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3 <title>The Discrete Hartley Transform - FFTW 3.3.3</title>
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11 <!--
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12 This manual is for FFTW
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13 (version 3.3.3, 25 November 2012).
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14
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15 Copyright (C) 2003 Matteo Frigo.
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16
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17 Copyright (C) 2003 Massachusetts Institute of Technology.
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26 terms of a permission notice identical to this one.
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47 <div class="node">
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48 <a name="The-Discrete-Hartley-Transform"></a>
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49 <p>
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50 Previous: <a rel="previous" accesskey="p" href="Real-even_002fodd-DFTs-_0028cosine_002fsine-transforms_0029.html#Real-even_002fodd-DFTs-_0028cosine_002fsine-transforms_0029">Real even/odd DFTs (cosine/sine transforms)</a>,
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51 Up: <a rel="up" accesskey="u" href="More-DFTs-of-Real-Data.html#More-DFTs-of-Real-Data">More DFTs of Real Data</a>
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52 <hr>
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53 </div>
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54
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55 <h4 class="subsection">2.5.3 The Discrete Hartley Transform</h4>
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56
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57 <p>If you are planning to use the DHT because you've heard that it is
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58 “faster” than the DFT (FFT), <strong>stop here</strong>. The DHT is not
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59 faster than the DFT. That story is an old but enduring misconception
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60 that was debunked in 1987.
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61
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62 <p>The discrete Hartley transform (DHT) is an invertible linear transform
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63 closely related to the DFT. In the DFT, one multiplies each input by
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64 cos - i * sin (a complex exponential), whereas in the DHT each
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65 input is multiplied by simply cos + sin. Thus, the DHT
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66 transforms <code>n</code> real numbers to <code>n</code> real numbers, and has the
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67 convenient property of being its own inverse. In FFTW, a DHT (of any
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68 positive <code>n</code>) can be specified by an r2r kind of <code>FFTW_DHT</code>.
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69 <a name="index-FFTW_005fDHT-98"></a><a name="index-discrete-Hartley-transform-99"></a><a name="index-DHT-100"></a>
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70 Like the DFT, in FFTW the DHT is unnormalized, so computing a DHT of
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71 size <code>n</code> followed by another DHT of the same size will result in
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72 the original array multiplied by <code>n</code>.
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73 <a name="index-normalization-101"></a>
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74 The DHT was originally proposed as a more efficient alternative to the
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75 DFT for real data, but it was subsequently shown that a specialized DFT
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76 (such as FFTW's r2hc or r2c transforms) could be just as fast. In FFTW,
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77 the DHT is actually computed by post-processing an r2hc transform, so
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78 there is ordinarily no reason to prefer it from a performance
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79 perspective.<a rel="footnote" href="#fn-1" name="fnd-1"><sup>1</sup></a>
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80 However, we have heard rumors that the DHT might be the most appropriate
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81 transform in its own right for certain applications, and we would be
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82 very interested to hear from anyone who finds it useful.
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83
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84 <p>If <code>FFTW_DHT</code> is specified for multiple dimensions of a
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85 multi-dimensional transform, FFTW computes the separable product of 1d
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86 DHTs along each dimension. Unfortunately, this is not quite the same
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87 thing as a true multi-dimensional DHT; you can compute the latter, if
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88 necessary, with at most <code>rank-1</code> post-processing passes
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89 [see e.g. H. Hao and R. N. Bracewell, <i>Proc. IEEE</i> <b>75</b>, 264–266 (1987)].
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90
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91 <p>For the precise mathematical definition of the DHT as used by FFTW, see
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92 <a href="What-FFTW-Really-Computes.html#What-FFTW-Really-Computes">What FFTW Really Computes</a>.
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93
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94 <div class="footnote">
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95 <hr>
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96 <h4>Footnotes</h4><p class="footnote"><small>[<a name="fn-1" href="#fnd-1">1</a>]</small> We provide the DHT mainly as a byproduct of some
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97 internal algorithms. FFTW computes a real input/output DFT of
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98 <em>prime</em> size by re-expressing it as a DHT plus post/pre-processing
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99 and then using Rader's prime-DFT algorithm adapted to the DHT.</p>
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100
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101 <hr></div>
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102
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103 </body></html>
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104
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