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Add FFTW3
author Chris Cannam
date Wed, 20 Mar 2013 15:35:50 +0000
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Chris@10 48 <a name="Upgrading-from-FFTW-version-2"></a>
Chris@10 49 <p>
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Chris@10 53 <hr>
Chris@10 54 </div>
Chris@10 55
Chris@10 56 <h2 class="chapter">9 Upgrading from FFTW version 2</h2>
Chris@10 57
Chris@10 58 <p>In this chapter, we outline the process for updating codes designed for
Chris@10 59 the older FFTW 2 interface to work with FFTW 3. The interface for FFTW
Chris@10 60 3 is not backwards-compatible with the interface for FFTW 2 and earlier
Chris@10 61 versions; codes written to use those versions will fail to link with
Chris@10 62 FFTW 3. Nor is it possible to write &ldquo;compatibility wrappers&rdquo; to
Chris@10 63 bridge the gap (at least not efficiently), because FFTW 3 has different
Chris@10 64 semantics from previous versions. However, upgrading should be a
Chris@10 65 straightforward process because the data formats are identical and the
Chris@10 66 overall style of planning/execution is essentially the same.
Chris@10 67
Chris@10 68 <p>Unlike FFTW 2, there are no separate header files for real and complex
Chris@10 69 transforms (or even for different precisions) in FFTW 3; all interfaces
Chris@10 70 are defined in the <code>&lt;fftw3.h&gt;</code> header file.
Chris@10 71
Chris@10 72 <h3 class="heading">Numeric Types</h3>
Chris@10 73
Chris@10 74 <p>The main difference in data types is that <code>fftw_complex</code> in FFTW 2
Chris@10 75 was defined as a <code>struct</code> with macros <code>c_re</code> and <code>c_im</code>
Chris@10 76 for accessing the real/imaginary parts. (This is binary-compatible with
Chris@10 77 FFTW 3 on any machine except perhaps for some older Crays in single
Chris@10 78 precision.) The equivalent macros for FFTW 3 are:
Chris@10 79
Chris@10 80 <pre class="example"> #define c_re(c) ((c)[0])
Chris@10 81 #define c_im(c) ((c)[1])
Chris@10 82 </pre>
Chris@10 83 <p>This does not work if you are using the C99 complex type, however,
Chris@10 84 unless you insert a <code>double*</code> typecast into the above macros
Chris@10 85 (see <a href="Complex-numbers.html#Complex-numbers">Complex numbers</a>).
Chris@10 86
Chris@10 87 <p>Also, FFTW 2 had an <code>fftw_real</code> typedef that was an alias for
Chris@10 88 <code>double</code> (in double precision). In FFTW 3 you should just use
Chris@10 89 <code>double</code> (or whatever precision you are employing).
Chris@10 90
Chris@10 91 <h3 class="heading">Plans</h3>
Chris@10 92
Chris@10 93 <p>The major difference between FFTW 2 and FFTW 3 is in the
Chris@10 94 planning/execution division of labor. In FFTW 2, plans were found for a
Chris@10 95 given transform size and type, and then could be applied to <em>any</em>
Chris@10 96 arrays and for <em>any</em> multiplicity/stride parameters. In FFTW 3,
Chris@10 97 you specify the particular arrays, stride parameters, etcetera when
Chris@10 98 creating the plan, and the plan is then executed for <em>those</em> arrays
Chris@10 99 (unless the guru interface is used) and <em>those</em> parameters
Chris@10 100 <em>only</em>. (FFTW 2 had &ldquo;specific planner&rdquo; routines that planned for
Chris@10 101 a particular array and stride, but the plan could still be used for
Chris@10 102 other arrays and strides.) That is, much of the information that was
Chris@10 103 formerly specified at execution time is now specified at planning time.
Chris@10 104
Chris@10 105 <p>Like FFTW 2's specific planner routines, the FFTW 3 planner overwrites
Chris@10 106 the input/output arrays unless you use <code>FFTW_ESTIMATE</code>.
Chris@10 107
Chris@10 108 <p>FFTW 2 had separate data types <code>fftw_plan</code>, <code>fftwnd_plan</code>,
Chris@10 109 <code>rfftw_plan</code>, and <code>rfftwnd_plan</code> for complex and real one- and
Chris@10 110 multi-dimensional transforms, and each type had its own &lsquo;<samp><span class="samp">destroy</span></samp>&rsquo;
Chris@10 111 function. In FFTW 3, all plans are of type <code>fftw_plan</code> and all are
Chris@10 112 destroyed by <code>fftw_destroy_plan(plan)</code>.
Chris@10 113
Chris@10 114 <p>Where you formerly used <code>fftw_create_plan</code> and <code>fftw_one</code> to
Chris@10 115 plan and compute a single 1d transform, you would now use
Chris@10 116 <code>fftw_plan_dft_1d</code> to plan the transform. If you used the generic
Chris@10 117 <code>fftw</code> function to execute the transform with multiplicity
Chris@10 118 (<code>howmany</code>) and stride parameters, you would now use the advanced
Chris@10 119 interface <code>fftw_plan_many_dft</code> to specify those parameters. The
Chris@10 120 plans are now executed with <code>fftw_execute(plan)</code>, which takes all
Chris@10 121 of its parameters (including the input/output arrays) from the plan.
Chris@10 122
Chris@10 123 <p>In-place transforms no longer interpret their output argument as scratch
Chris@10 124 space, nor is there an <code>FFTW_IN_PLACE</code> flag. You simply pass the
Chris@10 125 same pointer for both the input and output arguments. (Previously, the
Chris@10 126 output <code>ostride</code> and <code>odist</code> parameters were ignored for
Chris@10 127 in-place transforms; now, if they are specified via the advanced
Chris@10 128 interface, they are significant even in the in-place case, although they
Chris@10 129 should normally equal the corresponding input parameters.)
Chris@10 130
Chris@10 131 <p>The <code>FFTW_ESTIMATE</code> and <code>FFTW_MEASURE</code> flags have the same
Chris@10 132 meaning as before, although the planning time will differ. You may also
Chris@10 133 consider using <code>FFTW_PATIENT</code>, which is like <code>FFTW_MEASURE</code>
Chris@10 134 except that it takes more time in order to consider a wider variety of
Chris@10 135 algorithms.
Chris@10 136
Chris@10 137 <p>For multi-dimensional complex DFTs, instead of <code>fftwnd_create_plan</code>
Chris@10 138 (or <code>fftw2d_create_plan</code> or <code>fftw3d_create_plan</code>), followed by
Chris@10 139 <code>fftwnd_one</code>, you would use <code>fftw_plan_dft</code> (or
Chris@10 140 <code>fftw_plan_dft_2d</code> or <code>fftw_plan_dft_3d</code>). followed by
Chris@10 141 <code>fftw_execute</code>. If you used <code>fftwnd</code> to to specify strides
Chris@10 142 etcetera, you would instead specify these via <code>fftw_plan_many_dft</code>.
Chris@10 143
Chris@10 144 <p>The analogues to <code>rfftw_create_plan</code> and <code>rfftw_one</code> with
Chris@10 145 <code>FFTW_REAL_TO_COMPLEX</code> or <code>FFTW_COMPLEX_TO_REAL</code> directions
Chris@10 146 are <code>fftw_plan_r2r_1d</code> with kind <code>FFTW_R2HC</code> or
Chris@10 147 <code>FFTW_HC2R</code>, followed by <code>fftw_execute</code>. The stride etcetera
Chris@10 148 arguments of <code>rfftw</code> are now in <code>fftw_plan_many_r2r</code>.
Chris@10 149
Chris@10 150 <p>Instead of <code>rfftwnd_create_plan</code> (or <code>rfftw2d_create_plan</code> or
Chris@10 151 <code>rfftw3d_create_plan</code>) followed by
Chris@10 152 <code>rfftwnd_one_real_to_complex</code> or
Chris@10 153 <code>rfftwnd_one_complex_to_real</code>, you now use <code>fftw_plan_dft_r2c</code>
Chris@10 154 (or <code>fftw_plan_dft_r2c_2d</code> or <code>fftw_plan_dft_r2c_3d</code>) or
Chris@10 155 <code>fftw_plan_dft_c2r</code> (or <code>fftw_plan_dft_c2r_2d</code> or
Chris@10 156 <code>fftw_plan_dft_c2r_3d</code>), respectively, followed by
Chris@10 157 <code>fftw_execute</code>. As usual, the strides etcetera of
Chris@10 158 <code>rfftwnd_real_to_complex</code> or <code>rfftwnd_complex_to_real</code> are no
Chris@10 159 specified in the advanced planner routines,
Chris@10 160 <code>fftw_plan_many_dft_r2c</code> or <code>fftw_plan_many_dft_c2r</code>.
Chris@10 161
Chris@10 162 <h3 class="heading">Wisdom</h3>
Chris@10 163
Chris@10 164 <p>In FFTW 2, you had to supply the <code>FFTW_USE_WISDOM</code> flag in order to
Chris@10 165 use wisdom; in FFTW 3, wisdom is always used. (You could simulate the
Chris@10 166 FFTW 2 wisdom-less behavior by calling <code>fftw_forget_wisdom</code> after
Chris@10 167 every planner call.)
Chris@10 168
Chris@10 169 <p>The FFTW 3 wisdom import/export routines are almost the same as before
Chris@10 170 (although the storage format is entirely different). There is one
Chris@10 171 significant difference, however. In FFTW 2, the import routines would
Chris@10 172 never read past the end of the wisdom, so you could store extra data
Chris@10 173 beyond the wisdom in the same file, for example. In FFTW 3, the
Chris@10 174 file-import routine may read up to a few hundred bytes past the end of
Chris@10 175 the wisdom, so you cannot store other data just beyond it.<a rel="footnote" href="#fn-1" name="fnd-1"><sup>1</sup></a>
Chris@10 176
Chris@10 177 <p>Wisdom has been enhanced by additional humility in FFTW 3: whereas FFTW
Chris@10 178 2 would re-use wisdom for a given transform size regardless of the
Chris@10 179 stride etc., in FFTW 3 wisdom is only used with the strides etc. for
Chris@10 180 which it was created. Unfortunately, this means FFTW 3 has to create
Chris@10 181 new plans from scratch more often than FFTW 2 (in FFTW 2, planning
Chris@10 182 e.g. one transform of size 1024 also created wisdom for all smaller
Chris@10 183 powers of 2, but this no longer occurs).
Chris@10 184
Chris@10 185 <p>FFTW 3 also has the new routine <code>fftw_import_system_wisdom</code> to
Chris@10 186 import wisdom from a standard system-wide location.
Chris@10 187
Chris@10 188 <h3 class="heading">Memory allocation</h3>
Chris@10 189
Chris@10 190 <p>In FFTW 3, we recommend allocating your arrays with <code>fftw_malloc</code>
Chris@10 191 and deallocating them with <code>fftw_free</code>; this is not required, but
Chris@10 192 allows optimal performance when SIMD acceleration is used. (Those two
Chris@10 193 functions actually existed in FFTW 2, and worked the same way, but were
Chris@10 194 not documented.)
Chris@10 195
Chris@10 196 <p>In FFTW 2, there were <code>fftw_malloc_hook</code> and <code>fftw_free_hook</code>
Chris@10 197 functions that allowed the user to replace FFTW's memory-allocation
Chris@10 198 routines (e.g. to implement different error-handling, since by default
Chris@10 199 FFTW prints an error message and calls <code>exit</code> to abort the program
Chris@10 200 if <code>malloc</code> returns <code>NULL</code>). These hooks are not supported in
Chris@10 201 FFTW 3; those few users who require this functionality can just
Chris@10 202 directly modify the memory-allocation routines in FFTW (they are defined
Chris@10 203 in <code>kernel/alloc.c</code>).
Chris@10 204
Chris@10 205 <h3 class="heading">Fortran interface</h3>
Chris@10 206
Chris@10 207 <p>In FFTW 2, the subroutine names were obtained by replacing &lsquo;<samp><span class="samp">fftw_</span></samp>&rsquo;
Chris@10 208 with &lsquo;<samp><span class="samp">fftw_f77</span></samp>&rsquo;; in FFTW 3, you replace &lsquo;<samp><span class="samp">fftw_</span></samp>&rsquo; with
Chris@10 209 &lsquo;<samp><span class="samp">dfftw_</span></samp>&rsquo; (or &lsquo;<samp><span class="samp">sfftw_</span></samp>&rsquo; or &lsquo;<samp><span class="samp">lfftw_</span></samp>&rsquo;, depending upon the
Chris@10 210 precision).
Chris@10 211
Chris@10 212 <p>In FFTW 3, we have begun recommending that you always declare the type
Chris@10 213 used to store plans as <code>integer*8</code>. (Too many people didn't notice
Chris@10 214 our instruction to switch from <code>integer</code> to <code>integer*8</code> for
Chris@10 215 64-bit machines.)
Chris@10 216
Chris@10 217 <p>In FFTW 3, we provide a <code>fftw3.f</code> &ldquo;header file&rdquo; to include in
Chris@10 218 your code (and which is officially installed on Unix systems). (In FFTW
Chris@10 219 2, we supplied a <code>fftw_f77.i</code> file, but it was not installed.)
Chris@10 220
Chris@10 221 <p>Otherwise, the C-Fortran interface relationship is much the same as it
Chris@10 222 was before (e.g. return values become initial parameters, and
Chris@10 223 multi-dimensional arrays are in column-major order). Unlike FFTW 2, we
Chris@10 224 do provide some support for wisdom import/export in Fortran
Chris@10 225 (see <a href="Wisdom-of-Fortran_003f.html#Wisdom-of-Fortran_003f">Wisdom of Fortran?</a>).
Chris@10 226
Chris@10 227 <h3 class="heading">Threads</h3>
Chris@10 228
Chris@10 229 <p>Like FFTW 2, only the execution routines are thread-safe. All planner
Chris@10 230 routines, etcetera, should be called by only a single thread at a time
Chris@10 231 (see <a href="Thread-safety.html#Thread-safety">Thread safety</a>). <em>Unlike</em> FFTW 2, there is no special
Chris@10 232 <code>FFTW_THREADSAFE</code> flag for the planner to allow a given plan to be
Chris@10 233 usable by multiple threads in parallel; this is now the case by default.
Chris@10 234
Chris@10 235 <p>The multi-threaded version of FFTW 2 required you to pass the number of
Chris@10 236 threads each time you execute the transform. The number of threads is
Chris@10 237 now stored in the plan, and is specified before the planner is called by
Chris@10 238 <code>fftw_plan_with_nthreads</code>. The threads initialization routine used
Chris@10 239 to be called <code>fftw_threads_init</code> and would return zero on success;
Chris@10 240 the new routine is called <code>fftw_init_threads</code> and returns zero on
Chris@10 241 failure. See <a href="Multi_002dthreaded-FFTW.html#Multi_002dthreaded-FFTW">Multi-threaded FFTW</a>.
Chris@10 242
Chris@10 243 <p>There is no separate threads header file in FFTW 3; all the function
Chris@10 244 prototypes are in <code>&lt;fftw3.h&gt;</code>. However, you still have to link to
Chris@10 245 a separate library (<code>-lfftw3_threads -lfftw3 -lm</code> on Unix), as well as
Chris@10 246 to the threading library (e.g. POSIX threads on Unix).
Chris@10 247
Chris@10 248 <div class="footnote">
Chris@10 249 <hr>
Chris@10 250 <h4>Footnotes</h4><p class="footnote"><small>[<a name="fn-1" href="#fnd-1">1</a>]</small> We
Chris@10 251 do our own buffering because GNU libc I/O routines are horribly slow for
Chris@10 252 single-character I/O, apparently for thread-safety reasons (whether you
Chris@10 253 are using threads or not).</p>
Chris@10 254
Chris@10 255 <hr></div>
Chris@10 256
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Chris@10 258