 zero bytes: padding bytes, unset fields, and high-order bytes of small-valued integers.
278
279 In packed format, each word of the message is reduced to a tag byte followed by zero to eight
280 content bytes. The bits of the tag byte correspond to the bytes of the unpacked word, with the
281 least-significant bit corresponding to the first byte. Each zero bit indicates that the
282 corresponding byte is zero. The non-zero bytes are packed following the tag.
283
284 For example, here is some typical Cap'n Proto data (a struct pointer (offset = 2, data size = 3,
285 pointer count = 2) followed by a text pointer (offset = 6, length = 53)) and its packed form:
286
287 unpacked (hex): 08 00 00 00 03 00 02 00 19 00 00 00 aa 01 00 00
288 packed (hex): 51 08 03 02 31 19 aa 01
289
290 In addition to the above, there are two tag values which are treated specially: 0x00 and 0xff.
291
292 * 0x00: The tag is followed by a single byte which indicates a count of consecutive zero-valued
293 words, minus 1. E.g. if the tag 0x00 is followed by 0x05, the sequence unpacks to 6 words of
294 zero.
295
296 Or, put another way: the tag is first decoded as if it were not special. Since none of the bits
297 are set, it is followed by no bytes and expands to a word full of zeros. After that, the next
298 byte is interpreted as a count of _additional_ words that are also all-zero.
299
300 * 0xff: The tag is followed by the bytes of the word (as if it weren't special), but after those
301 bytes is another byte with value N. Following that byte is N unpacked words that should be copied
302 directly. These unpacked words may or may not contain zeros -- it is up to the compressor to
303 decide when to end the unpacked span and return to packing each word. The purpose of this rule
304 is to minimize the impact of packing on data that doesn't contain any zeros -- in particular,
305 long text blobs. Because of this rule, the worst-case space overhead of packing is 2 bytes per
306 2 KiB of input (256 words = 2KiB).
307
308 Examples:
309
310 unpacked (hex): 00 (x 32 bytes)
311 packed (hex): 00 03
312
313 unpacked (hex): 8a (x 32 bytes)
314 packed (hex): ff 8a (x 8 bytes) 03 8a (x 24 bytes)
315
316 Notice that both of the special cases begin by treating the tag as if it weren't special. This
317 is intentionally designed to make encoding faster: you can compute the tag value and encode the
318 bytes in a single pass through the input word. Only after you've finished with that word do you
319 need to check whether the tag ended up being 0x00 or 0xff.
320
321 It is possible to write both an encoder and a decoder which only branch at the end of each word,
322 and only to handle the two special tags. It is not necessary to branch on every byte. See the
323 C++ reference implementation for an example.
324
325 Packing is normally applied on top of the standard stream framing described in the previous
326 section.
327
328 ### Compression
329
330 When Cap'n Proto messages may contain repetitive data (especially, large text blobs), it makes sense
331 to apply a standard compression algorithm in addition to packing. When CPU time is scarce, we
332 recommend [LZ4 compression](https://code.google.com/p/lz4/). Otherwise, [zlib](http://www.zlib.net)
333 is slower but will compress more.
334
335 ## Canonicalization
336
337 Cap'n Proto messages have a well-defined canonical form. Cap'n Proto encoders are NOT required to
338 output messages in canonical form, and in fact they will almost never do so by default. However,
339 it is possible to write code which canonicalizes a Cap'n Proto message without knowing its schema.
340
341 A canonical Cap'n Proto message must adhere to the following rules:
342
343 * The object tree must be encoded in preorder (with respect to the order of the pointers within
344 each object).
345 * The message must be encoded as a single segment. (When signing or hashing a canonical Cap'n Proto
346 message, the segment table shall not be included, because it would be redundant.)
347 * Trailing zero-valued words in a struct's data or pointer segments must be truncated. Since zero
348 represents a default value, this does not change the struct's meaning. This rule is important
349 to ensure that adding a new field to a struct does not affect the canonical encoding of messages
350 that do not set that field.
351 * Similarly, for a struct list, if a trailing word in a section of all structs in the list is zero,
352 then it must be truncated from all structs in the list. (All structs in a struct list must have
353 equal sizes, hence a trailing zero can only be removed if it is zero in all elements.)
354 * Canonical messages are not packed. However, packing can still be applied for transmission
355 purposes; the message must simply be unpacked before checking signatures.
356
357 Note that Cap'n Proto 0.5 introduced the rule that struct lists must always be encoded using
358 C = 7 in the [list pointer](#lists). Prior versions of Cap'n Proto allowed struct lists to be
359 encoded using any element size, so that small structs could be compacted to take less that a word
360 per element, and many encoders in fact implemented this. Unfortunately, this "optimization" made
361 canonicalization impossible without knowing the schema, which is a significant obstacle. Therefore,
362 the rules have been changed in 0.5, but data written by previous versions may not be possible to
363 canonicalize.
364
365 ## Security Considerations
366
367 A naive implementation of a Cap'n Proto reader may be vulnerable to attacks based on various kinds
368 of malicious input. Implementations MUST guard against these.
369
370 ### Pointer Validation
371
372 Cap'n Proto readers must validate pointers, e.g. to check that the target object is within the
373 bounds of its segment. To avoid an upfront scan of the message (which would defeat Cap'n Proto's
374 O(1) parsing performance), validation should occur lazily when the getter method for a pointer is
375 called, throwing an exception or returning a default value if the pointer is invalid.
376
377 ### Amplification attack
378
379 A message containing cyclic (or even just overlapping) pointers can cause the reader to go into
380 an infinite loop while traversing the content.
381
382 To defend against this, as the application traverses the message, each time a pointer is
383 dereferenced, a counter should be incremented by the size of the data to which it points. If this
384 counter goes over some limit, an error should be raised, and/or default values should be returned. We call this limit the "traversal limit" (or, sometimes, the "read limit").
385
386 The C++ implementation currently defaults to a limit of 64MiB, but allows the caller to set a
387 different limit if desired. Another reasonable strategy is to set the limit to some multiple of
388 the original message size; however, most applications should place limits on overall message sizes
389 anyway, so it makes sense to have one check cover both.
390
391 **List amplification:** A list of `Void` values or zero-size structs can have a very large element count while taking constant space on the wire. If the receiving application expects a list of structs, it will see these zero-sized elements as valid structs set to their default values. If it iterates through the list processing each element, it could spend a large amount of CPU time or other resources despite the message being small. To defend against this, the "traversal limit" should count a list of zero-sized elements as if each element were one word instead. This rule was introduced in the C++ implementation in [commit 1048706](https://github.com/sandstorm-io/capnproto/commit/104870608fde3c698483fdef6b97f093fc15685d).
392
393 ### Stack overflow DoS attack
394
395 A message with deeply-nested objects can cause a stack overflow in typical code which processes
396 messages recursively.
397
398 To defend against this, as the application traverses the message, the pointer depth should be
399 tracked. If it goes over some limit, an error should be raised. The C++ implementation currently
400 defaults to a limit of 64 pointers, but allows the caller to set a different limit.