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1 ---
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2 layout: page
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3 title: Other Languages
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4 ---
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5
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6 # Other Languages
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7
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8 Cap'n Proto's reference implementation is in C++. Implementations in other languages are
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9 maintained by respective authors and have not been reviewed by me
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10 ([@kentonv](https://github.com/kentonv)). Below are the implementations I'm aware
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11 of. Some of these projects are more "ready" than others; please consult each
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12 project's documentation for details.
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13
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14 ##### Serialization + RPC
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15
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16 * [C++](cxx.html) by [@kentonv](https://github.com/kentonv)
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17 * [Erlang](http://ecapnp.astekk.se/) by [@kaos](https://github.com/kaos)
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18 * [Go](https://github.com/zombiezen/go-capnproto2) by [@zombiezen](https://github.com/zombiezen) (forked from [@glycerine](https://github.com/glycerine)'s serialization-only version, below)
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19 * [Javascript (Node.js only)](https://github.com/kentonv/node-capnp) by [@kentonv](https://github.com/kentonv)
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20 * [Python](http://jparyani.github.io/pycapnp/) by [@jparyani](https://github.com/jparyani)
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21 * [Rust](https://github.com/dwrensha/capnproto-rust) by [@dwrensha](https://github.com/dwrensha)
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22
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23 ##### Serialization only
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24
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25 * [C](https://github.com/opensourcerouting/c-capnproto) by [OpenSourceRouting](https://www.opensourcerouting.org/) / [@eqvinox](https://github.com/eqvinox) (originally by [@jmckaskill](https://github.com/jmckaskill))
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26 * [C#](https://github.com/mgravell/capnproto-net) by [@mgravell](https://github.com/mgravell)
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27 * [Go](https://github.com/glycerine/go-capnproto) by [@glycerine](https://github.com/glycerine) (originally by [@jmckaskill](https://github.com/jmckaskill))
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28 * [Java](https://github.com/dwrensha/capnproto-java/) by [@dwrensha](https://github.com/dwrensha)
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29 * [Javascript](https://github.com/popham/capnp-js-base) by [@popham](https://github.com/popham)
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30 * [Javascript](https://github.com/jscheid/capnproto-js) (older, abandoned) by [@jscheid](https://github.com/jscheid)
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31 * [Lua](https://github.com/cloudflare/lua-capnproto) by [CloudFlare](http://www.cloudflare.com/) / [@calio](https://github.com/calio)
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32 * [Nim](https://github.com/zielmicha/capnp.nim) by [@zielmicha](https://github.com/zielmicha)
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33 * [OCaml](https://github.com/pelzlpj/capnp-ocaml) by [@pelzlpj](https://github.com/pelzlpj)
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34 * [Ruby](https://github.com/cstrahan/capnp-ruby) by [@cstrahan](https://github.com/cstrahan)
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35
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36 ##### Tools
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37
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38 These are other misc projects related to Cap'n Proto that are not actually implementations in
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39 new languages.
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40
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41 * [Common Test Framework](https://github.com/kaos/capnp_test) by [@kaos](https://github.com/kaos)
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42 * [Sublime Syntax Highlighting](https://github.com/joshuawarner32/capnproto-sublime) by
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43 [@joshuawarner32](https://github.com/joshuawarner32)
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44 * [Vim Syntax Highlighting](https://github.com/peter-edge/vim-capnp) by [@peter-edge](https://github.com/peter-edge)
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45 (originally by [@cstrahan](https://github.com/cstrahan))
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46 * [Wireshark Dissector Plugin](https://github.com/kaos/wireshark-plugins) by [@kaos](https://github.com/kaos)
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47
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48 ## Contribute Your Own!
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49
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50 We'd like to support many more languages in the future!
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51
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52 If you'd like to own the implementation of Cap'n Proto in some particular language,
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53 [let us know](https://groups.google.com/group/capnproto)!
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54
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55 **You should e-mail the list _before_ you start hacking.** We don't bite, and we'll probably have
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56 useful tips that will save you time. :)
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57
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58 **Do not implement your own schema parser.** The schema language is more complicated than it
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59 looks, and the algorithm to determine offsets of fields is subtle. If you reuse the official
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60 parser, you won't risk getting these wrong, and you won't have to spend time keeping your parser
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61 up-to-date. In fact, you can still write your code generator in any language you want, using
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62 compiler plugins!
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63
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64 ### How to Write Compiler Plugins
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65
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66 The Cap'n Proto tool, `capnp`, does not actually know how to generate code. It only parses schemas,
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67 then hands the parse tree off to another binary -- known as a "plugin" -- which generates the code.
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68 Plugins are independent executables (written in any language) which read a description of the
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69 schema from standard input and then generate the necessary code. The description is itself a
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70 Cap'n Proto message, defined by
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71 [schema.capnp](https://github.com/sandstorm-io/capnproto/blob/master/c%2B%2B/src/capnp/schema.capnp).
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72 Specifically, the plugin receives a `CodeGeneratorRequest`, using
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73 [standard serialization](encoding.html#serialization-over-a-stream)
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74 (not packed). (Note that installing the C++ runtime causes schema.capnp to be placed in
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75 `$PREFIX/include/capnp` -- `/usr/local/include/capnp` by default).
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76
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77 Of course, because the input to a plugin is itself in Cap'n Proto format, if you write your
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78 plugin directly in the language you wish to support, you may have a bootstrapping problem: you
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79 somehow need to generate code for `schema.capnp` before you write your code generator. Luckily,
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80 because of the simplicity of the Cap'n Proto format, it is generally not too hard to do this by
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81 hand. Remember that you can use `capnp compile -ocapnp schema.capnp` to get a dump of the sizes
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82 and offsets of all structs and fields defined in the file.
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83
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84 `capnp compile` normally looks for plugins in `$PATH` with the name `capnpc-[language]`, e.g.
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85 `capnpc-c++` or `capnpc-capnp`. However, if the language name given on the command line contains
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86 a slash character, `capnp` assumes that it is an exact path to the plugin executable, and does not
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87 search `$PATH`. Examples:
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88
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89 # Searches $PATH for executable "capnpc-mylang".
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90 capnp compile -o mylang addressbook.capnp
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91
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92 # Uses plugin executable "myplugin" from the current directory.
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93 capnp compile -o ./myplugin addressbook.capnp
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94
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95 If the user specifies an output directory, the compiler will run the plugin with that directory
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96 as the working directory, so you do not need to worry about this.
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97
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98 For examples of plugins, take a look at
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99 [capnpc-capnp](https://github.com/sandstorm-io/capnproto/blob/master/c%2B%2B/src/capnp/compiler/capnpc-capnp.c%2B%2B)
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100 or [capnpc-c++](https://github.com/sandstorm-io/capnproto/blob/master/c%2B%2B/src/capnp/compiler/capnpc-c%2B%2B.c%2B%2B).
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101
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102 ### Supporting Dynamic Languages
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103
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104 Dynamic languages have no compile step. This makes it difficult to work `capnp compile` into the
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105 workflow for such languages. Additionally, dynamic languages are often scripting languages that do
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106 not support pointer arithmetic or any reasonably-performant alternative.
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107
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108 Fortunately, dynamic languages usually have facilities for calling native code. The best way to
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109 support Cap'n Proto in a dynamic language, then, is to wrap the C++ library, in particular the
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110 [C++ dynamic API](cxx.html#dynamic-reflection). This way you get reasonable performance while
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111 still avoiding the need to generate any code specific to each schema.
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112
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113 To parse the schema files, use the `capnp::SchemaParser` class (defined in `capnp/schema-parser.h`).
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114 This way, schemas are loaded at the same time as all the rest of the program's code -- at startup.
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115 An advanced implementation might consider caching the compiled schemas in binary format, then
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116 loading the cached version using `capnp::SchemaLoader`, similar to the way e.g. Python caches
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117 compiled source files as `.pyc` bytecode, but that's up to you.
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118
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119 ### Testing Your Implementation
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120
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121 The easiest way to test that you've implemented the spec correctly is to use the `capnp` tool
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122 to [encode](capnp-tool.html#encoding-messages) test inputs and
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123 [decode](capnp-tool.html#decoding-messages) outputs.
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