annotate src/capnproto-0.6.0/doc/encoding.md @ 62:0994c39f1e94

Cap'n Proto v0.6 + build for OSX
author Chris Cannam <cannam@all-day-breakfast.com>
date Mon, 22 May 2017 10:01:37 +0100
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cannam@62 1 ---
cannam@62 2 layout: page
cannam@62 3 title: Encoding Spec
cannam@62 4 ---
cannam@62 5
cannam@62 6 # Encoding Spec
cannam@62 7
cannam@62 8 ## Organization
cannam@62 9
cannam@62 10 ### 64-bit Words
cannam@62 11
cannam@62 12 For the purpose of Cap'n Proto, a "word" is defined as 8 bytes, or 64 bits. Since alignment of
cannam@62 13 data is important, all objects (structs, lists, and blobs) are aligned to word boundaries, and
cannam@62 14 sizes are usually expressed in terms of words. (Primitive values are aligned to a multiple of
cannam@62 15 their size within a struct or list.)
cannam@62 16
cannam@62 17 ### Messages
cannam@62 18
cannam@62 19 The unit of communication in Cap'n Proto is a "message". A message is a tree of objects, with
cannam@62 20 the root always being a struct.
cannam@62 21
cannam@62 22 Physically, messages may be split into several "segments", each of which is a flat blob of bytes.
cannam@62 23 Typically, a segment must be loaded into a contiguous block of memory before it can be accessed,
cannam@62 24 so that the relative pointers within the segment can be followed quickly. However, when a message
cannam@62 25 has multiple segments, it does not matter where those segments are located in memory relative to
cannam@62 26 each other; inter-segment pointers are encoded differently, as we'll see later.
cannam@62 27
cannam@62 28 Ideally, every message would have only one segment. However, there are a few reasons why splitting
cannam@62 29 a message into multiple segments may be convenient:
cannam@62 30
cannam@62 31 * It can be difficult to predict how large a message might be until you start writing it, and you
cannam@62 32 can't start writing it until you have a segment to write to. If it turns out the segment you
cannam@62 33 allocated isn't big enough, you can allocate additional segments without the need to relocate the
cannam@62 34 data you've already written.
cannam@62 35 * Allocating excessively large blocks of memory can make life difficult for memory allocators,
cannam@62 36 especially on 32-bit systems with limited address space.
cannam@62 37
cannam@62 38 The first word of the first segment of the message is always a pointer pointing to the message's
cannam@62 39 root struct.
cannam@62 40
cannam@62 41 ### Objects
cannam@62 42
cannam@62 43 Each segment in a message contains a series of objects. For the purpose of Cap'n Proto, an "object"
cannam@62 44 is any value which may have a pointer pointing to it. Pointers can only point to the beginning of
cannam@62 45 objects, not into the middle, and no more than one pointer can point at each object. Thus, objects
cannam@62 46 and the pointers connecting them form a tree, not a graph. An object is itself composed of
cannam@62 47 primitive data values and pointers, in a layout that depends on the kind of object.
cannam@62 48
cannam@62 49 At the moment, there are three kinds of objects: structs, lists, and far-pointer landing pads.
cannam@62 50 Blobs might also be considered to be a kind of object, but are encoded identically to lists of
cannam@62 51 bytes.
cannam@62 52
cannam@62 53 ## Value Encoding
cannam@62 54
cannam@62 55 ### Primitive Values
cannam@62 56
cannam@62 57 The built-in primitive types are encoded as follows:
cannam@62 58
cannam@62 59 * `Void`: Not encoded at all. It has only one possible value thus carries no information.
cannam@62 60 * `Bool`: One bit. 1 = true, 0 = false.
cannam@62 61 * Integers: Encoded in little-endian format. Signed integers use two's complement.
cannam@62 62 * Floating-points: Encoded in little-endian IEEE-754 format.
cannam@62 63
cannam@62 64 Primitive types must always be aligned to a multiple of their size. Note that since the size of
cannam@62 65 a `Bool` is one bit, this means eight `Bool` values can be encoded in a single byte -- this differs
cannam@62 66 from C++, where the `bool` type takes a whole byte.
cannam@62 67
cannam@62 68 ### Enums
cannam@62 69
cannam@62 70 Enums are encoded the same as `UInt16`.
cannam@62 71
cannam@62 72 ## Object Encoding
cannam@62 73
cannam@62 74 ### Blobs
cannam@62 75
cannam@62 76 The built-in blob types are encoded as follows:
cannam@62 77
cannam@62 78 * `Data`: Encoded as a pointer, identical to `List(UInt8)`.
cannam@62 79 * `Text`: Like `Data`, but the content must be valid UTF-8, and the last byte of the content must
cannam@62 80 be zero. The encoding allows bytes other than the last to be zero, but some applications
cannam@62 81 (especially ones written in languages that use NUL-terminated strings) may truncate at the first
cannam@62 82 zero. If a particular text field is explicitly intended to support zero bytes, it should
cannam@62 83 document this, but otherwise senders should assume that zero bytes are not allowed to be safe.
cannam@62 84 Note that the NUL terminator is included in the size sent on the wire, but the runtime library
cannam@62 85 should not count it in any size reported to the application.
cannam@62 86
cannam@62 87 ### Structs
cannam@62 88
cannam@62 89 A struct value is encoded as a pointer to its content. The content is split into two sections:
cannam@62 90 data and pointers, with the pointer section appearing immediately after the data section. This
cannam@62 91 split allows structs to be traversed (e.g., copied) without knowing their type.
cannam@62 92
cannam@62 93 A struct pointer looks like this:
cannam@62 94
cannam@62 95 lsb struct pointer msb
cannam@62 96 +-+-----------------------------+---------------+---------------+
cannam@62 97 |A| B | C | D |
cannam@62 98 +-+-----------------------------+---------------+---------------+
cannam@62 99
cannam@62 100 A (2 bits) = 0, to indicate that this is a struct pointer.
cannam@62 101 B (30 bits) = Offset, in words, from the end of the pointer to the
cannam@62 102 start of the struct's data section. Signed.
cannam@62 103 C (16 bits) = Size of the struct's data section, in words.
cannam@62 104 D (16 bits) = Size of the struct's pointer section, in words.
cannam@62 105
cannam@62 106 Fields are positioned within the struct according to an algorithm with the following principles:
cannam@62 107
cannam@62 108 * The position of each field depends only on its definition and the definitions of lower-numbered
cannam@62 109 fields, never on the definitions of higher-numbered fields. This ensures backwards-compatibility
cannam@62 110 when new fields are added.
cannam@62 111 * Due to alignment requirements, fields in the data section may be separated by padding. However,
cannam@62 112 later-numbered fields may be positioned into the padding left between earlier-numbered fields.
cannam@62 113 Because of this, a struct will never contain more than 63 bits of padding. Since objects are
cannam@62 114 rounded up to a whole number of words anyway, padding never ends up wasting space.
cannam@62 115 * Unions and groups need not occupy contiguous memory. Indeed, they may have to be split into
cannam@62 116 multiple slots if new fields are added later on.
cannam@62 117
cannam@62 118 Field offsets are computed by the Cap'n Proto compiler. The precise algorithm is too complicated
cannam@62 119 to describe here, but you need not implement it yourself, as the compiler can produce a compiled
cannam@62 120 schema format which includes offset information.
cannam@62 121
cannam@62 122 ### Lists
cannam@62 123
cannam@62 124 A list value is encoded as a pointer to a flat array of values.
cannam@62 125
cannam@62 126 lsb list pointer msb
cannam@62 127 +-+-----------------------------+--+----------------------------+
cannam@62 128 |A| B |C | D |
cannam@62 129 +-+-----------------------------+--+----------------------------+
cannam@62 130
cannam@62 131 A (2 bits) = 1, to indicate that this is a list pointer.
cannam@62 132 B (30 bits) = Offset, in words, from the end of the pointer to the
cannam@62 133 start of the first element of the list. Signed.
cannam@62 134 C (3 bits) = Size of each element:
cannam@62 135 0 = 0 (e.g. List(Void))
cannam@62 136 1 = 1 bit
cannam@62 137 2 = 1 byte
cannam@62 138 3 = 2 bytes
cannam@62 139 4 = 4 bytes
cannam@62 140 5 = 8 bytes (non-pointer)
cannam@62 141 6 = 8 bytes (pointer)
cannam@62 142 7 = composite (see below)
cannam@62 143 D (29 bits) = Number of elements in the list, except when C is 7
cannam@62 144 (see below).
cannam@62 145
cannam@62 146 The pointed-to values are tightly-packed. In particular, `Bool`s are packed bit-by-bit in
cannam@62 147 little-endian order (the first bit is the least-significant bit of the first byte).
cannam@62 148
cannam@62 149 When C = 7, the elements of the list are fixed-width composite values -- usually, structs. In
cannam@62 150 this case, the list content is prefixed by a "tag" word that describes each individual element.
cannam@62 151 The tag has the same layout as a struct pointer, except that the pointer offset (B) instead
cannam@62 152 indicates the number of elements in the list. Meanwhile, section (D) of the list pointer -- which
cannam@62 153 normally would store this element count -- instead stores the total number of _words_ in the list
cannam@62 154 (not counting the tag word). The reason we store a word count in the pointer rather than an element
cannam@62 155 count is to ensure that the extents of the list's location can always be determined by inspecting
cannam@62 156 the pointer alone, without having to look at the tag; this may allow more-efficient prefetching in
cannam@62 157 some use cases. The reason we don't store struct lists as a list of pointers is because doing so
cannam@62 158 would take significantly more space (an extra pointer per element) and may be less cache-friendly.
cannam@62 159
cannam@62 160 In the future, we could consider implementing matrixes using the "composite" element type, with the
cannam@62 161 elements being fixed-size lists rather than structs. In this case, the tag would look like a list
cannam@62 162 pointer rather than a struct pointer. As of this writing, no such feature has been implemented.
cannam@62 163
cannam@62 164 A struct list must always be written using C = 7. However, a list of any element size (except
cannam@62 165 C = 1, i.e. 1-bit) may be *decoded* as a struct list, with each element being interpreted as being
cannam@62 166 a prefix of the struct data. For instance, a list of 2-byte values (C = 3) can be decoded as a
cannam@62 167 struct list where each struct has 2 bytes in their "data" section (and an empty pointer section). A
cannam@62 168 list of pointer values (C = 6) can be decoded as a struct list where each struct has a pointer
cannam@62 169 section with one pointer (and an empty data section). The purpose of this rule is to make it
cannam@62 170 possible to upgrade a list of primitives to a list of structs, as described under the
cannam@62 171 [protocol evolution rules](language.html#evolving-your-protocol).
cannam@62 172 (We make a special exception that boolean lists cannot be upgraded in this way due to the
cannam@62 173 unreasonable implementation burden.) Note that even though struct lists can be decoded from any
cannam@62 174 element size (except C = 1), it is NOT permitted to encode a struct list using any type other than
cannam@62 175 C = 7 because doing so would interfere with the [canonicalization algorithm](#canonicalization).
cannam@62 176
cannam@62 177 #### Default Values
cannam@62 178
cannam@62 179 A default struct is always all-zeros. To achieve this, fields in the data section are stored xor'd
cannam@62 180 with their defined default values. An all-zero pointer is considered "null" (such a pointer would
cannam@62 181 otherwise point to a zero-size struct, which might as well be considered null); accessor methods
cannam@62 182 for pointer fields check for null and return a pointer to their default value in this case.
cannam@62 183
cannam@62 184 There are several reasons why this is desirable:
cannam@62 185
cannam@62 186 * Cap'n Proto messages are often "packed" with a simple compression algorithm that deflates
cannam@62 187 zero-value bytes.
cannam@62 188 * Newly-allocated structs only need to be zero-initialized, which is fast and requires no knowledge
cannam@62 189 of the struct type except its size.
cannam@62 190 * If a newly-added field is placed in space that was previously padding, messages written by old
cannam@62 191 binaries that do not know about this field will still have its default value set correctly --
cannam@62 192 because it is always zero.
cannam@62 193
cannam@62 194 ### Inter-Segment Pointers
cannam@62 195
cannam@62 196 When a pointer needs to point to a different segment, offsets no longer work. We instead encode
cannam@62 197 the pointer as a "far pointer", which looks like this:
cannam@62 198
cannam@62 199 lsb far pointer msb
cannam@62 200 +-+-+---------------------------+-------------------------------+
cannam@62 201 |A|B| C | D |
cannam@62 202 +-+-+---------------------------+-------------------------------+
cannam@62 203
cannam@62 204 A (2 bits) = 2, to indicate that this is a far pointer.
cannam@62 205 B (1 bit) = 0 if the landing pad is one word, 1 if it is two words.
cannam@62 206 See explanation below.
cannam@62 207 C (29 bits) = Offset, in words, from the start of the target segment
cannam@62 208 to the location of the far-pointer landing-pad within that
cannam@62 209 segment. Unsigned.
cannam@62 210 D (32 bits) = ID of the target segment. (Segments are numbered
cannam@62 211 sequentially starting from zero.)
cannam@62 212
cannam@62 213 If B == 0, then the "landing pad" of a far pointer is normally just another pointer, which in turn
cannam@62 214 points to the actual object.
cannam@62 215
cannam@62 216 If B == 1, then the "landing pad" is itself another far pointer that is interpreted differently:
cannam@62 217 This far pointer (which always has B = 0) points to the start of the object's _content_, located in
cannam@62 218 some other segment. The landing pad is itself immediately followed by a tag word. The tag word
cannam@62 219 looks exactly like an intra-segment pointer to the target object would look, except that the offset
cannam@62 220 is always zero.
cannam@62 221
cannam@62 222 The reason for the convoluted double-far convention is to make it possible to form a new pointer
cannam@62 223 to an object in a segment that is full. If you can't allocate even one word in the segment where
cannam@62 224 the target resides, then you will need to allocate a landing pad in some other segment, and use
cannam@62 225 this double-far approach. This should be exceedingly rare in practice since pointers are normally
cannam@62 226 set to point to new objects, not existing ones.
cannam@62 227
cannam@62 228 ### Capabilities (Interfaces)
cannam@62 229
cannam@62 230 When using Cap'n Proto for [RPC](rpc.html), every message has an associated "capability table"
cannam@62 231 which is a flat list of all capabilities present in the message body. The details of what this
cannam@62 232 table contains and where it is stored are the responsibility of the RPC system; in some cases, the
cannam@62 233 table may not even be part of the message content.
cannam@62 234
cannam@62 235 A capability pointer, then, simply contains an index into the separate capability table.
cannam@62 236
cannam@62 237 lsb capability pointer msb
cannam@62 238 +-+-----------------------------+-------------------------------+
cannam@62 239 |A| B | C |
cannam@62 240 +-+-----------------------------+-------------------------------+
cannam@62 241
cannam@62 242 A (2 bits) = 3, to indicate that this is an "other" pointer.
cannam@62 243 B (30 bits) = 0, to indicate that this is a capability pointer.
cannam@62 244 (All other values are reserved for future use.)
cannam@62 245 C (32 bits) = Index of the capability in the message's capability
cannam@62 246 table.
cannam@62 247
cannam@62 248 In [rpc.capnp](https://github.com/sandstorm-io/capnproto/blob/master/c++/src/capnp/rpc.capnp), the
cannam@62 249 capability table is encoded as a list of `CapDescriptors`, appearing along-side the message content
cannam@62 250 in the `Payload` struct. However, some use cases may call for different approaches. A message
cannam@62 251 that is built and consumed within the same process need not encode the capability table at all
cannam@62 252 (it can just keep the table as a separate array). A message that is going to be stored to disk
cannam@62 253 would need to store a table of `SturdyRef`s instead of `CapDescriptor`s.
cannam@62 254
cannam@62 255 ## Serialization Over a Stream
cannam@62 256
cannam@62 257 When transmitting a message, the segments must be framed in some way, i.e. to communicate the
cannam@62 258 number of segments and their sizes before communicating the actual data. The best framing approach
cannam@62 259 may differ depending on the medium -- for example, messages read via `mmap` or shared memory may
cannam@62 260 call for a different approach than messages sent over a socket or a pipe. Cap'n Proto does not
cannam@62 261 attempt to specify a framing format for every situation. However, since byte streams are by far
cannam@62 262 the most common transmission medium, Cap'n Proto does define and implement a recommended framing
cannam@62 263 format for them.
cannam@62 264
cannam@62 265 When transmitting over a stream, the following should be sent. All integers are unsigned and
cannam@62 266 little-endian.
cannam@62 267
cannam@62 268 * (4 bytes) The number of segments, minus one (since there is always at least one segment).
cannam@62 269 * (N * 4 bytes) The size of each segment, in words.
cannam@62 270 * (0 or 4 bytes) Padding up to the next word boundary.
cannam@62 271 * The content of each segment, in order.
cannam@62 272
cannam@62 273 ### Packing
cannam@62 274
cannam@62 275 For cases where bandwidth usage matters, Cap'n Proto defines a simple compression scheme called
cannam@62 276 "packing". This scheme is based on the observation that Cap'n Proto messages contain lots of
cannam@62 277 zero bytes: padding bytes, unset fields, and high-order bytes of small-valued integers.
cannam@62 278
cannam@62 279 In packed format, each word of the message is reduced to a tag byte followed by zero to eight
cannam@62 280 content bytes. The bits of the tag byte correspond to the bytes of the unpacked word, with the
cannam@62 281 least-significant bit corresponding to the first byte. Each zero bit indicates that the
cannam@62 282 corresponding byte is zero. The non-zero bytes are packed following the tag.
cannam@62 283
cannam@62 284 For example, here is some typical Cap'n Proto data (a struct pointer (offset = 2, data size = 3,
cannam@62 285 pointer count = 2) followed by a text pointer (offset = 6, length = 53)) and its packed form:
cannam@62 286
cannam@62 287 unpacked (hex): 08 00 00 00 03 00 02 00 19 00 00 00 aa 01 00 00
cannam@62 288 packed (hex): 51 08 03 02 31 19 aa 01
cannam@62 289
cannam@62 290 In addition to the above, there are two tag values which are treated specially: 0x00 and 0xff.
cannam@62 291
cannam@62 292 * 0x00: The tag is followed by a single byte which indicates a count of consecutive zero-valued
cannam@62 293 words, minus 1. E.g. if the tag 0x00 is followed by 0x05, the sequence unpacks to 6 words of
cannam@62 294 zero.
cannam@62 295
cannam@62 296 Or, put another way: the tag is first decoded as if it were not special. Since none of the bits
cannam@62 297 are set, it is followed by no bytes and expands to a word full of zeros. After that, the next
cannam@62 298 byte is interpreted as a count of _additional_ words that are also all-zero.
cannam@62 299
cannam@62 300 * 0xff: The tag is followed by the bytes of the word (as if it weren't special), but after those
cannam@62 301 bytes is another byte with value N. Following that byte is N unpacked words that should be copied
cannam@62 302 directly. These unpacked words may or may not contain zeros -- it is up to the compressor to
cannam@62 303 decide when to end the unpacked span and return to packing each word. The purpose of this rule
cannam@62 304 is to minimize the impact of packing on data that doesn't contain any zeros -- in particular,
cannam@62 305 long text blobs. Because of this rule, the worst-case space overhead of packing is 2 bytes per
cannam@62 306 2 KiB of input (256 words = 2KiB).
cannam@62 307
cannam@62 308 Examples:
cannam@62 309
cannam@62 310 unpacked (hex): 00 (x 32 bytes)
cannam@62 311 packed (hex): 00 03
cannam@62 312
cannam@62 313 unpacked (hex): 8a (x 32 bytes)
cannam@62 314 packed (hex): ff 8a (x 8 bytes) 03 8a (x 24 bytes)
cannam@62 315
cannam@62 316 Notice that both of the special cases begin by treating the tag as if it weren't special. This
cannam@62 317 is intentionally designed to make encoding faster: you can compute the tag value and encode the
cannam@62 318 bytes in a single pass through the input word. Only after you've finished with that word do you
cannam@62 319 need to check whether the tag ended up being 0x00 or 0xff.
cannam@62 320
cannam@62 321 It is possible to write both an encoder and a decoder which only branch at the end of each word,
cannam@62 322 and only to handle the two special tags. It is not necessary to branch on every byte. See the
cannam@62 323 C++ reference implementation for an example.
cannam@62 324
cannam@62 325 Packing is normally applied on top of the standard stream framing described in the previous
cannam@62 326 section.
cannam@62 327
cannam@62 328 ### Compression
cannam@62 329
cannam@62 330 When Cap'n Proto messages may contain repetitive data (especially, large text blobs), it makes sense
cannam@62 331 to apply a standard compression algorithm in addition to packing. When CPU time is scarce, we
cannam@62 332 recommend [LZ4 compression](https://code.google.com/p/lz4/). Otherwise, [zlib](http://www.zlib.net)
cannam@62 333 is slower but will compress more.
cannam@62 334
cannam@62 335 ## Canonicalization
cannam@62 336
cannam@62 337 Cap'n Proto messages have a well-defined canonical form. Cap'n Proto encoders are NOT required to
cannam@62 338 output messages in canonical form, and in fact they will almost never do so by default. However,
cannam@62 339 it is possible to write code which canonicalizes a Cap'n Proto message without knowing its schema.
cannam@62 340
cannam@62 341 A canonical Cap'n Proto message must adhere to the following rules:
cannam@62 342
cannam@62 343 * The object tree must be encoded in preorder (with respect to the order of the pointers within
cannam@62 344 each object).
cannam@62 345 * The message must be encoded as a single segment. (When signing or hashing a canonical Cap'n Proto
cannam@62 346 message, the segment table shall not be included, because it would be redundant.)
cannam@62 347 * Trailing zero-valued words in a struct's data or pointer segments must be truncated. Since zero
cannam@62 348 represents a default value, this does not change the struct's meaning. This rule is important
cannam@62 349 to ensure that adding a new field to a struct does not affect the canonical encoding of messages
cannam@62 350 that do not set that field.
cannam@62 351 * Similarly, for a struct list, if a trailing word in a section of all structs in the list is zero,
cannam@62 352 then it must be truncated from all structs in the list. (All structs in a struct list must have
cannam@62 353 equal sizes, hence a trailing zero can only be removed if it is zero in all elements.)
cannam@62 354 * Canonical messages are not packed. However, packing can still be applied for transmission
cannam@62 355 purposes; the message must simply be unpacked before checking signatures.
cannam@62 356
cannam@62 357 Note that Cap'n Proto 0.5 introduced the rule that struct lists must always be encoded using
cannam@62 358 C = 7 in the [list pointer](#lists). Prior versions of Cap'n Proto allowed struct lists to be
cannam@62 359 encoded using any element size, so that small structs could be compacted to take less than a word
cannam@62 360 per element, and many encoders in fact implemented this. Unfortunately, this "optimization" made
cannam@62 361 canonicalization impossible without knowing the schema, which is a significant obstacle. Therefore,
cannam@62 362 the rules have been changed in 0.5, but data written by previous versions may not be possible to
cannam@62 363 canonicalize.
cannam@62 364
cannam@62 365 ## Security Considerations
cannam@62 366
cannam@62 367 A naive implementation of a Cap'n Proto reader may be vulnerable to attacks based on various kinds
cannam@62 368 of malicious input. Implementations MUST guard against these.
cannam@62 369
cannam@62 370 ### Pointer Validation
cannam@62 371
cannam@62 372 Cap'n Proto readers must validate pointers, e.g. to check that the target object is within the
cannam@62 373 bounds of its segment. To avoid an upfront scan of the message (which would defeat Cap'n Proto's
cannam@62 374 O(1) parsing performance), validation should occur lazily when the getter method for a pointer is
cannam@62 375 called, throwing an exception or returning a default value if the pointer is invalid.
cannam@62 376
cannam@62 377 ### Amplification attack
cannam@62 378
cannam@62 379 A message containing cyclic (or even just overlapping) pointers can cause the reader to go into
cannam@62 380 an infinite loop while traversing the content.
cannam@62 381
cannam@62 382 To defend against this, as the application traverses the message, each time a pointer is
cannam@62 383 dereferenced, a counter should be incremented by the size of the data to which it points. If this
cannam@62 384 counter goes over some limit, an error should be raised, and/or default values should be returned. We call this limit the "traversal limit" (or, sometimes, the "read limit").
cannam@62 385
cannam@62 386 The C++ implementation currently defaults to a limit of 64MiB, but allows the caller to set a
cannam@62 387 different limit if desired. Another reasonable strategy is to set the limit to some multiple of
cannam@62 388 the original message size; however, most applications should place limits on overall message sizes
cannam@62 389 anyway, so it makes sense to have one check cover both.
cannam@62 390
cannam@62 391 **List amplification:** A list of `Void` values or zero-size structs can have a very large element count while taking constant space on the wire. If the receiving application expects a list of structs, it will see these zero-sized elements as valid structs set to their default values. If it iterates through the list processing each element, it could spend a large amount of CPU time or other resources despite the message being small. To defend against this, the "traversal limit" should count a list of zero-sized elements as if each element were one word instead. This rule was introduced in the C++ implementation in [commit 1048706](https://github.com/sandstorm-io/capnproto/commit/104870608fde3c698483fdef6b97f093fc15685d).
cannam@62 392
cannam@62 393 ### Stack overflow DoS attack
cannam@62 394
cannam@62 395 A message with deeply-nested objects can cause a stack overflow in typical code which processes
cannam@62 396 messages recursively.
cannam@62 397
cannam@62 398 To defend against this, as the application traverses the message, the pointer depth should be
cannam@62 399 tracked. If it goes over some limit, an error should be raised. The C++ implementation currently
cannam@62 400 defaults to a limit of 64 pointers, but allows the caller to set a different limit.