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1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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5 <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/>
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6 <title>Ogg Vorbis Documentation</title>
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7
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8 <style type="text/css">
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25 #xiphlogo {
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26 margin: 30px 0 16px 0;
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29 #content p {
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33 h1, h1 a, h2, h2 a, h3, h3 a {
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55 #copyright {
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56 margin-top: 30px;
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57 line-height: 1.5em;
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58 text-align: center;
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61 clear: both;
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62 }
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63 </style>
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64
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65 </head>
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66
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67 <body>
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68
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69 <div id="xiphlogo">
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70 <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.Org"/></a>
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71 </div>
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72
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73 <h1>Ogg Vorbis I format specification: helper equations</h1>
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74
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75 <h1>Overview</h1>
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76
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77 <p>The equations below are used in multiple places by the Vorbis codec
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78 specification. Rather than cluttering up the main specification
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79 documents, they are defined here and linked in the main documents
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80 where appropriate.</p>
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81
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82 <h2><a name="log">ilog</a></h2>
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83
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84 <p>The "ilog(x)" function returns the position number (1 through n) of the
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85 highest set bit in the two's complement integer value
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86 <tt>[x]</tt>. Values of <tt>[x]</tt> less than zero are defined to return zero.</p>
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87
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88 <pre>
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89 1) [return_value] = 0;
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90 2) if ( [x] is greater than zero ){
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91
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92 3) increment [return_value];
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93 4) logical shift [x] one bit to the right, padding the MSb with zero
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94 5) repeat at step 2)
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95
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96 }
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97
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98 6) done
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99 </pre>
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100
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101 <p>Examples:</p>
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102
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103 <ul>
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104 <li>ilog(0) = 0;</li>
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105 <li>ilog(1) = 1;</li>
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106 <li>ilog(2) = 2;</li>
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107 <li>ilog(3) = 2;</li>
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108 <li>ilog(4) = 3;</li>
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109 <li>ilog(7) = 3;</li>
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110 <li>ilog(negative number) = 0;</li>
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111 </ul>
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112
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113 <h2><a name="float32_unpack">float32_unpack</a></h2>
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114
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115 <p>"float32_unpack(x)" is intended to translate the packed binary
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116 representation of a Vorbis codebook float value into the
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117 representation used by the decoder for floating point numbers. For
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118 purposes of this example, we will unpack a Vorbis float32 into a
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119 host-native floating point number.</p>
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120
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121 <pre>
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122 1) [mantissa] = [x] bitwise AND 0x1fffff (unsigned result)
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123 2) [sign] = [x] bitwise AND 0x80000000 (unsigned result)
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124 3) [exponent] = ( [x] bitwise AND 0x7fe00000) shifted right 21 bits (unsigned result)
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125 4) if ( [sign] is nonzero ) then negate [mantissa]
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126 5) return [mantissa] * ( 2 ^ ( [exponent] - 788 ) )
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127 </pre>
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128
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129 <h2><a name="lookup1_values">lookup1_values</a></h2>
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130
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131 <p>"lookup1_values(codebook_entries,codebook_dimensions)" is used to
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132 compute the correct length of the value index for a codebook VQ lookup
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133 table of lookup type 1. The values on this list are permuted to
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134 construct the VQ vector lookup table of size
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135 <tt>[codebook_entries]</tt>.</p>
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136
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137 <p>The return value for this function is defined to be 'the greatest
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138 integer value for which <tt>[return_value] to the power of
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139 [codebook_dimensions] is less than or equal to
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140 [codebook_entries]</tt>'.</p>
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141
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142 <h2><a name="low_neighbor">low_neighbor</a></h2>
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143
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144 <p>"low_neighbor(v,x)" finds the position <i>n</i> in vector [v] of
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145 the greatest value scalar element for which <i>n</i> is less than
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146 <tt>[x]</tt> and <tt>vector [v] element <i>n</i> is less
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147 than vector [v] element [x]</tt>.</p>
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148
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149 <h2><a name="high_neighbor">high_neighbor</a></h2>
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150
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151 <p>"high_neighbor(v,x)" finds the position <i>n</i> in vector [v] of
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152 the lowest value scalar element for which <i>n</i> is less than
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153 <tt>[x]</tt> and <tt>vector [v] element <i>n</i> is greater
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154 than vector [v] element [x]</tt>.</p>
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155
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156 <h2><a name="render_point">render_point</a></h2>
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157
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158 <p>"render_point(x0,y0,x1,y1,X)" is used to find the Y value at point X
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159 along the line specified by x0, x1, y0 and y1. This function uses an
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160 integer algorithm to solve for the point directly without calculating
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161 intervening values along the line.</p>
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162
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163 <pre>
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164 1) [dy] = [y1] - [y0]
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165 2) [adx] = [x1] - [x0]
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166 3) [ady] = absolute value of [dy]
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167 4) [err] = [ady] * ([X] - [x0])
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168 5) [off] = [err] / [adx] using integer division
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169 6) if ( [dy] is less than zero ) {
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170
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171 7) [Y] = [y0] - [off]
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172
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173 } else {
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174
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175 8) [Y] = [y0] + [off]
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176
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177 }
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178
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179 9) done
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180 </pre>
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181
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182 <h2><a name="render_line">render_line</a></h2>
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183
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184 <p>Floor decode type one uses the integer line drawing algorithm of
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185 "render_line(x0, y0, x1, y1, v)" to construct an integer floor
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186 curve for contiguous piecewise line segments. Note that it has not
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187 been relevant elsewhere, but here we must define integer division as
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188 rounding division of both positive and negative numbers toward zero.</p>
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189
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190 <pre>
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191 1) [dy] = [y1] - [y0]
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192 2) [adx] = [x1] - [x0]
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193 3) [ady] = absolute value of [dy]
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194 4) [base] = [dy] / [adx] using integer division
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195 5) [x] = [x0]
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196 6) [y] = [y0]
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197 7) [err] = 0
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198
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199 8) if ( [dy] is less than 0 ) {
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200
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201 9) [sy] = [base] - 1
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202
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203 } else {
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204
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205 10) [sy] = [base] + 1
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206
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207 }
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208
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209 11) [ady] = [ady] - (absolute value of [base]) * [adx]
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210 12) vector [v] element [x] = [y]
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211
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212 13) iterate [x] over the range [x0]+1 ... [x1]-1 {
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213
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214 14) [err] = [err] + [ady];
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215 15) if ( [err] >= [adx] ) {
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216
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217 15) [err] = [err] - [adx]
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218 16) [y] = [y] + [sy]
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219
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220 } else {
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221
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222 17) [y] = [y] + [base]
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223
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224 }
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225
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226 18) vector [v] element [x] = [y]
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227
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228 }
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229 </pre>
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230
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231 <div id="copyright">
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232 The Xiph Fish Logo is a
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233 trademark (™) of Xiph.Org.<br/>
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234
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235 These pages © 1994 - 2005 Xiph.Org. All rights reserved.
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236 </div>
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237
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238 </body>
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239 </html>
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